eaba105614
Durable: use new CompoundTag API
2017-11-18 11:13:35 +00:00
48a7627b96
add constants for NBT tag names in WritableBook
2017-11-17 10:48:48 +00:00
235fc4cd2f
remove redundant null coalesce
2017-11-17 10:45:14 +00:00
e0654b85ba
get rid of dynamic field assignments
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nearly there now... eventually
2017-11-17 10:43:51 +00:00
19315dfd06
Some cleanup on WritableBook code, get rid of some CompoundTag magic
2017-11-17 10:43:51 +00:00
2794df34ab
Basic implementation of banners, including API to modify them with ease. ( #1331 )
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Banner crafting is NOT implemented yet.
2017-11-15 11:10:46 +00:00
aa399a1109
migrate to new CompoundTag API ( #1515 )
2017-11-10 15:38:21 +00:00
733e61f815
add return typehints for Item fluent methods
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to prevent issues like a2d4baf8b9
happening again >.>
2017-11-07 09:54:08 +00:00
a2d4baf8b9
Fixed ItemBlock->setDamage() not returning a value
2017-11-07 09:44:34 +00:00
eab7b93483
Fixed misuse of kill() and close() when deleting entities ( #1490 )
2017-11-04 19:30:48 +00:00
e95b1d4b00
look for item IDs in ItemIds instead of Item
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Item is likely to be more polluted by other constants which aren't item IDs.
2017-11-03 12:42:51 +00:00
8ad02c9a4e
Remove redundant condition from ItemFactory
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it's unrealistic to have a numeric constant name, so this condition is pointless.
2017-11-03 12:41:24 +00:00
d1db27016e
s/facePos/clickVector/
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clickVector better describes this
2017-10-27 19:05:26 +01:00
3765511317
rename WritableBook->swapPage() to swapPages()
2017-10-23 17:55:01 +01:00
50be26958a
Added a helper function Entity->createBaseNBT() to cut down on boilerplate code
2017-10-19 17:36:51 +01:00
5a353012de
Clean up some unused imports
2017-10-19 16:39:34 +01:00
2db13bd114
added throwable eggs and refactor some projectile logic
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close #1473
2017-10-19 14:12:50 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
43be64baed
Register some more items
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the item-blocks will allow their blocks to be placed, but they still won't work until the blocks themselves are added.
2017-10-18 19:52:19 +01:00
292e462ea0
Remove nullable return types on CompoundTag getters
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this doesn't make sense because there are default value parameters for this
2017-10-16 18:22:45 +01:00
769a50faa5
Refactor confusing parameter names for Item->onActivate()
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next: refactor the function itself
2017-10-16 13:30:36 +01:00
1641183674
added some typehints to Item
2017-10-16 10:29:44 +01:00
72531209bf
Added some constants for frequently-accessed item NBT tags
2017-10-16 10:24:32 +01:00
8c6ab3e634
Some cleanup to item NBT handling
2017-10-16 10:15:41 +01:00
a547e2cca8
Fixed sub-optimal code in WritableBook
2017-10-15 10:14:02 +01:00
97dbf61236
Remove some no-longer-needed item classes
2017-10-09 12:31:57 +01:00
2be8b576ef
Changed constructor of ItemBlock to allow handling blocks with different item IDs, added more doors
2017-10-09 11:58:58 +01:00
6dbdefafdd
Add the long-awaited Enchantment::registerEnchantment() API method
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api3/blocks users: I am sorry I kept you waiting so long
2017-10-09 11:40:53 +01:00
aa91183504
Added Durable class, fixed some tools not breaking correctly, removed some boilerplate code
2017-10-08 15:54:31 +01:00
ae5aa31e7b
Add Item->setNamedTagEntry() and Item->removeNamedTagEntry()
2017-10-08 15:06:30 +01:00
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
69e29236aa
Remove some redundant code for checking existence of creative items
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getCreativeItemIndex() does basically the same thing anyway
2017-10-08 12:50:53 +01:00
e8453b7872
Item->getNamedTag() now always returns a CompoundTag object, removed lots of boilerplate code
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This change resulted from many complaints and ugly boilerplate code because getNamedTag() is only ever used when you want to read from the tag or modify it. If you have code that depends on this returning null, you should use hasCompoundTag() instead.
2017-10-08 12:41:57 +01:00
00bf190e54
Make Item->getNamedTag() a bit less ugly
2017-10-08 12:17:18 +01:00
81dee2f9fc
Adding writable and written books. ( #1397 )
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* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
2017-10-08 11:49:57 +01:00
4dfd171af0
Add flint-steel light sound, close #1434
2017-10-03 19:39:01 +01:00
7dc5dc3a9f
Restrict item meta values to max signed short value, closes #1101
2017-10-03 12:35:08 +01:00
f7ee78233b
Item IDs should always be unsigned, treat them with appropriate measures ( fixes #1376 )
2017-10-03 12:28:50 +01:00
9cd7f39c03
Fixed typo on ProjectileItem class ( #1431 )
2017-09-30 16:17:22 +01:00
1c9b4f3e21
Fixed ItemBlocks retaining Level references after being placed, close #1395
2017-09-27 12:04:56 +01:00
48d2d7e422
Remove unused import from FoodSource
2017-09-27 12:01:55 +01:00
c47f1f572c
Added API method Item->pop()
2017-09-27 10:56:04 +01:00
f5b0cbb337
Generated some TODOs for BlockFactory & ItemFactory
2017-09-26 16:15:35 +01:00
18777a9041
Remove useless EntityEventPacket
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vanilla doesn't send this, and it doesn't do anything if we _do_ send it.
2017-09-26 12:50:36 +01:00
8811188e71
Split FoodSource up into two interfaces
2017-09-26 11:48:47 +01:00
bd64172750
Added API method Item->equalsExact() and removed some boilerplate code
2017-09-15 16:48:46 +01:00
6b34c47c96
Merge branch 'master' into mcpe-1.2
2017-09-14 18:16:45 +01:00
130a60f2b2
Fixed ItemFactory::isRegistered() returns false for blocks
2017-09-11 18:23:26 +01:00
07268e4b37
Added API methods to determine if a block or item is already registered
2017-09-11 16:22:55 +01:00
16cb75ef38
Merge branch 'master' into mcpe-1.2
2017-09-09 21:58:30 +01:00