983 Commits

Author SHA1 Message Date
Dylan K. Taylor
59bae9b077
Give InventoryManager internals clearer names
and stop mixing 'window' and 'inventory' terminology...
2023-03-20 16:53:57 +00:00
Dylan K. Taylor
c91168db66
... 2023-03-20 01:35:15 +00:00
Dylan K. Taylor
4e55433ed8
Fixed request rejecting 2023-03-20 01:35:03 +00:00
Dylan K. Taylor
eece6c4433
InGamePacketHandler: remove dead code 2023-03-20 01:28:18 +00:00
Dylan K. Taylor
67b7b60d18
.............. 2023-03-20 01:19:07 +00:00
Dylan K. Taylor
804feedb67
Added some dumb limits 2023-03-20 00:54:33 +00:00
Dylan K. Taylor
d57aca1367
CS 2023-03-20 00:53:00 +00:00
Dylan K. Taylor
7b0816e42f
Properly handle transaction building errors instead of kicking the player 2023-03-20 00:52:26 +00:00
Dylan K. Taylor
4864444440
Added CraftingManager::getCraftingRecipeFromIndex() 2023-03-19 22:14:23 +00:00
Dylan K. Taylor
f696a5881b
Merge remote-tracking branch 'origin/stable' into minor-next 2023-03-19 16:23:09 +00:00
Dylan K. Taylor
9a969e21c7
ÂNetworkSession: ensure onResolve handler for CompressBatchPromise is covered by network send timings 2023-03-18 22:49:52 +00:00
Dylan K. Taylor
195bc3b623
NetworkSession: prevent dev client asserts from missing ability flags 2023-03-18 21:53:17 +00:00
Dylan K. Taylor
ef45180b80
Rename DataPacketPreReceiveEvent -> DataPacketDecodeEvent
thank you @IvanCraft623 for the suggestion
2023-03-16 13:40:37 +00:00
Dylan K. Taylor
941fd03998
Remove useless code 2023-03-15 22:58:10 +00:00
Armen Deroian
183d1f4038
Implement DataPacketPreReceiveEvent (#5559)
closes #5554

This is called just before the packet is decoded, allowing the event to be used to drop packets from clients without wasting CPU time decoding them. This can be particularly useful for mitigating denial-of-service attacks.
2023-03-15 22:47:19 +00:00
Dylan K. Taylor
08ee825d91
StandardPacketBroadcaster: Include varint length prefix in length calculation
varints encode 7 bits per byte, so a log with base 128 will tell us how many bytes are required to encode the length of the packet.
2023-03-15 22:41:19 +00:00
Dylan K. Taylor
a31e3331fd
Move Server::broadcastPackets() to NetworkBroadcastUtils::broadcastPackets()
this has no business being in Server, and it also doesn't need to be an instance method, since it never uses $this.
2023-03-15 22:25:23 +00:00
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
e7e19abe85
IPv4 and IPv6 RakLibInterface instances now both use the same broadcaster and context
fixes #5625
2023-03-15 17:17:56 +00:00
Dylan K. Taylor
34ced382db
Eliminate final remaining usage of TypeConverter::netItemStackToCore()
instead, we can verify that the held items match by comparing the received ItemStack with the one cached in InventoryManager, which is more cost effective and closes off internal item deserializers to external attacks.
2023-03-14 22:56:11 +00:00
Dylan K. Taylor
a573a279fa
Merge branch 'minor-next' into item-stack-request 2023-03-14 22:25:49 +00:00
Dylan K. Taylor
14f141fab2
NetworkSession: Stop counting DataPacketReceiveEvent in handler timings
we want it to be included in receive timings, but not handler timings. Handler timings should reflect the time spent in the actual session PacketHandler, not in the event.
2023-03-14 19:00:15 +00:00
Dylan K. Taylor
daff955bc4
Merge remote-tracking branch 'origin/stable' into minor-next 2023-03-14 18:42:14 +00:00
Dylan K. Taylor
0022d82779
Merge commit 'd376399b7f332384532a82eaf69b9b02dad5bd0c' into minor-next 2023-03-14 18:39:03 +00:00
Dylan K. Taylor
3de7a8c27f
Updated for 1.19.70 2023-03-14 18:08:10 +00:00
Dylan K. Taylor
8e280ebb8b
RuntimeBlockMapping: avoid unnecessary PacketSerializer usage 2023-03-11 22:16:24 +00:00
Dylan K. Taylor
fa7c38276c
Fixing gigantic clusterfuck with protocol contexts and broadcasting
fixes #5623
2023-03-11 21:54:14 +00:00
Dylan K. Taylor
b13e97de3d
Timings: fixed receivePacket timer showing 2x the actual number of received packets 2023-03-11 19:13:10 +00:00
Dylan K. Taylor
3db1492c18
Fix CS again 2023-03-04 16:43:29 +00:00
Dylan K. Taylor
a523189149
Added separate timings for broadcast and session buffer compression 2023-03-04 16:41:41 +00:00
Dylan K. Taylor
f8893efb94
Don't bother with global batch compression if there is only 1 recipient
this allows the session to achieve better ratios, and also reduces worker pool spam.
2023-03-04 16:34:00 +00:00
Dylan K. Taylor
aaec21f544
Compressor: Use minCompressionThreshold exclusively
closes #5589
2023-03-04 15:07:50 +00:00
Dylan K. Taylor
0fcd2e7894
Merge branch 'stable' into next-minor 2023-02-28 19:23:25 +00:00
Dylan K. Taylor
e7209679fb
... 2023-02-24 22:23:00 +00:00
Dylan K. Taylor
ae50b952f1
Accept 1.19.63 (same protocol, different protocol version) 2023-02-24 22:15:58 +00:00
Dylan K. Taylor
9acb4d64db
Added generated constants for available BedrockData files
this makes it easier to detect unused files, detect removed files, and also avoid typos in usages.
2023-02-23 21:45:12 +00:00
Dylan K. Taylor
8234360c8d
Avoid creating batch buffers just to determine whether a batch should be globally compressed
Instead, sum together the lengths of encoded packet buffers and use that to decide whether to build the buffer or not.
2023-02-22 22:43:10 +00:00
Dylan K. Taylor
6a64486f55
StandardPacketBroadcaster: Improve performance when broadcasting small packets
In refactors during PM4, I stripped out packet buffer caching, as it was problematic when events alter packets in undetectable ways.
However, I never cleaned this part of the code up properly after enabling DataPacketSendEvent to include multiple packets and multiple targets, so we were still individually encoding the packet(s) for every single session if the sum total of the sizes was below 256 bytes.

This change encodes packets once in the StandardPacketBroadcaster and retains their buffers to post to the session's send buffer directly if the resulting batch is below compression threshold.
This code is still not optimal (see ##5589), but fixing this brings broadcasting performance back to PM3 levels, without any of PM3's problems.
2023-02-22 21:52:12 +00:00
Dylan K. Taylor
4dbcd714bd
NetworkSession: fixed some segments of recv/send logic not being covered by their respective network timings 2023-02-19 17:21:10 +00:00
Dylan K. Taylor
d5e92b4ae6
... 2023-02-19 16:53:04 +00:00
Dylan K. Taylor
2a3288c4f9
Avoid useless throwaway PacketBatch objects 2023-02-19 16:50:03 +00:00
Dylan K. Taylor
9cdb641936
Added encode packet timings
these changes required some new APIs in BedrockProtocol.
2023-02-19 16:47:20 +00:00
Dylan K. Taylor
71aad310c6
stfu 2023-02-17 16:39:46 +00:00
Dylan K. Taylor
1e3b025916
1.19.62 2023-02-17 16:36:32 +00:00
Dylan K. Taylor
c5dcd268ad
CS 2023-02-15 15:04:41 +00:00
Dylan K. Taylor
2fd6e769e6
NetworkSession: Improved packet budgeting
this fixes players getting kicked during server lag spikes.

closes #5532
2023-02-15 14:59:05 +00:00
Dylan K. Taylor
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
Dylan K. Taylor
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests 2023-02-08 19:47:12 +00:00
Dylan K. Taylor
5a4550a4fc
CS 2023-02-08 18:55:49 +00:00
Dylan K. Taylor
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00