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ÂNetworkSession: ensure onResolve handler for CompressBatchPromise is covered by network send timings
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765aef0810
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9a969e21c7
@ -561,20 +561,25 @@ class NetworkSession{
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$this->compressedQueue->enqueue($payload);
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$payload->onResolve(function(CompressBatchPromise $payload) : void{
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if($this->connected && $this->compressedQueue->bottom() === $payload){
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$this->compressedQueue->dequeue(); //result unused
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$this->sendEncoded($payload->getResult());
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Timings::$playerNetworkSend->startTiming();
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try{
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$this->compressedQueue->dequeue(); //result unused
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$this->sendEncoded($payload->getResult());
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while(!$this->compressedQueue->isEmpty()){
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/** @var CompressBatchPromise $current */
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$current = $this->compressedQueue->bottom();
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if($current->hasResult()){
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$this->compressedQueue->dequeue();
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while(!$this->compressedQueue->isEmpty()){
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/** @var CompressBatchPromise $current */
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$current = $this->compressedQueue->bottom();
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if($current->hasResult()){
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$this->compressedQueue->dequeue();
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$this->sendEncoded($current->getResult());
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}else{
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//can't send any more queued until this one is ready
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break;
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$this->sendEncoded($current->getResult());
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}else{
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//can't send any more queued until this one is ready
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break;
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}
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}
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}finally{
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Timings::$playerNetworkSend->stopTiming();
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}
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}
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});
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