Commit Graph

640 Commits

Author SHA1 Message Date
8a29e77f5e Add missing byte, fix network sending issues, partly fixes #227 2017-01-03 22:24:40 +00:00
0bd7ea211d Refactored Server::broadcastPacket() to be non-static
Why the hell was this static at all? Seriously Shoghi?
2017-01-03 22:24:40 +00:00
55791e0819 Fix doc formatting from FullChunk -> Chunk mass-replace 2017-01-03 22:24:28 +00:00
88e36eda59 Stop wasting CPU calling functions 2017-01-01 15:50:13 +00:00
40d1394e3c Reuse empty chunk objects, stop creating new ones 2017-01-01 14:13:06 +00:00
69061ba4ad Removed the need for subchunks to know their Y coordinates 2017-01-01 14:12:58 +00:00
0e10a149ef Refactor Level::chunkBlockHash() (makes no sense to put it here) 2017-01-01 01:10:10 +00:00
b263d81baf Explicit checks for missing tags, fix issues with converted worlds, close #212 2016-12-30 11:18:38 +00:00
0c3780de40 Re-added basic chunk skylight population for GenericChunk (#183) 2016-12-29 11:45:23 +00:00
747aae94ec Refactor PMCustomAnvil -> PMAnvil 2016-12-23 20:38:31 +00:00
6d2a57f83a Prevent attempting to calculate lighting changes below y = 0 (#201) 2016-12-23 20:16:28 +00:00
a63020d6e5 Small performance improvement to nibble array re-ordering
thanks @Intyre
2016-12-23 20:07:55 +00:00
e2bbb76900 Use PMCustomAnvil as the default format for new worlds
mcregion is now "deprecated" due to its lack of suitability (fullchunk style, and no support for 256-high worlds)
2016-12-23 18:15:10 +00:00
f180167955 Add PMCustomAnvil format
Exactly the same as Anvil, but with XZY data ordering. Significantly more performant than Anvil due to no re-ordering necessary.
2016-12-23 18:15:09 +00:00
1eaf7c5431 Workaround for glob() fail, fix worlds not loading properly on some systems, close #197 2016-12-23 18:14:56 +00:00
3672d60bf4 More foolproof region file extension check 2016-12-23 12:40:04 +00:00
3848f6f39c Remove Anvil/McRegion circular dependency, more scalable region validity checks 2016-12-23 12:13:32 +00:00
00158d4805 Refactor namespace of Anvil/McRegion 2016-12-23 11:52:55 +00:00
3dcfa7b3ce Fix 32-bit crash and incorrect use of IntTag for Time 2016-12-22 21:03:18 +00:00
acd141e5aa Enable strict types on SubChunk and EmptySubChunk 2016-12-22 18:48:43 +00:00
8ee3723588 Removed Anvil RegionLoader, made mcregion RegionLoader usable for anything 2016-12-22 18:25:18 +00:00
29c27993ad Some mcregion/anvil improvements, add type-hints and enable strict-types 2016-12-22 16:57:03 +00:00
f4065dd411 Type-hints, strict-types, doc comments and rearrangement for LevelProviders 2016-12-22 13:16:25 +00:00
a99d7f93d9 Remove redundant return values
why am I still up at 6AM
2016-12-22 06:24:38 +00:00
363b24c663 Fix height limits on subchunks, fixed #196
facepalm
2016-12-22 04:46:28 +00:00
2930cf80b4 Merge branch 'master' into mcpe-1.0 2016-12-16 10:29:58 +00:00
5ce6c6227f Fix a couple of particle constants
Thanks @thebigsmilexd for information
2016-12-15 23:05:26 +00:00
175dd0efa6 PhpStorm inspections
Fixed some minor bugs and dropped some obsolete code

pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
6ea45c5c4a Formatting and doc comments, overall useless commit 2016-12-12 14:25:42 +00:00
42b78cfba2 Some new particle IDs 2016-12-10 15:25:12 +00:00
5e6d452678 Fix TNT flashing, add explosion particles and add DATA_FUSE_LENGTH entity data constant 2016-12-09 17:20:07 +00:00
e92052c2ab Fix blockhash fail (this would have returned excessive Y coordinates including the bits for X!) 2016-12-05 16:31:47 +00:00
25560a52b0 Remove unused Level field 2016-12-05 16:26:45 +00:00
d625a20934 Remove mess 2016-12-05 10:22:57 +00:00
a0cda3b45a Fixed extra data encoding 2016-12-04 17:46:56 +00:00
d74486a64a Fixed tile spawns 2016-12-04 15:12:45 +00:00
aafe0c4f69 Remove biome colours and fix biome id arrays 2016-12-04 15:12:23 +00:00
ebd2830770 Remove nonexistent NBT tags and fix movement issues in PC worlds 2016-12-02 18:06:36 +00:00
35b3259053 Fix explosions over 128 do not damage blocks 2016-12-02 00:01:38 +00:00
577dbbce1f Support 256-block build height and fixed world saving 2016-12-01 23:45:12 +00:00
ce289cbe25 Merge branch 'master' into 0.17-chunks 2016-12-01 17:50:12 +00:00
d6629d6843 More ?? (#131)
* More ??

* fix undefined variable
2016-11-30 10:07:37 +00:00
5025b4aba1 More nibble array re-ordering optimisation 2016-11-29 14:46:49 +00:00
dd01407dd4 Optimized byte re-ordering 2016-11-29 14:46:49 +00:00
d70be232d8 More tweaks 2016-11-29 14:46:48 +00:00
ecabe945e6 Changes for more performance, fixed some crashes and hacked out dodgy light population 2016-11-29 14:46:48 +00:00
2b46794ca2 Optimised nibble array re-ordering (halved loop count) 2016-11-29 14:46:08 +00:00
0be8fa4157 Optimized byte and nibble array re-ordering 2016-11-29 14:44:46 +00:00
039d6a488a Fix lighting *facepalm*
http://rmsnews.com/wp-content/uploads/2015/06/clavier-avec-uniquement-ctrl-c-et-ctrl-v.jpg
2016-11-27 21:57:59 +00:00
15f7cfb4f7 Add missing return value, fix blocks vanishing when placed 2016-11-27 21:57:59 +00:00