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Fix a couple of particle constants
Thanks @thebigsmilexd for information
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@ -30,8 +30,8 @@ abstract class Particle extends Vector3{
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const TYPE_CRITICAL = 2;
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const TYPE_BLOCK_FORCE_FIELD = 3;
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const TYPE_SMOKE = 4;
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const TYPE_EXPLODE = 5; //actually steam
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const TYPE_WHITE_SMOKE = 6; //also steam, maybe bigger?
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const TYPE_EXPLODE = 5;
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const TYPE_EVAPORATION = 6;
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const TYPE_FLAME = 7;
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const TYPE_LAVA = 8;
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const TYPE_LARGE_SMOKE = 9;
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@ -62,7 +62,7 @@ abstract class Particle extends Vector3{
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const TYPE_ENCHANTMENT_TABLE = 34;
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const TYPE_TRACKING_EMITTER = 35;
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const TYPE_NOTE = 36;
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//37 yet another SpellParticle of some description
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const TYPE_WITCH_SPELL = 37;
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const TYPE_CARROT = 38;
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/**
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