4ab286a142
Generated some Item TODOs
2017-08-25 14:35:50 +01:00
44dd7c2222
Removed some redundant item classes
2017-08-25 14:07:50 +01:00
97911aa9cf
Fix undetected collision of nether brick block and nether brick item
2017-08-25 13:36:36 +01:00
7ff143c793
Some minor tool cleanup
2017-08-25 13:19:21 +01:00
cd7724d94a
Added concrete
2017-08-25 13:13:11 +01:00
76e213ae73
Cleaned up shared rotation code, fixed quartz pillar rotation, added bone blocks
2017-08-25 13:06:16 +01:00
8ce833bf74
Stripped redundant trailing commas
2017-08-25 12:41:49 +01:00
ba27fff853
Fix formatting derp
2017-08-25 11:53:41 +01:00
80f2519d7d
Fixed obsidian hardness, no more destroying obsidian with TNT
2017-08-25 11:52:46 +01:00
ebda6ec19b
Cleaned up random-block-ticking registration
2017-08-25 11:47:38 +01:00
6553c82320
Fix random block ticking losing randomness on third iteration
...
More expensive to do it this way, but this should be foolproof. The old method ran short by 4 or 5 bits, causing the Y coordinate of the third loop to be always < 8 and the Z coordinate to always be 0.
2017-08-24 22:14:07 +01:00
1b0ed0f1b8
Use metadata for git hashes
2017-08-24 20:01:19 +01:00
3ee8f2b182
Require RakLib version 0.8.1
2017-08-24 19:26:30 +01:00
238b3ca4c1
Fixed UUID variant corruption in UUID->toString(), close #1286
...
This class may encapsulate any type of UUID, not just RFC 4122. Additionally, an RFC 4122 UUID may have this set as 8, 9, A or B.
2017-08-24 12:51:46 +01:00
90edb8ebe7
Make decoding accessible
2017-08-24 10:45:30 +01:00
55e32424a0
Ability to get a player's quit reason from PlayerQuitEvent ( #1308 )
2017-08-23 19:26:24 +01:00
d6266d19b6
Added correct friction factor for ice & packed-ice
2017-08-23 18:38:09 +01:00
84c8ac03fb
Fixed #1179
...
This solution isn't ideal, but it works...
2017-08-23 13:19:34 +01:00
0f2ca99c67
Merge remote-tracking branch 'origin/pr/1310'
2017-08-23 10:44:33 +01:00
a7674c52e6
Micro optimization to movement update checking
...
No need to keep abs()ing this, because next time we have a movement update, motion < 0.00001 will be flattened to zero anyway.
2017-08-23 10:42:23 +01:00
a52fa93998
Remove Entity->length
2017-08-23 02:21:33 -04:00
d1852834de
Revert "Added capability to dump AsyncWorker memory"
...
This reverts commit eb4594348b
.
This is far too unstable with more than one worker thread.
2017-08-22 20:46:20 +01:00
eb4594348b
Added capability to dump AsyncWorker memory
2017-08-22 19:57:00 +01:00
5a3ce42f74
Updated RakLib submodule (again)
2017-08-22 19:55:47 +01:00
0712979908
Fixed blastResistance array not being initialized
2017-08-22 19:45:53 +01:00
ae715cf2f2
Updated RakLib submodule
2017-08-22 17:54:45 +01:00
3a5fc78c53
Fixed players getting kicked for flying when standing still when blocks near them get updated, fixed item movement being too slippery
2017-08-22 17:47:48 +01:00
50580f4408
Added server ID proper to ping response, fixes #1208 , closes #1306
2017-08-22 12:39:33 +01:00
8229410e27
typo/OCD
2017-08-22 10:48:13 +01:00
938af60733
Update ISSUE_TEMPLATE.md
2017-08-22 10:46:20 +01:00
8a35b9da29
Added some documentation
2017-08-22 10:28:43 +01:00
c32b75fa18
Further (major!) performance enhancements to entity ticking
2017-08-21 20:28:56 +01:00
b8ade18888
Fixed double plants and beds sometimes dropping in creative
2017-08-21 19:25:04 +01:00
592ce3c9e9
Adding some missed commands typehints and documentation
2017-08-21 19:02:30 +01:00
876659cc73
Item factory refactor and added capability to register custom items
2017-08-21 17:49:26 +01:00
604d11a8fd
import cleanup and fixed an inspection
2017-08-21 17:39:02 +01:00
d2ace6bdd2
added some typedocs
...
shut up PhpStorm
2017-08-21 17:17:47 +01:00
672b7610a9
Maybe I should stop using PhpStorm EAPs
2017-08-21 13:51:58 +01:00
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00
b62597fe63
Fixed some minor issues in Player events API
2017-08-21 13:05:32 +01:00
9e54980ded
Fixed some usages of Block::get()
2017-08-21 12:58:35 +01:00
2f3c77c68a
Fixed entity move performance issue and a ton of entity movement bugs
...
- fixed zombies and villagers movement not updating
- fixed dropped items "movement" lagging the living **** out of the server when not actually moving
- fixed arrows not falling when the supporting block is removed
- fixed knockback
- fixed zombies + villagers being un-attackable after hitting them
... the list goes on
2017-08-20 20:31:09 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
9451dd361e
Fixed some issues in MovingObjectPosition
2017-08-20 17:12:25 +01:00
da83b879c0
Major performance improvement to explosions
...
These changes produce about 3x performance improvements. Some numbers
from my machine (i7-7700k @ 4.5GHz) with TNT:
- before changes: 35ms
- after changes: 11ms
in powersave mode (0.9GHz):
- before changes: 170ms
- after changes: 60ms
2017-08-20 16:12:30 +01:00
d1fd6aef44
add type doc
2017-08-20 14:04:02 +01:00
cd02f1e4be
Minor performance improvement to explosions
...
This improves calculation time by 20-25% per explosion on flat terrain.
2017-08-20 13:28:31 +01:00
eeedcf7332
Refactor Block->getResistance() -> Block->getBlastResistance() and added some documentation
2017-08-20 13:25:43 +01:00
216fc6fe31
Fixed incorrect comment
2017-08-20 12:17:44 +01:00
17053389b0
Added memory limits for AsyncWorkers
2017-08-20 12:15:48 +01:00