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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-12 14:35:35 +00:00
Minor performance improvement to explosions
This improves calculation time by 20-25% per explosion on flat terrain.
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@ -58,6 +58,8 @@ class Block extends Position implements BlockIds, Metadatable{
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public static $transparent = null;
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/** @var \SplFixedArray<bool> */
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public static $diffusesSkyLight = null;
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/** @var \SplFixedArray */
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public static $blastResistance = null;
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/**
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* Initializes the block factory. By default this is called only once on server start, however you may wish to use
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@ -75,6 +77,7 @@ class Block extends Position implements BlockIds, Metadatable{
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self::$hardness = new \SplFixedArray(256);
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self::$transparent = new \SplFixedArray(256);
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self::$diffusesSkyLight = new \SplFixedArray(256);
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self::$blastResistance = new \SplFixedArray(256);
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self::registerBlock(new Air());
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self::registerBlock(new Stone());
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@ -366,6 +369,7 @@ class Block extends Position implements BlockIds, Metadatable{
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self::$light[$id] = $block->getLightLevel();
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self::$lightFilter[$id] = $block->getLightFilter() + 1; //opacity plus 1 standard light filter
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self::$diffusesSkyLight[$id] = $block->diffusesSkyLight();
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self::$blastResistance[$id] = $block->getBlastResistance();
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}
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/**
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@ -89,23 +89,27 @@ class Explosion{
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$vBlock->x = $pointerX >= $x ? $x : $x - 1;
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$vBlock->y = $pointerY >= $y ? $y : $y - 1;
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$vBlock->z = $pointerZ >= $z ? $z : $z - 1;
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if(!$this->level->isInWorld($vBlock->x, $vBlock->y, $vBlock->z)){
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break;
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}
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$block = $this->level->getBlock($vBlock);
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if($block->getId() !== 0){
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$blastForce -= ($block->getBlastResistance() / 5 + 0.3) * $this->stepLen;
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$blockId = $this->level->getBlockIdAt($vBlock->x, $vBlock->y, $vBlock->z);
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if($blockId !== 0){
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$blastForce -= (Block::$blastResistance[$blockId] / 5 + 0.3) * $this->stepLen;
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if($blastForce > 0){
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if(!isset($this->affectedBlocks[$index = Level::blockHash($block->x, $block->y, $block->z)])){
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$this->affectedBlocks[$index] = $block;
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if(!isset($this->affectedBlocks[$index = Level::blockHash($vBlock->x, $vBlock->y, $vBlock->z)])){
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$this->affectedBlocks[$index] = $this->level->getBlock($vBlock);
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}
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}
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}
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$pointerX += $vector->x;
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$pointerY += $vector->y;
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$pointerZ += $vector->z;
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}
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}
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}
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}
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