Fixed some issues in MovingObjectPosition

This commit is contained in:
Dylan K. Taylor 2017-08-20 17:12:25 +01:00
parent da83b879c0
commit 9451dd361e

View File

@ -27,24 +27,30 @@ use pocketmine\entity\Entity;
use pocketmine\math\Vector3;
class MovingObjectPosition{
const TYPE_BLOCK_COLLISION = 0;
const TYPE_ENTITY_COLLISION = 1;
/** 0 = block, 1 = entity */
/** @var int */
public $typeOfHit;
/** @var int|null */
public $blockX;
/** @var int|null */
public $blockY;
/** @var int|null */
public $blockZ;
/**
* @var int|null
* Which side was hit. If its -1 then it went the full length of the ray trace.
* Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5.
* -1 or one of the Vector3::SIDE_* constants
*/
public $sideHit;
/** @var Vector3 */
public $hitVector;
/** @var Entity */
/** @var Entity|null */
public $entityHit = null;
protected function __construct(){
@ -62,10 +68,11 @@ class MovingObjectPosition{
*/
public static function fromBlock(int $x, int $y, int $z, int $side, Vector3 $hitVector) : MovingObjectPosition{
$ob = new MovingObjectPosition;
$ob->typeOfHit = 0;
$ob->typeOfHit = self::TYPE_BLOCK_COLLISION;
$ob->blockX = $x;
$ob->blockY = $y;
$ob->blockZ = $z;
$ob->sideHit = $side;
$ob->hitVector = new Vector3($hitVector->x, $hitVector->y, $hitVector->z);
return $ob;
}
@ -77,7 +84,7 @@ class MovingObjectPosition{
*/
public static function fromEntity(Entity $entity) : MovingObjectPosition{
$ob = new MovingObjectPosition;
$ob->typeOfHit = 1;
$ob->typeOfHit = self::TYPE_ENTITY_COLLISION;
$ob->entityHit = $entity;
$ob->hitVector = new Vector3($entity->x, $entity->y, $entity->z);
return $ob;