4228880509
BaseInventory: change dumb variable names in internalAddItem()
2023-04-27 20:29:02 +01:00
709d874204
BaseInventory: clean up max stack size handling
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we can safely assume that:
- the inventory's max stack size won't change during the operation
- two items which stack together have the same max stack size
- the item's max stack size won't change during the operation
2023-04-27 20:27:05 +01:00
7f6269c432
Introduce and use optimised versions of Inventory->isSlotEmpty()
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this avoids useless cloning, improving the performance of several functions.
2023-04-27 16:52:52 +01:00
023460db2c
BaseInventory: fixed internalAddItem() doing useless canStackWith() checks on null items
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if the item is null, it's never going to stack with anything given to this function, because addItem() already discards null items.
2023-04-27 14:53:54 +01:00
7e92da126d
DelegateInventory: fixed slots being synced twice and breaking ItemStackRequests
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the second time the slot is synced, there is no prediction, so the slot update isn't associated with a request anymore. This causes subsequent requests in the same packet to fail, since the dependency request ID isn't associated with the slot anymore.
This change fixes the problem by only allowing the backing inventory to trigger a call to DelegateInventory->on*Change(). While we could have removed and re-added the listener instead, this way is safer since it doesn't assume that the backing inventory won't modify the given item in setItem().
closes #5692
2023-04-12 15:43:51 +01:00
6e8eda4ac1
Fixed creative inventory items getting modified by ItemStackRequests
2023-04-03 22:22:21 +01:00
7b0816e42f
Properly handle transaction building errors instead of kicking the player
2023-03-20 00:52:26 +00:00
a573a279fa
Merge branch 'minor-next' into item-stack-request
2023-03-14 22:25:49 +00:00
cfa1e7486a
Move legacy recipes and creative items in-house
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having them here allows BedrockData to represent latest versions freely, without being limited by technical limitations of PM4.
2023-02-02 15:25:03 +00:00
8633804f15
InventoryManager: disentangle slot tracking from slot syncing
2023-01-06 20:26:19 +00:00
2e9a3f9160
Working crafting :woohoo:
2023-01-04 22:29:29 +00:00
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code
2022-12-25 17:13:51 +00:00
d79e6354a0
Merge branch 'stable' into next-minor
2022-11-25 14:41:05 +00:00
a66f966b08
Update API documentation for Inventory methods
2022-11-15 21:00:13 +00:00
824ed0a56a
Merge branch 'stable' into next-minor
2022-11-07 15:04:48 +00:00
1e9d83f014
BaseInventory: validate given array in setContents() ( #5391 )
2022-11-07 13:09:05 +00:00
cdbdcb5d67
Merge branch 'stable' into next-minor
2022-11-04 20:44:28 +00:00
2fdc46c165
PHPStan 1.9 features
2022-11-04 20:23:34 +00:00
7bcc663b60
Migrate core code to using symfony/filesystem
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webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
3feaa18f6c
DelegateInventory: use WeakReference and __destruct to clean up inventory listener
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this is more sane, since it allows the delegate to be reused without unexpected behaviour.
2022-09-30 15:12:37 +01:00
441b06f6c7
Merge branch 'stable' into next-minor
2022-09-15 12:44:53 +01:00
6866c86d39
BaseInventory: fix CS
2022-09-02 19:36:45 +01:00
a735a69870
BaseInventory: improve type info available to setContents() and internalSetContents()
2022-09-02 19:36:08 +01:00
a0ea74c08f
Inventory: Improve quality of type info of arrays
2022-09-02 19:34:12 +01:00
c16893cbac
Merge branch 'stable' into next-minor
2022-08-25 19:25:19 +01:00
5426b41447
InventoryTransaction: prevent client-authoritative item overstacking
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this cheat is often used to carry more items in the inventory, wear multiple pieces of armour in one slot, and more.
2022-08-21 20:35:23 +01:00
792c1b62b7
Introduce and use TransactionBuilder for inventory evacuations
2022-08-18 17:04:12 +01:00
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
179cac45f5
Merge branch 'stable' into next-minor
2022-05-22 16:21:05 +01:00
5d92eddc82
InventoryTransaction: provide object ID of failed action for debugging identification
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closes #3235
2022-05-21 17:35:21 +01:00
d4b7f66e15
Promote some constructors
2022-05-17 22:34:58 +01:00
fb4d332d1a
Modernize private property declarations in src/inventory/transaction
2022-05-17 20:51:22 +01:00
a06b9294df
Modernize private property declarations in src/inventory
2022-05-17 20:49:12 +01:00
bf71eb448a
Reduce chaos in inventory classes
2022-03-22 17:19:55 +00:00
2c29d272ad
BaseInventory: move setMaxStackSize() to a more sensible place
2022-03-22 17:11:48 +00:00
98aa2b9ff9
Inventory: move removeItem() next to remove()
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this should hopefully be more attention grabbing and a bit less misleading, since people will wonder why there are 'remove' and 'removeItem' both.
we really need to rename one of these...
2022-03-22 17:08:30 +00:00
51a3043dfd
PlayerInventory: fixed isHotbarSlot() returning bogus result for 9
2022-02-20 20:29:51 +00:00
d16b6fe61e
Merge branch 'stable' into staging/4.1
2022-01-28 20:40:07 +00:00
6673289c33
Fixed spectator players being able to drop items ( #4775 )
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closes #4765
2022-01-27 00:03:19 +00:00
e986a0a4f2
Replace disallowed operators in src/inventory/
2022-01-20 19:20:32 +00:00
a0bb7059c1
Merge remote-tracking branch 'origin/stable' into next-minor
2022-01-19 19:48:51 +00:00
858024afb7
Remove useless docs noticed by php-cs-fixer 3.5
2022-01-18 00:24:12 +00:00
75fc7a2d1f
Merge branch 'stable' into next-minor
2022-01-07 20:16:35 +00:00
6d249026cc
Merge branch 'legacy/pm3' into stable
2022-01-07 20:15:15 +00:00
e04dfe96af
Merge branch 'stable' into next-minor
2022-01-01 17:55:17 +00:00
72f2c794ab
SimpleInventory: improved performance of setContents()
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avoid the overhead incurred by clear() and setItem(), because in internalSetContents(), we already have no listeners or viewers to talk to anyway, so this is just spamming shit into /dev/null.
2021-12-31 18:32:19 +00:00
ed4978c31b
Added VanillaItems::AIR()
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we don't usually add VanillaItems entries for blocks since they already exist in VanillaBlocks, but air has a special use case specifically as an itemstack, so we make an exception for this case.
2021-12-07 00:41:07 +00:00
fed59d3ebe
added missing file
2021-11-09 00:11:39 +00:00
ab002ca06d
Improved handling of temporary inventory windows
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evacuation behaviour is now consistent regardless of who is doing it
2021-11-08 23:36:58 +00:00
45edb94607
Crafting tables now work the same way as anvils and enchanting tables
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Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00