2b7510945a
First look at ItemStackRequest usage (very unstable)
2022-08-18 17:38:57 +01:00
e90abecf38
Rewrite InventoryManager handling of complex mapped inventories
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this turned out to be necessary when dealing with the ItemStackRequest system.
2022-08-17 14:42:30 +01:00
eb8fb63409
Added cartography and smithing tables
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these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
e040c2b281
InventoryManager: fixed windows not opening when the server removes windows
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closes #5094
2022-06-05 16:03:24 +01:00
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
86efa0aae6
Merge remote-tracking branch 'origin/stable' into next-minor
2022-05-20 17:49:04 +01:00
554f96bc24
InventoryManager: Defer opening new windows to the client until the window close handshake has been completed
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fixes #5021 and probably a bunch of other inventory related glitches
When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
which the server is then expected to respond to.
Sending the client a new window before sending this final response creates buggy behaviour on the client, which
is problematic when switching windows. Therefore, we defer sending any new windows until after the client
responds to our window close instruction, so that we can complete the window handshake correctly.
This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
closing inventory windows.
2022-05-20 16:54:15 +01:00
6eac2ea7a5
Modernize private property declarations in src/network
2022-05-17 21:22:33 +01:00
1e59679ec2
Implemented Stonecutter ( #4732 )
2022-05-17 16:01:03 +01:00
4e777572c9
fix CS
2022-03-23 13:28:21 +00:00
90a8595a40
Check for mismatched inventory slot predictions in transactions
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this should limit the problems caused by mismatched gameplay features that result in ghost items, such as #4896 .
2022-03-22 17:42:19 +00:00
3232a83965
InventoryManager: beware possible crash due to invalid items
2022-02-22 16:50:36 +00:00
4f25ab10e9
InventoryManager: Do not sync slots the client correctly predicted during using items
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closes #4825
2022-02-22 16:46:23 +00:00
be1996752a
Replace disallowed operators in src/network/
2022-01-20 19:11:32 +00:00
6fdcfb01c8
Seal up main inventory open/close logic inside InventoryManager where it belongs
2021-11-08 22:58:06 +00:00
45edb94607
Crafting tables now work the same way as anvils and enchanting tables
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Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00
e131c2cefa
Drop pocketmine/spl
2021-11-02 16:08:29 +00:00
88b7389080
InventoryManager: reduce code duplication
2021-10-29 15:37:52 +01:00
c773e43eda
Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef
2021-10-23 01:16:45 +01:00
58bc9332cd
Workaround for offhand sync ( #4359 )
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fixes #4231
2021-08-12 23:27:53 +01:00
27e0ecf7ee
Implemented Blast Furnace and Smoker ( #4362 )
2021-08-12 23:27:05 +01:00
b8ebf8936e
InventoryManager: fix container open callbacks not working
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this was reported to me on socials by multiple different people, but nobody reported an issue so I almost forgot. >.<
2021-06-26 21:21:23 +01:00
652de2632a
Rough OffHand implementation
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this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
593a8ac529
Added Loom blocks
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these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
8364bc51ac
...
2021-04-27 14:47:11 +01:00
7ce77713dd
InventoryManager: add a mechanism to allow plugins to inject their own container open packet creators
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closes #4008
2021-04-27 14:40:43 +01:00
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
a7dbc2c77b
Merge tag '3.17.7'
2021-03-14 19:29:32 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
af1fe7c293
Merge branch 'stable'
2020-11-21 21:13:48 +00:00
d7f7e1c4ff
InventoryManager: remove useless repeated code
2020-10-06 18:14:46 +01:00
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
0397204c68
network/mcpe: imports cleanup
2020-04-27 12:56:28 +01:00
6dd31cc3f5
break cycle between block and inventory packages
2020-04-24 23:53:49 +01:00
08ac6a3c43
Convert CreativeInventory to singleton
2020-04-24 00:38:18 +01:00
18d48869a0
the great airgapping of recipes and itemstacks
2020-04-23 14:11:48 +01:00
95eddbdd74
InventoryManager: move add/remove logic to separate functions
2020-02-12 17:36:29 +00:00
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
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this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
c85c1c3c3f
Merge commit '82d9e481d2a0a389fbbc6dfd3672fc366127febc'
2019-12-11 23:06:35 +00:00
399f9242e0
InventoryManager: avoid use of PlayerHotbarPacket
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it doesn't work so well when the selected slot is empty.
2019-08-10 18:09:38 +01:00
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00