First look at ItemStackRequest usage (very unstable)

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Dylan K. Taylor 2022-08-18 17:38:57 +01:00
parent d6af2b12f4
commit 2b7510945a
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GPG Key ID: 8927471A91CAFD3D
8 changed files with 560 additions and 94 deletions

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@ -35,7 +35,7 @@
"fgrosse/phpasn1": "^2.3",
"netresearch/jsonmapper": "^4.0",
"pocketmine/bedrock-data": "~1.10.0+bedrock-1.19.20",
"pocketmine/bedrock-protocol": "~12.0.0+bedrock-1.19.20",
"pocketmine/bedrock-protocol": "~12.1.0+bedrock-1.19.20",
"pocketmine/binaryutils": "^0.2.1",
"pocketmine/callback-validator": "^1.0.2",
"pocketmine/classloader": "^0.2.0",

38
composer.lock generated
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@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "80afa24adf37096a23643e051d6128ce",
"content-hash": "df65cc2917f6ab13745a48a6eb2fe48a",
"packages": [
{
"name": "adhocore/json-comment",
@ -63,16 +63,16 @@
},
{
"name": "brick/math",
"version": "0.10.1",
"version": "0.10.2",
"source": {
"type": "git",
"url": "https://github.com/brick/math.git",
"reference": "de846578401f4e58f911b3afeb62ced56365ed87"
"reference": "459f2781e1a08d52ee56b0b1444086e038561e3f"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brick/math/zipball/de846578401f4e58f911b3afeb62ced56365ed87",
"reference": "de846578401f4e58f911b3afeb62ced56365ed87",
"url": "https://api.github.com/repos/brick/math/zipball/459f2781e1a08d52ee56b0b1444086e038561e3f",
"reference": "459f2781e1a08d52ee56b0b1444086e038561e3f",
"shasum": ""
},
"require": {
@ -107,7 +107,7 @@
],
"support": {
"issues": "https://github.com/brick/math/issues",
"source": "https://github.com/brick/math/tree/0.10.1"
"source": "https://github.com/brick/math/tree/0.10.2"
},
"funding": [
{
@ -115,7 +115,7 @@
"type": "github"
}
],
"time": "2022-08-01T22:54:31+00:00"
"time": "2022-08-10T22:54:19+00:00"
},
{
"name": "fgrosse/phpasn1",
@ -271,16 +271,16 @@
},
{
"name": "pocketmine/bedrock-protocol",
"version": "12.0.0+bedrock-1.19.20",
"version": "12.1.0+bedrock-1.19.20",
"source": {
"type": "git",
"url": "https://github.com/pmmp/BedrockProtocol.git",
"reference": "c2778039544fa0c7c5bd3af7963149e7552f4215"
"reference": "f754df1c7becfad89599052e3ac07852a02dc4dd"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/c2778039544fa0c7c5bd3af7963149e7552f4215",
"reference": "c2778039544fa0c7c5bd3af7963149e7552f4215",
"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/f754df1c7becfad89599052e3ac07852a02dc4dd",
"reference": "f754df1c7becfad89599052e3ac07852a02dc4dd",
"shasum": ""
},
"require": {
@ -312,9 +312,9 @@
"description": "An implementation of the Minecraft: Bedrock Edition protocol in PHP",
"support": {
"issues": "https://github.com/pmmp/BedrockProtocol/issues",
"source": "https://github.com/pmmp/BedrockProtocol/tree/bedrock-1.19.20"
"source": "https://github.com/pmmp/BedrockProtocol/tree/12.1.0+bedrock-1.19.20"
},
"time": "2022-08-09T17:57:29+00:00"
"time": "2022-08-16T19:55:35+00:00"
},
{
"name": "pocketmine/binaryutils",
@ -532,16 +532,16 @@
},
{
"name": "pocketmine/locale-data",
"version": "2.8.3",
"version": "2.8.4",
"source": {
"type": "git",
"url": "https://github.com/pmmp/Language.git",
"reference": "113c115a3b8976917eb22b74dccab464831b6483"
"reference": "6709467487d270c962deee16972c7786949d1511"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/Language/zipball/113c115a3b8976917eb22b74dccab464831b6483",
"reference": "113c115a3b8976917eb22b74dccab464831b6483",
"url": "https://api.github.com/repos/pmmp/Language/zipball/6709467487d270c962deee16972c7786949d1511",
"reference": "6709467487d270c962deee16972c7786949d1511",
"shasum": ""
},
"type": "library",
@ -549,9 +549,9 @@
"description": "Language resources used by PocketMine-MP",
"support": {
"issues": "https://github.com/pmmp/Language/issues",
"source": "https://github.com/pmmp/Language/tree/2.8.3"
"source": "https://github.com/pmmp/Language/tree/2.8.4"
},
"time": "2022-05-11T13:51:37+00:00"
"time": "2022-08-16T17:47:52+00:00"
},
{
"name": "pocketmine/log",

View File

@ -87,7 +87,7 @@ class InventoryManager{
/**
* @var Item[][]
* @phpstan-var array<int, array<int, Item>>
* @phpstan-var array<int, InventoryManagerPredictedChanges>
*/
private array $initiatedSlotChanges = [];
private int $clientSelectedHotbarSlot = -1;
@ -99,6 +99,13 @@ class InventoryManager{
/** @phpstan-var \Closure() : void */
private ?\Closure $pendingOpenWindowCallback = null;
private int $nextItemStackId = 1;
/**
* @var int[][]
* @phpstan-var array<int, array<int, ItemStackInfo>>
*/
private array $itemStackInfos = [];
public function __construct(
private Player $player,
private NetworkSession $session
@ -141,11 +148,14 @@ class InventoryManager{
private function remove(int $id) : void{
$inventory = $this->windowMap[$id];
$splObjectId = spl_object_id($inventory);
unset($this->windowMap[$id], $this->initiatedSlotChanges[$id], $this->complexWindows[$splObjectId]);
foreach($this->complexSlotToWindowMap as $netSlot => $entry){
if($entry->getInventory() === $inventory){
unset($this->complexSlotToWindowMap[$netSlot]);
unset($this->windowMap[$id]);
if($this->getWindowId($inventory) === null){
$splObjectId = spl_object_id($inventory);
unset($this->initiatedSlotChanges[$splObjectId], $this->itemStackInfos[$splObjectId], $this->complexWindows[$splObjectId]);
foreach($this->complexSlotToWindowMap as $netSlot => $entry){
if($entry->getInventory() === $inventory){
unset($this->complexSlotToWindowMap[$netSlot]);
}
}
}
}
@ -159,7 +169,7 @@ class InventoryManager{
}
/**
* @phpstan-return array{Inventory, int}
* @phpstan-return array{Inventory, int}|null
*/
public function locateWindowAndSlot(int $windowId, int $netSlotId) : ?array{
if($windowId === ContainerIds::UI){
@ -176,11 +186,15 @@ class InventoryManager{
return null;
}
public function onTransactionStart(InventoryTransaction $tx) : void{
public function addPredictedSlotChange(Inventory $inventory, int $slot, Item $item) : void{
$predictions = ($this->initiatedSlotChanges[spl_object_id($inventory)] ??= new InventoryManagerPredictedChanges($inventory));
$predictions->add($slot, $item);
}
public function addTransactionPredictedSlotChanges(InventoryTransaction $tx) : void{
foreach($tx->getActions() as $action){
if($action instanceof SlotChangeAction && ($windowId = $this->getWindowId($action->getInventory())) !== null){
//in some cases the inventory might not have a window ID, but still be referenced by a transaction (e.g. crafting grid changes), so we can't unconditionally record the change here or we might leak things
$this->initiatedSlotChanges[$windowId][$action->getSlot()] = $action->getTargetItem();
if($action instanceof SlotChangeAction){
$this->addPredictedSlotChange($action->getInventory(), $action->getSlot(), $action->getTargetItem());
}
}
}
@ -189,17 +203,23 @@ class InventoryManager{
* @param NetworkInventoryAction[] $networkInventoryActions
* @throws PacketHandlingException
*/
public function addPredictedSlotChanges(array $networkInventoryActions) : void{
public function addRawPredictedSlotChanges(array $networkInventoryActions) : void{
foreach($networkInventoryActions as $action){
if($action->sourceType === NetworkInventoryAction::SOURCE_CONTAINER && isset($this->windowMap[$action->windowId])){
//this won't cover stuff like crafting grid due to too much magic
try{
$item = TypeConverter::getInstance()->netItemStackToCore($action->newItem->getItemStack());
}catch(TypeConversionException $e){
throw new PacketHandlingException($e->getMessage(), 0, $e);
}
$this->initiatedSlotChanges[$action->windowId][$action->inventorySlot] = $item;
if($action->sourceType !== NetworkInventoryAction::SOURCE_CONTAINER){
continue;
}
$info = $this->locateWindowAndSlot($action->windowId, $action->inventorySlot);
if($info === null){
continue;
}
[$inventory, $slot] = $info;
try{
$item = TypeConverter::getInstance()->netItemStackToCore($action->newItem->getItemStack());
}catch(TypeConversionException $e){
throw new PacketHandlingException($e->getMessage(), 0, $e);
}
$this->addPredictedSlotChange($inventory, $slot, $item);
}
}
@ -356,9 +376,10 @@ class InventoryManager{
}
if($windowId !== null && $netSlot !== null){
$currentItem = $inventory->getItem($slot);
$clientSideItem = $this->initiatedSlotChanges[$windowId][$netSlot] ?? null;
$predictions = $this->initiatedSlotChanges[spl_object_id($inventory)] ?? null;
$clientSideItem = $predictions?->getSlot($slot);
if($clientSideItem === null || !$clientSideItem->equalsExact($currentItem)){
$itemStackWrapper = ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($currentItem));
$itemStackWrapper = $this->wrapItemStack($inventory, $slot, $currentItem);
if($windowId === ContainerIds::OFFHAND){
//TODO: HACK!
//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
@ -370,7 +391,7 @@ class InventoryManager{
$this->session->sendDataPacket(InventorySlotPacket::create($windowId, $netSlot, $itemStackWrapper));
}
}
unset($this->initiatedSlotChanges[$windowId][$netSlot]);
$predictions?->remove($slot);
}
}
@ -381,26 +402,28 @@ class InventoryManager{
}else{
$windowId = $this->getWindowId($inventory);
}
$typeConverter = TypeConverter::getInstance();
if($windowId !== null){
if($slotMap !== null){
$predictions = $this->initiatedSlotChanges[spl_object_id($inventory)] ?? null;
foreach($inventory->getContents(true) as $slotId => $item){
$packetSlot = $slotMap->mapCoreToNet($slotId) ?? null;
if($packetSlot === null){
continue;
}
unset($this->initiatedSlotChanges[$windowId][$packetSlot]);
$predictions?->remove($slotId);
$this->session->sendDataPacket(InventorySlotPacket::create(
$windowId,
$packetSlot,
ItemStackWrapper::legacy($typeConverter->coreItemStackToNet($inventory->getItem($slotId)))
$this->wrapItemStack($inventory, $slotId, $inventory->getItem($slotId))
));
}
}else{
unset($this->initiatedSlotChanges[$windowId]);
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, array_map(function(Item $itemStack) use ($typeConverter) : ItemStackWrapper{
return ItemStackWrapper::legacy($typeConverter->coreItemStackToNet($itemStack));
}, $inventory->getContents(true))));
unset($this->initiatedSlotChanges[spl_object_id($inventory)]);
$contents = [];
foreach($inventory->getContents(true) as $slotId => $item){
$contents[] = $this->wrapItemStack($inventory, $slotId, $item);
}
$this->session->sendDataPacket(InventoryContentPacket::create($windowId, $contents));
}
}
}
@ -415,14 +438,9 @@ class InventoryManager{
}
public function syncMismatchedPredictedSlotChanges() : void{
foreach($this->initiatedSlotChanges as $windowId => $slots){
foreach($slots as $netSlot => $expectedItem){
$located = $this->locateWindowAndSlot($windowId, $netSlot);
if($located === null){
continue;
}
[$inventory, $slot] = $located;
foreach($this->initiatedSlotChanges as $predictions){
$inventory = $predictions->getInventory();
foreach($predictions->getSlots() as $slot => $expectedItem){
if(!$inventory->slotExists($slot)){
continue; //TODO: size desync ???
}
@ -449,11 +467,14 @@ class InventoryManager{
}
public function syncSelectedHotbarSlot() : void{
$selected = $this->player->getInventory()->getHeldItemIndex();
$playerInventory = $this->player->getInventory();
$selected = $playerInventory->getHeldItemIndex();
if($selected !== $this->clientSelectedHotbarSlot){
$itemStackInfo = $this->itemStackInfos[spl_object_id($playerInventory)][$selected];
$this->session->sendDataPacket(MobEquipmentPacket::create(
$this->player->getId(),
ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->player->getInventory()->getItemInHand())),
new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
$selected,
$selected,
ContainerIds::INVENTORY
@ -470,4 +491,48 @@ class InventoryManager{
return new CreativeContentEntry($nextEntryId++, $typeConverter->coreItemStackToNet($item));
}, $this->player->isSpectator() ? [] : CreativeInventory::getInstance()->getAll())));
}
private function newItemStackId() : int{
return $this->nextItemStackId++;
}
public function trackItemStack(Inventory $inventory, int $slotId, Item $item, ?int $itemStackRequestId) : ItemStackInfo{
$existing = $this->itemStackInfos[spl_object_id($inventory)][$slotId] ?? null;
$typeConverter = TypeConverter::getInstance();
$itemStack = $typeConverter->coreItemStackToNet($item);
if($existing !== null && $existing->getItemStack()->equals($itemStack)){
return $existing;
}
$info = new ItemStackInfo($itemStackRequestId, $item->isNull() ? 0 : $this->newItemStackId(), $itemStack);
return $this->itemStackInfos[spl_object_id($inventory)][$slotId] = $info;
}
private function wrapItemStack(Inventory $inventory, int $slotId, Item $item) : ItemStackWrapper{
$info = $this->trackItemStack($inventory, $slotId, $item, null);
return new ItemStackWrapper($info->getStackId(), $info->getItemStack());
}
public function matchItemStack(Inventory $inventory, int $slotId, int $itemStackId) : bool{
$inventoryObjectId = spl_object_id($inventory);
if(!isset($this->itemStackInfos[$inventoryObjectId])){
$this->session->getLogger()->debug("Attempted to match item preimage unsynced inventory " . get_class($inventory) . "#" . $inventoryObjectId);
return false;
}
$info = $this->itemStackInfos[$inventoryObjectId][$slotId] ?? null;
if($info === null){
$this->session->getLogger()->debug("Attempted to match item preimage for unsynced slot $slotId in " . get_class($inventory) . "#$inventoryObjectId that isn't synced");
return false;
}
if(!($itemStackId < 0 ? $info->getRequestId() === $itemStackId : $info->getStackId() === $itemStackId)){
$this->session->getLogger()->debug(
"Mismatched expected itemstack: " . get_class($inventory) . "#" . $inventoryObjectId . ", " .
"slot: $slotId, expected: $itemStackId, actual: " . $info->getStackId() . ", last modified by request: " . ($info->getRequestId() ?? "none")
);
return false;
}
return true;
}
}

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@ -0,0 +1,61 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\inventory\Inventory;
use pocketmine\item\Item;
final class InventoryManagerPredictedChanges{
/**
* @var Item[]
* @phpstan-var array<int, Item>
*/
private array $slots = [];
public function __construct(
private Inventory $inventory
){}
public function getInventory() : Inventory{ return $this->inventory; }
/**
* @return Item[]
* @phpstan-return array<int, Item>
*/
public function getSlots() : array{
return $this->slots;
}
public function getSlot(int $slot) : ?Item{
return $this->slots[$slot] ?? null;
}
public function add(int $slot, Item $item) : void{
$this->slots[$slot] = $item;
}
public function remove(int $slot) : void{
unset($this->slots[$slot]);
}
}

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@ -0,0 +1,41 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
final class ItemStackInfo{
public function __construct(
private ?int $requestId,
private int $stackId,
private ItemStack $itemStack
){}
public function getRequestId() : ?int{ return $this->requestId; }
public function getStackId() : int{ return $this->stackId; }
public function getItemStack() : ItemStack{ return $this->itemStack; }
}

View File

@ -65,6 +65,8 @@ use pocketmine\network\mcpe\protocol\EmotePacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\ItemStackRequestPacket;
use pocketmine\network\mcpe\protocol\ItemStackResponsePacket;
use pocketmine\network\mcpe\protocol\LabTablePacket;
use pocketmine\network\mcpe\protocol\LecternUpdatePacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
@ -119,7 +121,6 @@ use function is_bool;
use function is_infinite;
use function is_nan;
use function json_decode;
use function json_encode;
use function max;
use function mb_strlen;
use function microtime;
@ -263,6 +264,14 @@ class InGamePacketHandler extends PacketHandler{
}
}
$itemStackRequest = $packet->getItemStackRequest();
if($itemStackRequest !== null){
$executor = new ItemStackRequestExecutor($this->player, $this->inventoryManager, $itemStackRequest);
$transaction = $executor->generateInventoryTransaction();
$result = $this->executeInventoryTransaction($transaction);
$this->session->sendDataPacket(ItemStackResponsePacket::create([$executor->buildItemStackResponse($result)]));
}
$blockActions = $packet->getBlockActions();
if($blockActions !== null){
foreach($blockActions as $k => $blockAction){
@ -333,6 +342,21 @@ class InGamePacketHandler extends PacketHandler{
return $result;
}
private function executeInventoryTransaction(InventoryTransaction $transaction) : bool{
$this->player->setUsingItem(false);
$this->inventoryManager->addTransactionPredictedSlotChanges($transaction);
try{
$transaction->execute();
}catch(TransactionException $e){
$logger = $this->session->getLogger();
$logger->debug("Failed to execute inventory transaction: " . $e->getMessage());
return false;
}
return true;
}
private function handleNormalTransaction(NormalTransactionData $data) : bool{
/** @var InventoryAction[] $actions */
$actions = [];
@ -380,18 +404,8 @@ class InGamePacketHandler extends PacketHandler{
//all of the parts before we can execute it
return true;
}
$this->player->setUsingItem(false);
try{
$this->inventoryManager->onTransactionStart($this->craftingTransaction);
$this->craftingTransaction->execute();
}catch(TransactionException $e){
$this->session->getLogger()->debug("Failed to execute crafting transaction: " . $e->getMessage());
//TODO: only sync slots that the client tried to change
foreach($this->craftingTransaction->getInventories() as $inventory){
$this->inventoryManager->syncContents($inventory);
}
return false;
return $this->executeInventoryTransaction($this->craftingTransaction);
}finally{
$this->craftingTransaction = null;
}
@ -408,30 +422,13 @@ class InGamePacketHandler extends PacketHandler{
return true;
}
$this->player->setUsingItem(false);
$transaction = new InventoryTransaction($this->player, $actions);
$this->inventoryManager->onTransactionStart($transaction);
try{
$transaction->execute();
}catch(TransactionException $e){
$logger = $this->session->getLogger();
$logger->debug("Failed to execute inventory transaction: " . $e->getMessage());
$logger->debug("Actions: " . json_encode($data->getActions()));
foreach($transaction->getInventories() as $inventory){
$this->inventoryManager->syncContents($inventory);
}
return false;
}
return $this->executeInventoryTransaction(new InventoryTransaction($this->player, $actions));
}
return true;
}
private function handleUseItemTransaction(UseItemTransactionData $data) : bool{
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
switch($data->getActionType()){
case UseItemTransactionData::ACTION_CLICK_BLOCK:
@ -517,7 +514,7 @@ class InGamePacketHandler extends PacketHandler{
}
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
//TODO: use transactiondata for rollbacks here
switch($data->getActionType()){
@ -534,7 +531,7 @@ class InGamePacketHandler extends PacketHandler{
private function handleReleaseItemTransaction(ReleaseItemTransactionData $data) : bool{
$this->player->selectHotbarSlot($data->getHotbarSlot());
$this->inventoryManager->addPredictedSlotChanges($data->getActions());
$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
//TODO: use transactiondata for rollbacks here (resending entire inventory is very wasteful)
switch($data->getActionType()){
@ -548,6 +545,20 @@ class InGamePacketHandler extends PacketHandler{
return false;
}
public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
$responses = [];
foreach($packet->getRequests() as $request){
$executor = new ItemStackRequestExecutor($this->player, $this->inventoryManager, $request);
$transaction = $executor->generateInventoryTransaction();
$result = $this->executeInventoryTransaction($transaction);
$responses[] = $executor->buildItemStackResponse($result);
}
$this->session->sendDataPacket(ItemStackResponsePacket::create($responses));
return true;
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
if($packet->windowId === ContainerIds::OFFHAND){
return true; //this happens when we put an item into the offhand

View File

@ -0,0 +1,288 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\block\inventory\CraftingTableInventory;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\action\DestroyItemAction;
use pocketmine\inventory\transaction\action\DropItemAction;
use pocketmine\inventory\transaction\CraftingTransaction;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\TransactionBuilder;
use pocketmine\inventory\transaction\TransactionBuilderInventory;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingConsumeInputStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingMarkSecondaryResultStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeAutoStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DeprecatedCraftingResultsStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DestroyStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DropStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequest;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestSlotInfo;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\PlaceStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\SwapStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\TakeStackRequestAction;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponse;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseContainerInfo;
use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseSlotInfo;
use pocketmine\network\PacketHandlingException;
use pocketmine\player\Player;
use function get_class;
use function var_dump;
final class ItemStackRequestExecutor{
private TransactionBuilder $builder;
/** @var ItemStackRequestSlotInfo[] */
private array $requestSlotInfos = [];
private bool $crafting = false;
public function __construct(
private Player $player,
private InventoryManager $inventoryManager,
private ItemStackRequest $request
){
$this->builder = new TransactionBuilder();
}
private function translateContainerId(int $containerInterfaceId) : int{
return match($containerInterfaceId){
ContainerUIIds::ARMOR => ContainerIds::ARMOR,
ContainerUIIds::HOTBAR,
ContainerUIIds::INVENTORY,
ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => ContainerIds::INVENTORY,
ContainerUIIds::OFFHAND => ContainerIds::OFFHAND,
ContainerUIIds::ANVIL_INPUT,
ContainerUIIds::ANVIL_MATERIAL,
ContainerUIIds::BEACON_PAYMENT,
ContainerUIIds::CARTOGRAPHY_ADDITIONAL,
ContainerUIIds::CARTOGRAPHY_INPUT,
ContainerUIIds::COMPOUND_CREATOR_INPUT,
ContainerUIIds::CRAFTING_INPUT,
ContainerUIIds::CREATED_OUTPUT,
ContainerUIIds::CURSOR,
ContainerUIIds::ENCHANTING_INPUT,
ContainerUIIds::ENCHANTING_MATERIAL,
ContainerUIIds::GRINDSTONE_ADDITIONAL,
ContainerUIIds::GRINDSTONE_INPUT,
ContainerUIIds::LAB_TABLE_INPUT,
ContainerUIIds::LOOM_DYE,
ContainerUIIds::LOOM_INPUT,
ContainerUIIds::LOOM_MATERIAL,
ContainerUIIds::MATERIAL_REDUCER_INPUT,
ContainerUIIds::MATERIAL_REDUCER_OUTPUT,
ContainerUIIds::SMITHING_TABLE_INPUT,
ContainerUIIds::SMITHING_TABLE_MATERIAL,
ContainerUIIds::STONECUTTER_INPUT,
ContainerUIIds::TRADE2_INGREDIENT1,
ContainerUIIds::TRADE2_INGREDIENT2,
ContainerUIIds::TRADE_INGREDIENT1,
ContainerUIIds::TRADE_INGREDIENT2 => ContainerIds::UI,
ContainerUIIds::BARREL,
ContainerUIIds::BLAST_FURNACE_INGREDIENT,
ContainerUIIds::BREWING_STAND_FUEL,
ContainerUIIds::BREWING_STAND_INPUT,
ContainerUIIds::BREWING_STAND_RESULT,
ContainerUIIds::FURNACE_FUEL,
ContainerUIIds::FURNACE_INGREDIENT,
ContainerUIIds::FURNACE_RESULT,
ContainerUIIds::LEVEL_ENTITY, //chest
ContainerUIIds::SHULKER_BOX,
ContainerUIIds::SMOKER_INGREDIENT => $this->inventoryManager->getCurrentWindowId(),
//all preview slots are ignored, since the client shouldn't be modifying those directly
default => throw new PacketHandlingException("Unexpected container UI ID $containerInterfaceId")
};
}
/**
* @phpstan-return array{Inventory, int}
*/
private function getInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
$windowId = $this->translateContainerId($info->getContainerId());
$info = $this->inventoryManager->locateWindowAndSlot($windowId, $info->getSlotId());
if($info === null){
throw new PacketHandlingException("Stack request action cannot target an inventory that is not open");
}
[$inventory, $slot] = $info;
if(!$inventory->slotExists($slot)){
throw new PacketHandlingException("Stack request action cannot target an inventory slot that does not exist");
}
return [$inventory, $slot];
}
/**
* @phpstan-return array{TransactionBuilderInventory, int}
*/
private function getBuilderInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
[$inventory, $slot] = $this->getInventoryAndSlot($info);
if(
$info->getStackId() !== $this->request->getRequestId() && //using TransactionBuilderInventory enables this to work
!$this->inventoryManager->matchItemStack($inventory, $slot, $info->getStackId())
){
throw new PacketHandlingException("Inventory " . $info->getContainerId() . ", slot " . $slot . ": server-side item does not match expected");
}
return [$this->builder->getInventory($inventory), $slot];
}
private function transferItems(ItemStackRequestSlotInfo $source, ItemStackRequestSlotInfo $destination, int $count) : void{
[$sourceInventory, $sourceSlot] = $this->getBuilderInventoryAndSlot($source);
[$targetInventory, $targetSlot] = $this->getBuilderInventoryAndSlot($destination);
$oldSourceItem = $sourceInventory->getItem($sourceSlot);
$oldTargetItem = $targetInventory->getItem($targetSlot);
if(!$targetInventory->isSlotEmpty($targetSlot) && !$oldTargetItem->canStackWith($oldSourceItem)){
throw new PacketHandlingException("Can only transfer items into an empty slot, or a slot containing the same item");
}
[$newSourceItem, $newTargetItem] = $this->splitStack($oldSourceItem, $count, $oldTargetItem->getCount());
$sourceInventory->setItem($sourceSlot, $newSourceItem);
$targetInventory->setItem($targetSlot, $newTargetItem);
}
/**
* @phpstan-return array{Item, Item}
*/
private function splitStack(Item $item, int $transferredCount, int $targetCount) : array{
if($item->getCount() < $transferredCount){
throw new PacketHandlingException("Cannot take $transferredCount items from a stack of " . $item->getCount());
}
$leftover = clone $item;
$removed = $leftover->pop($transferredCount);
$removed->setCount($removed->getCount() + $targetCount);
if($leftover->isNull()){
$leftover = VanillaItems::AIR();
}
return [$leftover, $removed];
}
private function processItemStackRequestAction(ItemStackRequestAction $action) : void{
if(
$action instanceof TakeStackRequestAction ||
$action instanceof PlaceStackRequestAction
){
$this->requestSlotInfos[] = $action->getSource();
$this->requestSlotInfos[] = $action->getDestination();
$this->transferItems($action->getSource(), $action->getDestination(), $action->getCount());
}elseif($action instanceof SwapStackRequestAction){
$this->requestSlotInfos[] = $action->getSlot1();
$this->requestSlotInfos[] = $action->getSlot2();
[$inventory1, $slot1] = $this->getBuilderInventoryAndSlot($action->getSlot1());
[$inventory2, $slot2] = $this->getBuilderInventoryAndSlot($action->getSlot2());
$item1 = $inventory1->getItem($slot1);
$item2 = $inventory2->getItem($slot2);
$inventory1->setItem($slot1, $item2);
$inventory2->setItem($slot2, $item1);
}elseif($action instanceof DropStackRequestAction){
$this->requestSlotInfos[] = $action->getSource();
[$inventory, $slot] = $this->getBuilderInventoryAndSlot($action->getSource());
$oldItem = $inventory->getItem($slot);
[$leftover, $dropped] = $this->splitStack($oldItem, $action->getCount(), 0);
//TODO: this action has a "randomly" field, I have no idea what it's used for
$inventory->setItem($slot, $leftover);
$this->builder->addAction(new DropItemAction($dropped));
}elseif($action instanceof DestroyStackRequestAction){
$this->requestSlotInfos[] = $action->getSource();
[$inventory, $slot] = $this->getBuilderInventoryAndSlot($action->getSource());
$oldItem = $inventory->getItem($slot);
[$leftover, $destroyed] = $this->splitStack($oldItem, $action->getCount(), 0);
$inventory->setItem($slot, $leftover);
$this->builder->addAction(new DestroyItemAction($destroyed));
}elseif($action instanceof CraftingConsumeInputStackRequestAction){
//we don't need this for the PM system
$this->requestSlotInfos[] = $action->getSource();
$this->crafting = true;
}elseif(
$action instanceof CraftRecipeStackRequestAction || //TODO
$action instanceof CraftRecipeAutoStackRequestAction || //TODO
$action instanceof CraftingMarkSecondaryResultStackRequestAction || //no obvious use
$action instanceof DeprecatedCraftingResultsStackRequestAction //no obvious use
){
$this->crafting = true;
}else{
throw new PacketHandlingException("Unhandled item stack request action: " . get_class($action));
}
}
public function generateInventoryTransaction() : InventoryTransaction{
foreach($this->request->getActions() as $action){
$this->processItemStackRequestAction($action);
}
$inventoryActions = $this->builder->generateActions();
return $this->crafting ?
new CraftingTransaction($this->player, $this->player->getServer()->getCraftingManager(), $inventoryActions) :
new InventoryTransaction($this->player, $inventoryActions);
}
public function buildItemStackResponse(bool $success) : ItemStackResponse{
$responseInfosByContainer = [];
foreach($this->requestSlotInfos as $requestInfo){
[$inventory, $slot] = $this->getInventoryAndSlot($requestInfo);
$item = $inventory->getItem($slot);
$info = $this->inventoryManager->trackItemStack($inventory, $slot, $item, $this->request->getRequestId());
$responseInfosByContainer[$requestInfo->getContainerId()][] = new ItemStackResponseSlotInfo(
$requestInfo->getSlotId(),
$requestInfo->getSlotId(),
$info->getItemStack()->getCount(),
$info->getStackId(),
$item->hasCustomName() ? $item->getCustomName() : "",
0
);
}
$responseContainerInfos = [];
foreach($responseInfosByContainer as $containerId => $responseInfos){
$responseContainerInfos[] = new ItemStackResponseContainerInfo($containerId, $responseInfos);
}
return new ItemStackResponse($success ? ItemStackResponse::RESULT_OK : ItemStackResponse::RESULT_ERROR, $this->request->getRequestId(), $responseContainerInfos);
}
}

View File

@ -96,7 +96,7 @@ class PreSpawnPacketHandler extends PacketHandler{
0,
0,
"",
false,
true,
sprintf("%s %s", VersionInfo::NAME, VersionInfo::VERSION()->getFullVersion(true)),
Uuid::fromString(Uuid::NIL),
false,