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Convert CreativeInventory to singleton
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@ -39,7 +39,6 @@ use pocketmine\event\player\PlayerDataSaveEvent;
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use pocketmine\event\server\CommandEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\event\server\QueryRegenerateEvent;
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use pocketmine\inventory\CreativeInventory;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\lang\Language;
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use pocketmine\lang\LanguageNotFoundException;
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@ -984,7 +983,6 @@ class Server{
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EntityFactory::init();
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Enchantment::init();
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CreativeInventory::init();
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Biome::init();
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$this->craftingManager = new CraftingManager();
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@ -25,22 +25,18 @@ namespace pocketmine\inventory;
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use pocketmine\item\Durable;
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use pocketmine\item\Item;
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use pocketmine\utils\SingletonTrait;
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use function file_get_contents;
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use function json_decode;
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use const DIRECTORY_SEPARATOR;
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final class CreativeInventory{
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use SingletonTrait;
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/** @var Item[] */
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public static $creative = [];
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private $creative = [];
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private function __construct(){
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//NOOP
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}
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public static function init() : void{
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self::clear();
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$creativeItems = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "vanilla" . DIRECTORY_SEPARATOR . "creativeitems.json"), true);
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foreach($creativeItems as $data){
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@ -48,7 +44,7 @@ final class CreativeInventory{
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if($item->getName() === "Unknown"){
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continue;
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}
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self::add($item);
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$this->add($item);
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}
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}
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@ -56,23 +52,23 @@ final class CreativeInventory{
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* Removes all previously added items from the creative menu.
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* Note: Players who are already online when this is called will not see this change.
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*/
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public static function clear() : void{
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self::$creative = [];
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public function clear() : void{
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$this->creative = [];
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}
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/**
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* @return Item[]
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*/
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public static function getAll() : array{
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return self::$creative;
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public function getAll() : array{
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return $this->creative;
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}
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public static function getItem(int $index) : ?Item{
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return self::$creative[$index] ?? null;
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public function getItem(int $index) : ?Item{
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return $this->creative[$index] ?? null;
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}
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public static function getItemIndex(Item $item) : int{
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foreach(self::$creative as $i => $d){
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public function getItemIndex(Item $item) : int{
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foreach($this->creative as $i => $d){
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if($item->equals($d, !($item instanceof Durable))){
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return $i;
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}
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@ -85,22 +81,22 @@ final class CreativeInventory{
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* Adds an item to the creative menu.
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* Note: Players who are already online when this is called will not see this change.
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*/
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public static function add(Item $item) : void{
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self::$creative[] = clone $item;
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public function add(Item $item) : void{
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$this->creative[] = clone $item;
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}
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/**
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* Removes an item from the creative menu.
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* Note: Players who are already online when this is called will not see this change.
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*/
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public static function remove(Item $item) : void{
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$index = self::getItemIndex($item);
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public function remove(Item $item) : void{
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$index = $this->getItemIndex($item);
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if($index !== -1){
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unset(self::$creative[$index]);
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unset($this->creative[$index]);
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}
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}
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public static function contains(Item $item) : bool{
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return self::getItemIndex($item) !== -1;
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public function contains(Item $item) : bool{
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return $this->getItemIndex($item) !== -1;
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}
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}
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@ -39,7 +39,7 @@ class CreateItemAction extends InventoryAction{
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}
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public function isValid(Player $source) : bool{
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return !$source->hasFiniteResources() and CreativeInventory::contains($this->sourceItem);
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return !$source->hasFiniteResources() and CreativeInventory::getInstance()->contains($this->sourceItem);
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}
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public function execute(Player $source) : void{
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@ -204,7 +204,7 @@ class InventoryManager{
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$items = [];
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$typeConverter = TypeConverter::getInstance();
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if(!$this->player->isSpectator()){ //fill it for all gamemodes except spectator
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foreach(CreativeInventory::getAll() as $i => $item){
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foreach(CreativeInventory::getInstance()->getAll() as $i => $item){
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$items[$i] = $typeConverter->coreItemStackToNet($item);
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}
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}
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