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InventoryManager: avoid use of PlayerHotbarPacket
it doesn't work so well when the selected slot is empty.
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@ -36,7 +36,7 @@ use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\inventory\WindowTypes;
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use pocketmine\player\Player;
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@ -146,7 +146,12 @@ class InventoryManager{
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}
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public function syncSelectedHotbarSlot() : void{
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$this->session->sendDataPacket(PlayerHotbarPacket::create($this->player->getInventory()->getHeldItemIndex(), ContainerIds::INVENTORY));
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$this->session->sendDataPacket(MobEquipmentPacket::create(
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$this->player->getId(),
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$this->player->getInventory()->getItemInHand(),
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$this->player->getInventory()->getHeldItemIndex(),
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ContainerIds::INVENTORY
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));
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}
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public function syncCreative() : void{
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