52 Commits

Author SHA1 Message Date
Sandertv
1c7773c5f1 Visibility keyword before final or abstract keyword. (#814) 2017-04-13 20:58:53 +08:00
Dylan K. Taylor
cbb003bf29 Guard against leaked closed tiles leaking chunks and NBT trees
Once again, this does not fix the actual issue, only reduces the impact of it.
2017-03-18 11:50:05 +00:00
Dylan K. Taylor
c21197ef17 Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk

API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
Dylan K. Taylor
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
Dylan K. Taylor
55791e0819 Fix doc formatting from FullChunk -> Chunk mass-replace 2017-01-03 22:24:28 +00:00
Dylan K. Taylor
2987c7a80c Remove unnecessary duplication 2016-12-20 12:59:27 +00:00
Dylan K. Taylor
4063bc4ffb Relocated Server->registerTiles() to Tile::init() 2016-12-20 12:59:27 +00:00
Dylan K. Taylor
90957cd908 Some tile improvements and added ItemFrame tile 2016-12-20 12:59:26 +00:00
Dylan K. Taylor
4c49db6036 New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
Dylan K. Taylor
995d0847f9 Fix tile derp 2016-11-27 13:06:11 +00:00
SOFe
58ff381557 PhpStorm automated formatting (#11)
* PhpStorm reformatting

* Tuned PhpStorm reformatting

* Improved ItemIds and BlockIds formatting

* Tuned more PhpStorm reformatting

* Improved string concatenation
2016-10-03 19:05:48 +08:00
SOF3
6fc435da0e
Imports rearrangement 2016-10-03 00:43:46 +08:00
Intyre
a2734f6dc0
Merged master into php7 to support 0.13.1 2016-01-22 17:36:45 +01:00
Intyre
734736492a
Added some creative items and removed nether reactor 2015-11-23 21:56:38 +01:00
Shoghi Cervantes
cf3d8f449e Added some asserts 2015-09-27 19:48:42 +02:00
Shoghi Cervantes
7f8b39a63c Renamed NBT tags to have Tag in the name 2015-08-23 00:25:29 +02:00
Shoghi Cervantes
d1bfb304cb Added some extra tile entities, fake enchanting table 2015-08-07 12:07:39 +02:00
Shoghi Cervantes
8fd6582e74 Automatically set Entity / Tile entity save identifiers 2014-11-04 12:04:08 +01:00
Shoghi Cervantes
8c4faa8622 Added extra Exceptions 2014-10-28 21:07:12 +01:00
Shoghi Cervantes
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
Shoghi Cervantes
516bb37a50 Removed some direct type checks on Entity/Tile->closed 2014-10-21 19:28:29 +02:00
Shoghi Cervantes
2f8267aa1e Improved Level object deallocation 2014-10-19 20:45:03 +02:00
Shoghi Cervantes
b26ee09f76 Removed a bunch of TODO and fixed item drops on block update 2014-10-13 18:54:34 +02:00
Shoghi Cervantes
b45ef8928c Added Tile->getBlock() method 2014-10-09 12:14:39 +02:00
Shoghi Cervantes
6b65b68ebc Possible fix for #1661 2014-10-05 16:32:15 +02:00
Shoghi Cervantes
539fa232f8 Added individual object timings to Entities / Tile Entities 2014-09-30 16:09:21 +02:00
Shoghi Cervantes
ff48eb3d4d Added better Entity/Tile scheduled updates 2014-09-01 11:59:46 +02:00
Shoghi Cervantes
c5626bae34 Do not set Level to null, closes #2032 2014-09-01 11:29:44 +02:00
Shoghi Cervantes
705e4da789 Tick entities on Level, show correct timing reports 2014-09-01 01:56:13 +02:00
Shoghi Cervantes
e473cd5e67 Improved unloaded tile entity handling 2014-08-27 18:18:33 +02:00
Shoghi Cervantes
f0f9bccb4b Fixed #1960 2014-08-24 15:57:13 +02:00
Shoghi Cervantes
01ebe74974 Performance improvements in blocks and Entities 2014-08-24 14:08:17 +02:00
Shoghi Cervantes
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
Shoghi Cervantes
ec93ed3e3d Fixed crash on tile unloading 2014-08-15 16:37:39 +02:00
Shoghi Cervantes
7a5c583407 Throw exception when null chunk is passed to a Tile/Entity 2014-08-15 16:04:48 +02:00
Shoghi Cervantes
f60e2860e8 Release strong weak references on close, closes #1883 2014-08-15 13:41:13 +02:00
Shoghi Cervantes
269a10fadd Modified Level and Chunk deprecated methods 2014-08-06 16:22:55 +02:00
Shoghi Cervantes
1a442b793c Fixed Tiles/Entities not using the correct chunk type 2014-07-30 18:24:59 +02:00
Shoghi Cervantes
7d8a961374 Throw exception when an invalid chunk is set as the parent of a Tile/Entity 2014-07-28 21:40:50 +02:00
Shoghi Cervantes
9a4ead54e3 Added more timings 2014-07-12 15:23:06 +02:00
Shoghi Cervantes
fa50cbf4b3 Working Threaded Generation 2014-06-10 20:45:09 +02:00
Shoghi Cervantes
115b4cf4ac Updated Levels :D 2014-06-09 11:35:52 +02:00
Shoghi Cervantes
3fc1be1262 Fixed crash when removing Tiles 2014-05-27 16:15:23 +02:00
Shoghi Cervantes
ec055fd8d1 Items spawn, Tiles spawn, both are saved, blocks drop 2014-05-24 17:25:37 +02:00
Shoghi Cervantes
d8ea2e744f Added methods to add/remove Entities/Tiles from Levels 2014-05-24 13:49:58 +02:00
Shoghi Cervantes
ef6ca9d2cd Added Tile::saveNBT(), moved Player::broadcastPacket() to Server 2014-05-24 13:21:55 +02:00
Shoghi Cervantes
f9103772c3 It works. (Inventory, windows, block placement) 2014-05-24 00:32:29 +02:00
Shoghi Cervantes
53749483c3 Implemented new Inventory windows on Player, Chest and Furnace 2014-05-23 20:53:06 +02:00
Shoghi Cervantes
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
Shoghi Cervantes
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00