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https://github.com/pmmp/PocketMine-MP.git
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123 lines
2.8 KiB
PHP
123 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All the Tile classes and related classes
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* TODO: Add Nether Reactor tile
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*/
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namespace pocketmine\tile;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\level\format\pmf\LevelFormat;
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use pocketmine\Server;
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abstract class Tile extends Position{
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const SIGN = "Sign";
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const CHEST = "Chest";
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const FURNACE = "Furnace";
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public static $tileCount = 1;
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/**
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* @var Tile[]
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*/
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public static $list = [];
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/**
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* @var Tile[]
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*/
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public static $needUpdate = [];
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public $chunkIndex;
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public $name;
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public $id;
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public $x;
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public $y;
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public $z;
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public $attach;
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public $metadata;
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public $closed;
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public $namedtag;
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protected $lastUpdate;
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protected $server;
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public static function getByID($tileID){
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return isset(Tile::$list[$tileID]) ? Tile::$list[$tileID] : false;
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}
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public static function getAll(){
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return Tile::$list;
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}
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public function getID(){
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return $this->id;
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}
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public function __construct(Level $level, Compound $nbt){
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$this->server = Server::getInstance();
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$this->setLevel($level, true); //Strong reference
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$this->namedtag = $nbt;
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$this->closed = false;
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$this->name = "";
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$this->lastUpdate = microtime(true);
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$this->id = Tile::$tileCount++;
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Tile::$list[$this->id] = $this;
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$this->x = (int) $this->namedtag->x;
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$this->y = (int) $this->namedtag->y;
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$this->z = (int) $this->namedtag->z;
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$index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4);
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$this->chunkIndex = $index;
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$this->level->tiles[$this->id] = $this;
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$this->level->chunkTiles[$this->chunkIndex][$this->id] = $this;
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}
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public function onUpdate(){
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return false;
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}
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public final function scheduleUpdate(){
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Tile::$needUpdate[$this->id] = $this;
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}
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public function close(){
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if($this->closed === false){
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$this->closed = true;
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unset(Tile::$needUpdate[$this->id]);
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unset($this->level->tiles[$this->id]);
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unset($this->level->chunkTiles[$this->chunkIndex][$this->id]);
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unset(Tile::$list[$this->id]);
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}
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}
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public function __destruct(){
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$this->close();
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}
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public function getName(){
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return $this->name;
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}
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}
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