0e0f5e85eb
Merge branch 'next-minor' into next-major
2023-02-17 20:00:51 +00:00
71aad310c6
stfu
2023-02-17 16:39:46 +00:00
1e3b025916
1.19.62
2023-02-17 16:36:32 +00:00
c5dcd268ad
CS
2023-02-15 15:04:41 +00:00
2fd6e769e6
NetworkSession: Improved packet budgeting
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this fixes players getting kicked during server lag spikes.
closes #5532
2023-02-15 14:59:05 +00:00
d891646d0a
Fix CS
2023-02-13 14:10:42 +00:00
886b40a455
ÂLocalize disconnect reasons for RakLib disconnects
2023-02-13 14:10:25 +00:00
525f62e1e4
ÂRakLib 0.15
2023-02-13 14:00:16 +00:00
2d56aa50b9
A bunch of mostly inseparable changes to PlayerPreLoginEvent
...
including support for separated disconnect reasons and disconnect screen messages (closes #4512 )
While the refactoring of kick reason -> kick flag wasn't exactly in my agenda, I realized that these changes would become pretty confusing and inconsistent with other events if they weren't refactored.
Hopefully I don't have to break this API again for a while...
2023-02-13 11:32:32 +00:00
074e7586cb
Merge branch 'next-minor' into next-major
2023-02-11 17:17:08 +00:00
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
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this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests
2023-02-08 19:47:12 +00:00
5a4550a4fc
CS
2023-02-08 18:55:49 +00:00
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
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the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00
3ba662f64f
1.19.60
2023-02-08 18:46:37 +00:00
da5302ca86
BlockStateData: introduce and use current()
2023-02-02 16:21:50 +00:00
222415859a
Require pthreads ^5.1
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This version of pthreads has a substantially improved API, improved
performance, improved memory usage, and much less magical and broken
behaviour.
2023-01-23 20:02:33 +00:00
b8f6b66e42
First look at separating disconnect reason and disconnect screen messages ( #4512 )
2023-01-18 20:57:17 +00:00
41e60cb62c
NetworkSession: remove unnecessary translation
2023-01-18 20:36:53 +00:00
072a9202ef
Merge branch 'next-minor' into next-major
2023-01-18 19:05:44 +00:00
d37142af4b
Merge branch 'stable' into next-minor
2023-01-18 15:30:42 +00:00
7c068101b7
CSÂ
2023-01-18 15:17:37 +00:00
a8556dff02
RakLibInterface: include Snooze events in Connection Handler timings
2023-01-18 15:02:33 +00:00
7abfc46567
First look at 3D biome support
2023-01-17 21:41:30 +00:00
d9b8251f7b
Merge branch 'next-minor' into next-major
2023-01-16 18:31:51 +00:00
ad6a423d12
Merge branch 'stable' into next-minor
2023-01-16 18:30:13 +00:00
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
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the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
950eddf405
Fix build
2023-01-13 17:57:41 +00:00
69967a0e55
Properly localize jukebox popups
2023-01-13 17:48:56 +00:00
ba18a81e88
NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP
2023-01-13 15:28:03 +00:00
ecd8f151f1
Merge branch 'next-minor' into next-major
2023-01-12 22:08:25 +00:00
d74719704e
Merge branch 'stable' into next-minor
2023-01-12 19:02:07 +00:00
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
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due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862
NetworkSession: allow 2 batches per tick
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apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
d2eddf9d33
relocate comments
2023-01-08 20:56:51 +00:00
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
4a3d9f8f83
Make client-aware translation handling more coherent
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I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
1c96e7936c
Remove dead translation code
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we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
c2918709a3
Merge branch 'next-minor' into next-major
2023-01-06 01:59:04 +00:00
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
42db3abf5e
QueryInfo->setPlayerList() now accepts string[] instead of Player[] ( #5476 )
2022-12-31 13:04:22 +00:00