981 Commits

Author SHA1 Message Date
Dylan K. Taylor
0e0f5e85eb
Merge branch 'next-minor' into next-major 2023-02-17 20:00:51 +00:00
Dylan K. Taylor
71aad310c6
stfu 2023-02-17 16:39:46 +00:00
Dylan K. Taylor
1e3b025916
1.19.62 2023-02-17 16:36:32 +00:00
Dylan K. Taylor
c5dcd268ad
CS 2023-02-15 15:04:41 +00:00
Dylan K. Taylor
2fd6e769e6
NetworkSession: Improved packet budgeting
this fixes players getting kicked during server lag spikes.

closes #5532
2023-02-15 14:59:05 +00:00
Dylan K. Taylor
d891646d0a
Fix CS 2023-02-13 14:10:42 +00:00
Dylan K. Taylor
886b40a455
ÂLocalize disconnect reasons for RakLib disconnects 2023-02-13 14:10:25 +00:00
Dylan K. Taylor
525f62e1e4
ÂRakLib 0.15 2023-02-13 14:00:16 +00:00
Dylan K. Taylor
2d56aa50b9
A bunch of mostly inseparable changes to PlayerPreLoginEvent
including support for separated disconnect reasons and disconnect screen messages (closes #4512)

While the refactoring of kick reason -> kick flag wasn't exactly in my agenda, I realized that these changes would become pretty confusing and inconsistent with other events if they weren't refactored.
Hopefully I don't have to break this API again for a while...
2023-02-13 11:32:32 +00:00
Dylan K. Taylor
074e7586cb
Merge branch 'next-minor' into next-major 2023-02-11 17:17:08 +00:00
Dylan K. Taylor
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
Dylan K. Taylor
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests 2023-02-08 19:47:12 +00:00
Dylan K. Taylor
5a4550a4fc
CS 2023-02-08 18:55:49 +00:00
Dylan K. Taylor
7bbc04e6de
Silence PlayerSkinPacket debug messages during spawn response stage
the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
2023-02-08 18:55:38 +00:00
Dylan K. Taylor
3ba662f64f
1.19.60 2023-02-08 18:46:37 +00:00
Dylan K. Taylor
da5302ca86
BlockStateData: introduce and use current() 2023-02-02 16:21:50 +00:00
Dylan K. Taylor
222415859a
Require pthreads ^5.1
This version of pthreads has a substantially improved API, improved
performance, improved memory usage, and much less magical and broken
behaviour.
2023-01-23 20:02:33 +00:00
Dylan K. Taylor
b8f6b66e42
First look at separating disconnect reason and disconnect screen messages (#4512) 2023-01-18 20:57:17 +00:00
Dylan K. Taylor
41e60cb62c
NetworkSession: remove unnecessary translation 2023-01-18 20:36:53 +00:00
Dylan K. Taylor
072a9202ef
Merge branch 'next-minor' into next-major 2023-01-18 19:05:44 +00:00
Dylan K. Taylor
d37142af4b
Merge branch 'stable' into next-minor 2023-01-18 15:30:42 +00:00
Dylan K. Taylor
7c068101b7
CSÂ 2023-01-18 15:17:37 +00:00
Dylan K. Taylor
a8556dff02
RakLibInterface: include Snooze events in Connection Handler timings 2023-01-18 15:02:33 +00:00
Dylan K. Taylor
7abfc46567
First look at 3D biome support 2023-01-17 21:41:30 +00:00
Dylan K. Taylor
d9b8251f7b
Merge branch 'next-minor' into next-major 2023-01-16 18:31:51 +00:00
Dylan K. Taylor
ad6a423d12
Merge branch 'stable' into next-minor 2023-01-16 18:30:13 +00:00
Dylan K. Taylor
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.

fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
950eddf405
Fix build 2023-01-13 17:57:41 +00:00
Dylan K. Taylor
69967a0e55
Properly localize jukebox popups 2023-01-13 17:48:56 +00:00
Dylan K. Taylor
ba18a81e88
NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP 2023-01-13 15:28:03 +00:00
Dylan K. Taylor
ecd8f151f1
Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
Dylan K. Taylor
d74719704e
Merge branch 'stable' into next-minor 2023-01-12 19:02:07 +00:00
Dylan K. Taylor
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
Dylan K. Taylor
bb3f87f862
NetworkSession: allow 2 batches per tick
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
Dylan K. Taylor
d2eddf9d33
relocate comments 2023-01-08 20:56:51 +00:00
Dylan K. Taylor
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded 2023-01-08 19:45:14 +00:00
Dylan K. Taylor
dd355c58d8
NetworkSession: fix CS 2023-01-08 19:35:43 +00:00
Dylan K. Taylor
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active 2023-01-08 19:31:39 +00:00
Dylan K. Taylor
4a3d9f8f83
Make client-aware translation handling more coherent
I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
Dylan K. Taylor
1c96e7936c
Remove dead translation code
we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
Dylan K. Taylor
6cecd690b2
CS 2023-01-07 21:33:53 +00:00
Dylan K. Taylor
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting 2023-01-07 21:33:34 +00:00
Dylan K. Taylor
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches 2023-01-07 16:19:02 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround 2023-01-06 00:41:57 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client 2023-01-03 23:50:31 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placement 2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
BrandPVP
42db3abf5e
QueryInfo->setPlayerList() now accepts string[] instead of Player[] (#5476) 2022-12-31 13:04:22 +00:00