0b82d5c8d4
Math: Fix typo in Matrix->subtract() name
2018-02-14 18:22:37 +00:00
21c03670b6
PhpDoc fix for my sanity
2018-01-18 18:04:54 -05:00
45b02d92d4
Math: Added RayTraceResult, removed dependence on MovingObjectPosition
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MOP doesn't make any sense anyway.
RayTraceResult is a container which represents the point at which a line hits a bounding box. No dependence on blocks or entities is wanted or needed.
MovingObjectPosition has API changes to allow it to wrap RayTraceResult, but nothing uses MOP anymore anyway.
This would allow modularisation of the pocketmine\\math namespace.
2018-01-12 14:28:41 +00:00
71d11c73f0
Math: Kill BlockIterator, added a VoxelRayTrace class with level-independent generator functions ( #1885 )
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This is a rather larger commit than I'm happy with, but oh well.
This kills off the enormously overcomplicated BlockIterator and replaces it with a VoxelRayTrace class containing ray tracing generator functions. These functions are independent of any Level. They yield Vector3 objects with current ray trace positions to allow implementations to handle the intercepted blocks in their own ways.
Living->getLineOfSight() now uses VoxelRayTrace instead of BlockIterator.
2018-01-10 20:14:36 +00:00
debfbf0d93
Math: Added solveQuadratic()
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will be used in future for XP. This is extracted from the experience work branch.
2018-01-04 15:58:54 +00:00
50f273c041
Vector2: Fixed ceil() and floor() totally broken logic
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"So if I Vector2->ceil()->ceil() my vector2 magically gets incrementing values..." @Sandertv 2018
2018-01-01 12:57:34 +00:00
dda71b06ae
AxisAlignedBB: Use elseif in calculate*Offset()
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It's impossible for both of these conditions to be met in the same call.
2017-12-26 14:31:42 +00:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
b524b841c5
Reduced duplicated code in AxisAlignedBB->calculateIntercept()
2017-10-14 11:01:00 +01:00
5afe4fdb5b
Use Vector3 constants instead of hardcoded integers
2017-10-12 13:32:17 +01:00
cc7ed7a28f
Added some documentation to AxisAlignedBB
2017-10-12 12:22:13 +01:00
ecba80fd63
Fixed some trailing whitespace
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$ shopt -s globstar
$ sed -i 's/[ \t]*$//' src/pocketmine/*/**.php
:P
2017-08-05 21:07:21 +01:00
3048a3b39b
Added precision and mode arguments to Vector3::round() ( #1256 )
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If the precision is positive (i.e. there are numbers after the decimal point), the results should be floating-point numbers rather than integers, hence the additional check.
Even if the precision is negative or zero, the $mode parameter may still be useful.
2017-08-04 09:56:42 +01:00
3150c50cac
Typehinted AxisAlignedBB
2017-07-15 18:43:10 +01:00
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
f0d12a0b30
Implemented asVector3(), asPosition() and asLocation()
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Squash merge, closes #973
2017-06-07 16:40:45 +08:00
839a2ce07e
Merge branch 'patch-4' of https://github.com/SOF3/PocketMine-MP-Original
2017-03-25 16:58:46 +00:00
c569fd86b1
Simplified Vector3::getOppositeSide() ( #377 )
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* Simplified Vector3::getOppositeSide()
* Throw exception on bad input values
* @throws doc
2017-03-05 19:30:12 +08:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
1cb96d24ce
Some fixes, thanks PhpStorm
2017-01-04 11:29:24 +00:00
d6e343c2cf
Premature optimization again
2016-08-24 17:15:22 +08:00
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845 , closes #1792
2015-06-07 15:17:02 +02:00
0f5f71e612
Forgot to check chunks after moving
2015-05-28 22:55:09 +02:00
03f178379e
Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources
2015-05-28 22:17:12 +02:00
3dd4fe706c
Changed Vector3 floor() and ceil()
2015-05-28 14:20:50 +02:00
563f6f8e4f
Interaction checks happen using the plane and not 3d space
2015-05-07 15:38:22 +02:00
9ec609d025
Improved Player flight detection after setMotion(), other method improvement
2015-05-03 13:42:54 +02:00
a65c300a0a
Fixed moving from different chunks, lots of issues fixed (all kind of strange things)
2015-04-11 21:39:51 +02:00
d5ba2a72a5
Added strength, weakness, resistance effects, fixed entity area
2015-03-29 14:49:47 +02:00
e0a6d0feab
Critical arrows, fixed arrow interception calculation
2015-03-28 17:54:10 +01:00
add380c7ed
A few fixes!
2015-03-21 00:45:29 +01:00
b4f62bf423
Fixed salling sand breaking on full BB partial blocks, closes #2770
2015-03-17 18:00:19 +01:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
7ab3c57b00
Optimized networking code & AxisAlignedBB
2014-10-30 22:06:07 +01:00
57d1847c50
Updated to receive new optimizations
2014-10-30 16:02:48 +01:00
6f64af3066
Reuse even more objects!
2014-10-29 14:23:51 +01:00
144a871c07
Improved Vector3 and Block handling, less allocation on Positions
2014-10-28 10:03:10 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
05f71691fc
Fixed AxisAlignedBB->setBB()
2014-10-17 09:57:42 +02:00
da23cf685d
Added PlayerBucketEvent and children, improved Bucket usage and Liquid placing
2014-10-13 18:04:40 +02:00
5c4e7b6ee0
Added Living->getTargetBlock(), Living->getLineOfSight(), Vector3 side constants, Vector3::getOppositeSide()
2014-10-09 17:57:25 +02:00
5b6b789ab3
Improved exponentiation
2014-09-29 13:24:25 +02:00
b231eba803
Fixed E_NOTICE error on player movement
2014-09-26 13:23:47 +02:00
0907aedcef
Fixed Entity/Block issues on negative coordinates, closes #2100
2014-09-22 11:48:39 +02:00
23793e0fc4
Added check for invalid entity attack
2014-08-30 18:24:24 +02:00