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042a143dd6
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Unload unused regions after 5 minutes
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2015-01-06 18:59:21 +01:00 |
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f37e79b611
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Added Level->getChunks(), fixed some Doc Comments
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2015-01-04 23:16:03 +01:00 |
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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767800662c
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Added chunk check on Level
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2014-12-30 15:54:12 +01:00 |
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d800a21bd4
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Higher chunk defaults
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2014-12-28 02:58:17 +01:00 |
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8d9fbec4ce
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Fixed memory leak issues on chunk generation under 32-bit hosts, fixed issue with generated chunks not having a provider. Closes #2419, fixes #2308, closes #2421
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2014-12-28 02:22:13 +01:00 |
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1ac17abec0
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Fixed #2446
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2014-12-24 23:00:11 +01:00 |
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7ecac019a9
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Bitmask block state
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2014-12-23 13:58:30 +01:00 |
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6cb88afe1a
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Improved block breaking time and event handling
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2014-12-22 23:49:17 +01:00 |
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a605e90dfc
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Added experimental LevelDB support, fixed a few issues with NBT, spawning and Binary R/W
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2014-12-19 00:28:50 +01:00 |
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8e47c93fbc
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Fixed some issues with chunks being generated on a loop
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2014-12-16 02:57:44 +01:00 |
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71d602a4cf
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Faster chunk setting on provider
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2014-12-12 15:51:31 +01:00 |
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fe900b417e
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Less calls!
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2014-12-10 02:42:02 +01:00 |
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4c30b6b8a1
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Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions)
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2014-12-10 00:37:04 +01:00 |
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04ecbd1a76
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Level optimization, added new chunk/block hashes
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2014-12-09 14:55:21 +01:00 |
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a4735eaf76
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Replaced some instanceof to null checks
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2014-12-09 02:22:18 +01:00 |
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5e5f8bf33d
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Better block creation on Level
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2014-12-08 22:02:36 +01:00 |
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3bb2f12cde
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Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
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2014-12-08 20:54:47 +01:00 |
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68da4b5b39
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Collect unallocated chunks from the Level provider
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2014-12-07 18:27:11 +01:00 |
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e4557a2e8e
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Added HeightMap get/set methods on chunks, Level
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2014-12-07 18:02:07 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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7506f01302
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Improved Item property handling
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2014-12-07 15:51:00 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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e44ed4da3b
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Enabled batch block sending again
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2014-11-29 12:58:31 +01:00 |
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3930f379cf
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Updated light filter values
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2014-11-29 11:58:50 +01:00 |
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66ba327e62
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Improved light spread algorithm even more
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2014-11-29 11:27:22 +01:00 |
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329ca62465
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Improved light spread algorithm
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2014-11-28 19:54:25 +01:00 |
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b3c3f896a3
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Implemented light population, added Level->getFullLight()
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2014-11-28 14:44:27 +01:00 |
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6d09754ea7
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Improved Inventory->addItem(), fixed breaking containers duplicating the last slot, removed not necessary slot changes
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2014-11-27 20:10:55 +01:00 |
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dd3207cbd8
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Possible fix for #2267, #2314
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2014-11-27 13:47:17 +01:00 |
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a7abd5ff9d
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Catch exceptions when chunks are unloaded
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2014-11-27 13:35:54 +01:00 |
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1a5544f68c
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Fixed Chunk tile indexes
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2014-11-08 15:00:18 +01:00 |
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1818e64c8e
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Merge branch 'master' into 0.10
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2014-11-06 18:56:47 +01:00 |
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f1519e6d13
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Improved Level->getTile() to a direct lookup instead of linear search
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2014-11-06 12:34:33 +01:00 |
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522b75645c
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Merge branch 'master' into 0.10
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2014-11-05 19:04:36 +01:00 |
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31903a764a
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Fixed unloaded chunks residing on memory and getting loaded again causing crash, fixed spawn chunks getting unloaded by players
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2014-11-04 17:16:02 +01:00 |
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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a5369b3570
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Fixed unloading chunks
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2014-11-04 11:18:34 +01:00 |
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abbd33210a
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Possible fix for #2245
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2014-11-04 00:19:50 +01:00 |
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2803a38fd1
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Fixed random block updates not firing
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2014-11-01 20:26:13 +01:00 |
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d5012f6fcf
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Fixed server not stopping after a fatal error
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2014-11-01 03:07:47 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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ce989876af
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Improved freeing chunks
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2014-10-31 16:39:32 +01:00 |
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4fba6d7c86
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Merge branch 'master' into 0.10
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2014-10-30 23:20:59 +01:00 |
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57d1847c50
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Updated to receive new optimizations
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2014-10-30 16:02:48 +01:00 |
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c4c374e3fa
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Added extra chunk sending timings
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2014-10-29 21:52:27 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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78f8d0280d
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Removed unused imports
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2014-10-29 01:14:09 +01:00 |
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