Higher chunk defaults

This commit is contained in:
Shoghi Cervantes 2014-12-28 02:58:17 +01:00
parent 8d9fbec4ce
commit d800a21bd4
No known key found for this signature in database
GPG Key ID: 78464DB0A7837F89
4 changed files with 29 additions and 34 deletions

View File

@ -300,7 +300,7 @@ class Server{
* @return int
*/
public function getViewDistance(){
return max(56, $this->getProperty("chunk-sending.max-chunks", 96));
return max(56, $this->getProperty("chunk-sending.max-chunks", 256));
}
/**

View File

@ -294,8 +294,8 @@ class Level implements ChunkManager, Metadatable{
$this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);
$this->time = (int) $this->provider->getTime();
$this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 3)));
$this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 80);
$this->chunkTickRadius = min($this->server->getViewDistance(), max(1, (int) $this->server->getProperty("chunk-ticking.tick-radius", 4)));
$this->chunksPerTick = (int) $this->server->getProperty("chunk-ticking.per-tick", 260);
$this->chunkTickList = [];
$this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", false);

View File

@ -114,37 +114,33 @@ class Normal extends Generator{
$chunk = $this->level->getChunk($chunkX, $chunkZ);
for($chunkY = 0; $chunkY < 8; ++$chunkY){
$startY = $chunkY << 4;
$endY = $startY + 16;
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$i = ($z << 4) + $x;
$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
$height = (int) $height;
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$i = ($z << 4) + $x;
$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
$height = (int) $height;
for($y = $startY; $y < $endY; ++$y){
$diff = $height - $y;
if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
}elseif($diff > 2){
$chunk->setBlockId($x, $y, $z, Block::STONE);
}elseif($diff > 0){
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}elseif($y <= $this->waterHeight){
if(($this->waterHeight - $y) <= 1 and $diff === 0){
$chunk->setBlockId($x, $y, $z, Block::SAND);
}elseif($diff === 0){
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}else{
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
for($y = 0; $y < 128; ++$y){
$diff = $height - $y;
if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
}elseif($diff > 2){
$chunk->setBlockId($x, $y, $z, Block::STONE);
}elseif($diff > 0){
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}elseif($y <= $this->waterHeight){
if(($this->waterHeight - $y) <= 1 and $diff === 0){
$chunk->setBlockId($x, $y, $z, Block::SAND);
}elseif($diff === 0){
$chunk->setBlockId($x, $y, $z, Block::GRASS);
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}else{
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
}elseif($diff === 0){
$chunk->setBlockId($x, $y, $z, Block::GRASS);
}
}
}
}

View File

@ -34,15 +34,14 @@ chunk-sending:
per-tick: 4
#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
compression-level: 8
#Amount of chunks loaded around a player by the server, min. 56 as MC: PE 0.9.5
#Increasing this more than 96 (as of MC: PE 0.9.5) can cause issues with the client ignoring chunks
max-chunks: 96
#Amount of chunks sent around each player
max-chunks: 256
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 80
per-tick: 260
#Radius of chunks around a player to tick
tick-radius: 2
tick-radius: 4
light-updates: false
clear-tick-list: false