501 Commits

Author SHA1 Message Date
Dylan K. Taylor
02ac512b4e
Merge branch 'minor-next' into major-next 2025-01-08 15:25:12 +00:00
Dylan K. Taylor
b3f15435cc
Projectile: clean up dodgy code 2025-01-08 02:31:50 +00:00
Dylan K. Taylor
847ae26cad
PHPStan: don't remember possibly-impure function return values
I don't think we get much benefit from this, and the assumption that functions with a return value are pure is sketchy.
In any case, it's better to avoid these repeated calls anyway.
2025-01-08 02:04:06 +00:00
pmmp-admin-bot[bot]
708784b0a2 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12643390650
2025-01-07 01:24:48 +00:00
Dylan K. Taylor
90f0b85d2e
Eliminate weak comparisons in entity package
Weak comparisons were used in cases when we were worried about comparing int and float.

In some cases (particularly involving Vector3) we do need to be wary of this, so floatval() is used to avoid incorrect type comparisons.
In other cases, we were already exclusively comparing float-float, so weak compare wasn't needed anyway.
2025-01-06 22:44:17 +00:00
pmmp-restrictedactions-bot[bot]
007673cb96 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12111121061
2024-12-02 01:41:02 +00:00
IvanCraft623
f1a3b42620
Implement frost walker enchantment (#5497)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-12-01 19:46:38 +00:00
Dylan K. Taylor
12214792b3
Allow eating in creative & peaceful
closes #5923
closes #6056
2024-12-01 17:42:26 +00:00
pmmp-restrictedactions-bot[bot]
a078f653f4 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12042121495
2024-11-27 01:39:13 +00:00
Akmal Fairuz
269effcecf
Introduce Utils::getRandomFloat() (#6532)
Drop-in replacement for lcg_value() for PHP 8.4
2024-11-26 11:33:29 +00:00
Dylan K. Taylor
15eaf67a0c
Merge branch 'minor-next' into major-next 2024-11-25 14:36:25 +00:00
Dylan K. Taylor
12ae8dc03b
Merge branch 'stable' into minor-next 2024-11-25 14:32:30 +00:00
Dylan K. Taylor
5325ecee37
Deal with a whole lot of PHPStan suppressed key casting errors
closes #6534
2024-11-25 14:30:58 +00:00
Dylan T.
d72941c36c
Update IceBomb.php 2024-11-24 23:56:44 +00:00
Dylan K. Taylor
e51903d7ea
Merge branch 'minor-next' into major-next 2024-11-24 23:51:07 +00:00
zSALLAZAR
a5f607138c
Implement Ice Bomb (#5452)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2024-11-24 15:01:26 +00:00
Dylan T.
a6534ecbbb
Fixed merge error 2024-11-17 01:55:46 +00:00
pmmp-restrictedactions-bot[bot]
330bcd2423 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11874902000
2024-11-17 01:39:53 +00:00
ipad54
1555fa17e7
Added ability to pick end crystal item (#6509) 2024-11-16 19:06:03 +00:00
ipad54
e77f2c5198
Implemented End Crystal (#4715)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-11-16 17:57:57 +00:00
pmmp-restrictedactions-bot[bot]
9e2d91bae6 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11865975725
2024-11-16 01:26:32 +00:00
Javier León
d3add78d3e
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.

Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00
github-actions
0e1824451b Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/10442250915
2024-08-18 16:50:43 +00:00
IvanCraft623
92f380bb9c
Merge branch 'stable' into sync-minor-next 2024-08-17 11:17:48 -05:00
IvanCraft623
8c3cf7a687
Use VISIBLE_MOB_EFFECTS actor metadata property to send effect bubbles (#6414)
Close #6402
2024-08-14 22:48:10 -05:00
Dylan K. Taylor
c9e8d382c5
Merge branch 'minor-next' of github.com:pmmp/PocketMine-MP into major-next 2024-08-09 13:33:07 +01:00
IvanCraft623
d6c48fd3a2
Implement new 1.21 paintings (#6393) 2024-07-12 13:24:43 +01:00
Dylan K. Taylor
12179aa03a
Merge branch 'minor-next' into major-next 2024-05-06 15:42:49 +01:00
Dylan K. Taylor
d70a7d34a7
Living: don't knockback or do hurt FX when attacked during cooldown
players were switching from a weaker tool to a stronger one to get double knockback in PvP.
while it's intended that we don't cancel the second attack during hit cooldown if the damage is
higher (the first damage is subtracted to prevent doubling up), we don't want them to get double
knockback.
this behaviour now matches vanilla to the best of my observations.

Come at me PvP community... I know some people are going to hate this change
2024-04-29 15:51:43 +01:00
Dylan K. Taylor
37322e0d50
Armor: only make sound when the item was equipped by player action
this ensures the greatest amount of consistency with vanilla.

in order to prevent the sounds being broadcasted on armor damage with the old method, we'd also have to sacrifice the sound when replacing one leather helmet with another, for example.
this approach minimizes the gameplay impact at the possible expense of plugins.

closes #6325
2024-04-08 14:05:47 +01:00
Dylan T
d5919dc094
... 2024-03-25 17:24:52 +00:00
Dylan T
09904dc519
workaround for callback-validator not understanding arrow functions 2024-03-25 14:58:21 +00:00
ipad54
f799cfaba6
Implemented sound when equipping armor (#6303) 2024-03-25 14:15:54 +00:00
Dylan K. Taylor
e781c64540
Merge branch 'minor-next' into major-next 2024-03-14 12:47:18 +00:00
Dylan K. Taylor
ba48f258f3
Support for 1.20.70 2024-03-13 14:53:27 +00:00
IvanCraft623
920341668f
Implemented working Name tag (#5209) 2024-02-19 18:46:48 +00:00
Dylan K. Taylor
4d337add7c
Merge branch 'minor-next' into major-next 2023-12-14 14:03:09 +00:00
Dylan K. Taylor
fbcf4649eb
Avoid unnecessary Entity::getWorld() calls in loops 2023-11-17 13:58:41 +00:00
Dylan K. Taylor
d565be93a8
Merge branch 'minor-next' into major-next 2023-10-24 11:57:30 +01:00
Dylan K. Taylor
c7a358a56f
World: extract getBlockCollisionBoxes() from getCollisionBoxes()
closes #6104

This function has been a footgun for anyone using it, since it also returns entity AABBs by default.
In all core use cases, this functionality was disabled, and we were paying a needless (admittedly micro) performance penalty for passing the extra useless argument and useless condition check.
2023-10-19 12:52:24 +01:00
Dylan K. Taylor
d4d7d02067
Merge branch 'minor-next' into major-next 2023-10-16 21:29:11 +01:00
Dylan K. Taylor
3c614b505d
Merge branch 'stable' into minor-next 2023-10-16 21:28:59 +01:00
Doge
94a17f59d2
fix(Entity): broadcastSound() not firing WorldSoundEvent (#6069) 2023-10-08 19:25:19 +01:00
Dylan K. Taylor
cd6b780d31
Merge branch 'minor-next' into major-next 2023-09-07 20:10:31 +01:00
Dylan K. Taylor
94d98fb5c4
Migrate all but two remaining legacy enums to native PHP 8.1 enums 2023-09-07 19:32:45 +01:00
Doge
ed61a68013
Entity: make getNetworkTypeId non-static (#6037)
This was static to permit ItemFactory to register spawn eggs for all known entity types in early PM4. However, nowadays we provide a callback to the spawn egg instead, and spawn eggs must be manually implemented, so this is no longer needed.

In addition, having this static forces everyone to make a new entity class for every unique type of entity, which isn't ideal.
2023-09-06 15:26:32 +01:00
Dylan K. Taylor
1504fdca24
Use 'enchanting' terminology
'enchant' just didn't feel right, being a verb.
All these things pertain to the act of enchanting.

This is now also consistent with CraftingTransaction etc. The ship already sailed on EnchantInventory, which will have to be renamed at a later datte. However, that was already inconsistent with 'enchanting table', so that's the odd one out here.
2023-08-23 16:14:17 +01:00
Dylan K. Taylor
bf668c0f6c
Rename EnchantHelper related stuff
Perhaps this and EnchantOption should be called EnchantingHelper and EnchantingOption respectively. The terminology used is rather inconsistent, but 'enchantment' definitely isn't the right word here.
2023-08-23 16:07:02 +01:00
Dylan K. Taylor
d942748203
Move enchanting seed generation to EnchantmentHelper 2023-08-23 15:52:49 +01:00
Dylan K. Taylor
d03e4d17ec
Use hasHandlers() for events in player movement processing pathway
this should offer a minor performance improvement.
2023-08-23 14:26:17 +01:00