mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-19 15:35:52 +00:00
Support for 1.20.70
This commit is contained in:
parent
e105c9bd76
commit
ba48f258f3
@ -33,10 +33,10 @@
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||||
"composer-runtime-api": "^2.0",
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"adhocore/json-comment": "~1.2.0",
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"pocketmine/netresearch-jsonmapper": "~v4.4.999",
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"pocketmine/bedrock-block-upgrade-schema": "~3.5.0+bedrock-1.20.60",
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"pocketmine/bedrock-data": "~2.8.0+bedrock-1.20.60",
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"pocketmine/bedrock-item-upgrade-schema": "~1.7.0+bedrock-1.20.60",
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"pocketmine/bedrock-protocol": "~28.0.0+bedrock-1.20.60",
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"pocketmine/bedrock-block-upgrade-schema": "~3.6.0+bedrock-1.20.70",
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"pocketmine/bedrock-data": "~2.9.0+bedrock-1.20.70",
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"pocketmine/bedrock-item-upgrade-schema": "~1.8.0+bedrock-1.20.70",
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"pocketmine/bedrock-protocol": "~29.0.0+bedrock-1.20.70",
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"pocketmine/binaryutils": "^0.2.1",
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"pocketmine/callback-validator": "^1.0.2",
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"pocketmine/color": "^0.3.0",
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50
composer.lock
generated
50
composer.lock
generated
@ -4,7 +4,7 @@
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||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
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||||
"This file is @generated automatically"
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||||
],
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"content-hash": "a6b02985f32591475760c53e7104e2e4",
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"content-hash": "e861861cb1f632e1db21efc6875a0aba",
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"packages": [
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{
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"name": "adhocore/json-comment",
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@ -122,16 +122,16 @@
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},
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{
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"name": "pocketmine/bedrock-block-upgrade-schema",
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"version": "3.5.0",
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"version": "3.6.0",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/BedrockBlockUpgradeSchema.git",
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"reference": "1ed4ba738333c4b4afe4fef8e9326a45c89f12e3"
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"reference": "1496e275db5148cb96bdaa998115e5e31a5c1e4d"
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},
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"dist": {
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"type": "zip",
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"url": "https://api.github.com/repos/pmmp/BedrockBlockUpgradeSchema/zipball/1ed4ba738333c4b4afe4fef8e9326a45c89f12e3",
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"reference": "1ed4ba738333c4b4afe4fef8e9326a45c89f12e3",
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"url": "https://api.github.com/repos/pmmp/BedrockBlockUpgradeSchema/zipball/1496e275db5148cb96bdaa998115e5e31a5c1e4d",
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"reference": "1496e275db5148cb96bdaa998115e5e31a5c1e4d",
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"shasum": ""
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},
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"type": "library",
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@ -142,22 +142,22 @@
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"description": "Schemas describing how to upgrade saved block data in older Minecraft: Bedrock Edition world saves",
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"support": {
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"issues": "https://github.com/pmmp/BedrockBlockUpgradeSchema/issues",
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"source": "https://github.com/pmmp/BedrockBlockUpgradeSchema/tree/3.5.0"
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"source": "https://github.com/pmmp/BedrockBlockUpgradeSchema/tree/3.6.0"
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},
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"time": "2024-02-07T11:46:50+00:00"
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"time": "2024-02-28T19:25:25+00:00"
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},
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{
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"name": "pocketmine/bedrock-data",
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"version": "2.8.0+bedrock-1.20.60",
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"version": "2.9.0+bedrock-1.20.70",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/BedrockData.git",
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"reference": "d8ea0355b7c835564af9fe6e273e650ac62c84a2"
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"reference": "10b6696b662fd80a282eff7dca6c99d321c5b9e3"
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},
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"dist": {
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"type": "zip",
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"url": "https://api.github.com/repos/pmmp/BedrockData/zipball/d8ea0355b7c835564af9fe6e273e650ac62c84a2",
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"reference": "d8ea0355b7c835564af9fe6e273e650ac62c84a2",
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"url": "https://api.github.com/repos/pmmp/BedrockData/zipball/10b6696b662fd80a282eff7dca6c99d321c5b9e3",
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"reference": "10b6696b662fd80a282eff7dca6c99d321c5b9e3",
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"shasum": ""
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},
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"type": "library",
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@ -168,22 +168,22 @@
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"description": "Blobs of data generated from Minecraft: Bedrock Edition, used by PocketMine-MP",
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"support": {
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"issues": "https://github.com/pmmp/BedrockData/issues",
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"source": "https://github.com/pmmp/BedrockData/tree/bedrock-1.20.60"
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"source": "https://github.com/pmmp/BedrockData/tree/bedrock-1.20.70"
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},
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"time": "2024-02-07T11:23:46+00:00"
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"time": "2024-03-13T13:55:05+00:00"
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},
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{
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"name": "pocketmine/bedrock-item-upgrade-schema",
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"version": "1.7.0",
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"version": "1.8.0",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/BedrockItemUpgradeSchema.git",
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"reference": "69772dd58e2b2c7b7513fa2bcdc46e782228641c"
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"reference": "4c4dc3bbceb944c5de429b6e752ab7a15652078c"
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},
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"dist": {
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"type": "zip",
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"url": "https://api.github.com/repos/pmmp/BedrockItemUpgradeSchema/zipball/69772dd58e2b2c7b7513fa2bcdc46e782228641c",
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"reference": "69772dd58e2b2c7b7513fa2bcdc46e782228641c",
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"url": "https://api.github.com/repos/pmmp/BedrockItemUpgradeSchema/zipball/4c4dc3bbceb944c5de429b6e752ab7a15652078c",
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"reference": "4c4dc3bbceb944c5de429b6e752ab7a15652078c",
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"shasum": ""
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},
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"type": "library",
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@ -194,22 +194,22 @@
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"description": "JSON schemas for upgrading items found in older Minecraft: Bedrock world saves",
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"support": {
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"issues": "https://github.com/pmmp/BedrockItemUpgradeSchema/issues",
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"source": "https://github.com/pmmp/BedrockItemUpgradeSchema/tree/1.7.0"
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"source": "https://github.com/pmmp/BedrockItemUpgradeSchema/tree/1.8.0"
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},
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"time": "2024-02-07T11:58:05+00:00"
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"time": "2024-02-28T19:25:53+00:00"
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},
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{
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"name": "pocketmine/bedrock-protocol",
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"version": "28.0.1+bedrock-1.20.60",
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"version": "29.0.0+bedrock-1.20.70",
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"source": {
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"type": "git",
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"url": "https://github.com/pmmp/BedrockProtocol.git",
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"reference": "fdb0d1ddee498f995fbd21b9077aac3d3518877e"
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"reference": "8d63f39bb2cded3d3e578fd3cf7bc769b9674857"
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},
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"dist": {
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"type": "zip",
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"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/fdb0d1ddee498f995fbd21b9077aac3d3518877e",
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"reference": "fdb0d1ddee498f995fbd21b9077aac3d3518877e",
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"url": "https://api.github.com/repos/pmmp/BedrockProtocol/zipball/8d63f39bb2cded3d3e578fd3cf7bc769b9674857",
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"reference": "8d63f39bb2cded3d3e578fd3cf7bc769b9674857",
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"shasum": ""
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},
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"require": {
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@ -240,9 +240,9 @@
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"description": "An implementation of the Minecraft: Bedrock Edition protocol in PHP",
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"support": {
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"issues": "https://github.com/pmmp/BedrockProtocol/issues",
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"source": "https://github.com/pmmp/BedrockProtocol/tree/28.0.1+bedrock-1.20.60"
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"source": "https://github.com/pmmp/BedrockProtocol/tree/29.0.0+bedrock-1.20.70"
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},
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"time": "2024-03-01T21:49:48+00:00"
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"time": "2024-03-13T14:35:54+00:00"
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},
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{
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"name": "pocketmine/binaryutils",
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@ -42,8 +42,8 @@ final class BlockStateData{
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public const CURRENT_VERSION =
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(1 << 24) | //major
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(20 << 16) | //minor
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(60 << 8) | //patch
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(1); //revision
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(70 << 8) | //patch
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(4); //revision
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public const TAG_NAME = "name";
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public const TAG_STATES = "states";
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@ -105,9 +105,7 @@ final class BlockStateNames{
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public const MOISTURIZED_AMOUNT = "moisturized_amount";
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public const MONSTER_EGG_STONE_TYPE = "monster_egg_stone_type";
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public const MULTI_FACE_DIRECTION_BITS = "multi_face_direction_bits";
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public const NEW_LEAF_TYPE = "new_leaf_type";
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public const OCCUPIED_BIT = "occupied_bit";
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public const OLD_LEAF_TYPE = "old_leaf_type";
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public const OPEN_BIT = "open_bit";
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public const ORIENTATION = "orientation";
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public const OUTPUT_LIT_BIT = "output_lit_bit";
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@ -151,6 +149,7 @@ final class BlockStateNames{
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public const UPDATE_BIT = "update_bit";
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public const UPPER_BLOCK_BIT = "upper_block_bit";
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public const UPSIDE_DOWN_BIT = "upside_down_bit";
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public const VAULT_STATE = "vault_state";
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public const VINE_DIRECTION_BITS = "vine_direction_bits";
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public const WALL_BLOCK_TYPE = "wall_block_type";
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public const WALL_CONNECTION_TYPE_EAST = "wall_connection_type_east";
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@ -160,5 +159,4 @@ final class BlockStateNames{
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public const WALL_POST_BIT = "wall_post_bit";
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public const WEEPING_VINES_AGE = "weeping_vines_age";
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public const WEIRDO_DIRECTION = "weirdo_direction";
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public const WOOD_TYPE = "wood_type";
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}
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@ -143,14 +143,6 @@ final class BlockStateStringValues{
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public const MONSTER_EGG_STONE_TYPE_STONE = "stone";
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public const MONSTER_EGG_STONE_TYPE_STONE_BRICK = "stone_brick";
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public const NEW_LEAF_TYPE_ACACIA = "acacia";
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public const NEW_LEAF_TYPE_DARK_OAK = "dark_oak";
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public const OLD_LEAF_TYPE_BIRCH = "birch";
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public const OLD_LEAF_TYPE_JUNGLE = "jungle";
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public const OLD_LEAF_TYPE_OAK = "oak";
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public const OLD_LEAF_TYPE_SPRUCE = "spruce";
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public const ORIENTATION_DOWN_EAST = "down_east";
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public const ORIENTATION_DOWN_NORTH = "down_north";
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public const ORIENTATION_DOWN_SOUTH = "down_south";
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@ -264,6 +256,11 @@ final class BlockStateStringValues{
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public const TURTLE_EGG_COUNT_THREE_EGG = "three_egg";
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public const TURTLE_EGG_COUNT_TWO_EGG = "two_egg";
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public const VAULT_STATE_ACTIVE = "active";
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public const VAULT_STATE_EJECTING = "ejecting";
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public const VAULT_STATE_INACTIVE = "inactive";
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public const VAULT_STATE_UNLOCKING = "unlocking";
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public const WALL_BLOCK_TYPE_ANDESITE = "andesite";
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public const WALL_BLOCK_TYPE_BRICK = "brick";
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public const WALL_BLOCK_TYPE_COBBLESTONE = "cobblestone";
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@ -295,11 +292,4 @@ final class BlockStateStringValues{
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public const WALL_CONNECTION_TYPE_WEST_SHORT = "short";
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public const WALL_CONNECTION_TYPE_WEST_TALL = "tall";
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public const WOOD_TYPE_ACACIA = "acacia";
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public const WOOD_TYPE_BIRCH = "birch";
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public const WOOD_TYPE_DARK_OAK = "dark_oak";
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public const WOOD_TYPE_JUNGLE = "jungle";
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public const WOOD_TYPE_OAK = "oak";
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public const WOOD_TYPE_SPRUCE = "spruce";
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}
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@ -33,16 +33,20 @@ final class BlockTypeNames{
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public const ACACIA_BUTTON = "minecraft:acacia_button";
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public const ACACIA_DOOR = "minecraft:acacia_door";
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public const ACACIA_DOUBLE_SLAB = "minecraft:acacia_double_slab";
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public const ACACIA_FENCE = "minecraft:acacia_fence";
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public const ACACIA_FENCE_GATE = "minecraft:acacia_fence_gate";
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public const ACACIA_HANGING_SIGN = "minecraft:acacia_hanging_sign";
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public const ACACIA_LEAVES = "minecraft:acacia_leaves";
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public const ACACIA_LOG = "minecraft:acacia_log";
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public const ACACIA_PLANKS = "minecraft:acacia_planks";
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public const ACACIA_PRESSURE_PLATE = "minecraft:acacia_pressure_plate";
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public const ACACIA_SLAB = "minecraft:acacia_slab";
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public const ACACIA_STAIRS = "minecraft:acacia_stairs";
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public const ACACIA_STANDING_SIGN = "minecraft:acacia_standing_sign";
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public const ACACIA_TRAPDOOR = "minecraft:acacia_trapdoor";
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public const ACACIA_WALL_SIGN = "minecraft:acacia_wall_sign";
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public const ACACIA_WOOD = "minecraft:acacia_wood";
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public const ACTIVATOR_RAIL = "minecraft:activator_rail";
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public const AIR = "minecraft:air";
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public const ALLOW = "minecraft:allow";
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@ -88,16 +92,20 @@ final class BlockTypeNames{
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public const BIG_DRIPLEAF = "minecraft:big_dripleaf";
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public const BIRCH_BUTTON = "minecraft:birch_button";
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public const BIRCH_DOOR = "minecraft:birch_door";
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public const BIRCH_DOUBLE_SLAB = "minecraft:birch_double_slab";
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public const BIRCH_FENCE = "minecraft:birch_fence";
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public const BIRCH_FENCE_GATE = "minecraft:birch_fence_gate";
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public const BIRCH_HANGING_SIGN = "minecraft:birch_hanging_sign";
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public const BIRCH_LEAVES = "minecraft:birch_leaves";
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public const BIRCH_LOG = "minecraft:birch_log";
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public const BIRCH_PLANKS = "minecraft:birch_planks";
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public const BIRCH_PRESSURE_PLATE = "minecraft:birch_pressure_plate";
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public const BIRCH_SLAB = "minecraft:birch_slab";
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public const BIRCH_STAIRS = "minecraft:birch_stairs";
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public const BIRCH_STANDING_SIGN = "minecraft:birch_standing_sign";
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public const BIRCH_TRAPDOOR = "minecraft:birch_trapdoor";
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public const BIRCH_WALL_SIGN = "minecraft:birch_wall_sign";
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public const BIRCH_WOOD = "minecraft:birch_wood";
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public const BLACK_CANDLE = "minecraft:black_candle";
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public const BLACK_CANDLE_CAKE = "minecraft:black_candle_cake";
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public const BLACK_CARPET = "minecraft:black_carpet";
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@ -266,14 +274,18 @@ final class BlockTypeNames{
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public const CYAN_WOOL = "minecraft:cyan_wool";
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public const DARK_OAK_BUTTON = "minecraft:dark_oak_button";
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public const DARK_OAK_DOOR = "minecraft:dark_oak_door";
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public const DARK_OAK_DOUBLE_SLAB = "minecraft:dark_oak_double_slab";
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public const DARK_OAK_FENCE = "minecraft:dark_oak_fence";
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public const DARK_OAK_FENCE_GATE = "minecraft:dark_oak_fence_gate";
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public const DARK_OAK_HANGING_SIGN = "minecraft:dark_oak_hanging_sign";
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public const DARK_OAK_LEAVES = "minecraft:dark_oak_leaves";
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public const DARK_OAK_LOG = "minecraft:dark_oak_log";
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public const DARK_OAK_PLANKS = "minecraft:dark_oak_planks";
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public const DARK_OAK_PRESSURE_PLATE = "minecraft:dark_oak_pressure_plate";
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public const DARK_OAK_SLAB = "minecraft:dark_oak_slab";
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public const DARK_OAK_STAIRS = "minecraft:dark_oak_stairs";
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public const DARK_OAK_TRAPDOOR = "minecraft:dark_oak_trapdoor";
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public const DARK_OAK_WOOD = "minecraft:dark_oak_wood";
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||||
public const DARK_PRISMARINE_STAIRS = "minecraft:dark_prismarine_stairs";
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||||
public const DARKOAK_STANDING_SIGN = "minecraft:darkoak_standing_sign";
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||||
public const DARKOAK_WALL_SIGN = "minecraft:darkoak_wall_sign";
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||||
@ -320,7 +332,6 @@ final class BlockTypeNames{
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||||
public const DOUBLE_STONE_BLOCK_SLAB2 = "minecraft:double_stone_block_slab2";
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public const DOUBLE_STONE_BLOCK_SLAB3 = "minecraft:double_stone_block_slab3";
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||||
public const DOUBLE_STONE_BLOCK_SLAB4 = "minecraft:double_stone_block_slab4";
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public const DOUBLE_WOODEN_SLAB = "minecraft:double_wooden_slab";
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public const DRAGON_EGG = "minecraft:dragon_egg";
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public const DRIED_KELP_BLOCK = "minecraft:dried_kelp_block";
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public const DRIPSTONE_BLOCK = "minecraft:dripstone_block";
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@ -490,7 +501,7 @@ final class BlockTypeNames{
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public const GOLDEN_RAIL = "minecraft:golden_rail";
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public const GRANITE = "minecraft:granite";
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public const GRANITE_STAIRS = "minecraft:granite_stairs";
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public const GRASS = "minecraft:grass";
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public const GRASS_BLOCK = "minecraft:grass_block";
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public const GRASS_PATH = "minecraft:grass_path";
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public const GRAVEL = "minecraft:gravel";
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public const GRAY_CANDLE = "minecraft:gray_candle";
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@ -572,16 +583,20 @@ final class BlockTypeNames{
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public const JUKEBOX = "minecraft:jukebox";
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public const JUNGLE_BUTTON = "minecraft:jungle_button";
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public const JUNGLE_DOOR = "minecraft:jungle_door";
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public const JUNGLE_DOUBLE_SLAB = "minecraft:jungle_double_slab";
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||||
public const JUNGLE_FENCE = "minecraft:jungle_fence";
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public const JUNGLE_FENCE_GATE = "minecraft:jungle_fence_gate";
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public const JUNGLE_HANGING_SIGN = "minecraft:jungle_hanging_sign";
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||||
public const JUNGLE_LEAVES = "minecraft:jungle_leaves";
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||||
public const JUNGLE_LOG = "minecraft:jungle_log";
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||||
public const JUNGLE_PLANKS = "minecraft:jungle_planks";
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||||
public const JUNGLE_PRESSURE_PLATE = "minecraft:jungle_pressure_plate";
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||||
public const JUNGLE_SLAB = "minecraft:jungle_slab";
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||||
public const JUNGLE_STAIRS = "minecraft:jungle_stairs";
|
||||
public const JUNGLE_STANDING_SIGN = "minecraft:jungle_standing_sign";
|
||||
public const JUNGLE_TRAPDOOR = "minecraft:jungle_trapdoor";
|
||||
public const JUNGLE_WALL_SIGN = "minecraft:jungle_wall_sign";
|
||||
public const JUNGLE_WOOD = "minecraft:jungle_wood";
|
||||
public const KELP = "minecraft:kelp";
|
||||
public const LADDER = "minecraft:ladder";
|
||||
public const LANTERN = "minecraft:lantern";
|
||||
@ -589,8 +604,6 @@ final class BlockTypeNames{
|
||||
public const LAPIS_ORE = "minecraft:lapis_ore";
|
||||
public const LARGE_AMETHYST_BUD = "minecraft:large_amethyst_bud";
|
||||
public const LAVA = "minecraft:lava";
|
||||
public const LEAVES = "minecraft:leaves";
|
||||
public const LEAVES2 = "minecraft:leaves2";
|
||||
public const LECTERN = "minecraft:lectern";
|
||||
public const LEVER = "minecraft:lever";
|
||||
public const LIGHT_BLOCK = "minecraft:light_block";
|
||||
@ -698,11 +711,15 @@ final class BlockTypeNames{
|
||||
public const NETHERREACTOR = "minecraft:netherreactor";
|
||||
public const NORMAL_STONE_STAIRS = "minecraft:normal_stone_stairs";
|
||||
public const NOTEBLOCK = "minecraft:noteblock";
|
||||
public const OAK_DOUBLE_SLAB = "minecraft:oak_double_slab";
|
||||
public const OAK_FENCE = "minecraft:oak_fence";
|
||||
public const OAK_HANGING_SIGN = "minecraft:oak_hanging_sign";
|
||||
public const OAK_LEAVES = "minecraft:oak_leaves";
|
||||
public const OAK_LOG = "minecraft:oak_log";
|
||||
public const OAK_PLANKS = "minecraft:oak_planks";
|
||||
public const OAK_SLAB = "minecraft:oak_slab";
|
||||
public const OAK_STAIRS = "minecraft:oak_stairs";
|
||||
public const OAK_WOOD = "minecraft:oak_wood";
|
||||
public const OBSERVER = "minecraft:observer";
|
||||
public const OBSIDIAN = "minecraft:obsidian";
|
||||
public const OCHRE_FROGLIGHT = "minecraft:ochre_froglight";
|
||||
@ -875,16 +892,20 @@ final class BlockTypeNames{
|
||||
public const SPORE_BLOSSOM = "minecraft:spore_blossom";
|
||||
public const SPRUCE_BUTTON = "minecraft:spruce_button";
|
||||
public const SPRUCE_DOOR = "minecraft:spruce_door";
|
||||
public const SPRUCE_DOUBLE_SLAB = "minecraft:spruce_double_slab";
|
||||
public const SPRUCE_FENCE = "minecraft:spruce_fence";
|
||||
public const SPRUCE_FENCE_GATE = "minecraft:spruce_fence_gate";
|
||||
public const SPRUCE_HANGING_SIGN = "minecraft:spruce_hanging_sign";
|
||||
public const SPRUCE_LEAVES = "minecraft:spruce_leaves";
|
||||
public const SPRUCE_LOG = "minecraft:spruce_log";
|
||||
public const SPRUCE_PLANKS = "minecraft:spruce_planks";
|
||||
public const SPRUCE_PRESSURE_PLATE = "minecraft:spruce_pressure_plate";
|
||||
public const SPRUCE_SLAB = "minecraft:spruce_slab";
|
||||
public const SPRUCE_STAIRS = "minecraft:spruce_stairs";
|
||||
public const SPRUCE_STANDING_SIGN = "minecraft:spruce_standing_sign";
|
||||
public const SPRUCE_TRAPDOOR = "minecraft:spruce_trapdoor";
|
||||
public const SPRUCE_WALL_SIGN = "minecraft:spruce_wall_sign";
|
||||
public const SPRUCE_WOOD = "minecraft:spruce_wood";
|
||||
public const STANDING_BANNER = "minecraft:standing_banner";
|
||||
public const STANDING_SIGN = "minecraft:standing_sign";
|
||||
public const STICKY_PISTON = "minecraft:sticky_piston";
|
||||
@ -902,18 +923,24 @@ final class BlockTypeNames{
|
||||
public const STONECUTTER = "minecraft:stonecutter";
|
||||
public const STONECUTTER_BLOCK = "minecraft:stonecutter_block";
|
||||
public const STRIPPED_ACACIA_LOG = "minecraft:stripped_acacia_log";
|
||||
public const STRIPPED_ACACIA_WOOD = "minecraft:stripped_acacia_wood";
|
||||
public const STRIPPED_BAMBOO_BLOCK = "minecraft:stripped_bamboo_block";
|
||||
public const STRIPPED_BIRCH_LOG = "minecraft:stripped_birch_log";
|
||||
public const STRIPPED_BIRCH_WOOD = "minecraft:stripped_birch_wood";
|
||||
public const STRIPPED_CHERRY_LOG = "minecraft:stripped_cherry_log";
|
||||
public const STRIPPED_CHERRY_WOOD = "minecraft:stripped_cherry_wood";
|
||||
public const STRIPPED_CRIMSON_HYPHAE = "minecraft:stripped_crimson_hyphae";
|
||||
public const STRIPPED_CRIMSON_STEM = "minecraft:stripped_crimson_stem";
|
||||
public const STRIPPED_DARK_OAK_LOG = "minecraft:stripped_dark_oak_log";
|
||||
public const STRIPPED_DARK_OAK_WOOD = "minecraft:stripped_dark_oak_wood";
|
||||
public const STRIPPED_JUNGLE_LOG = "minecraft:stripped_jungle_log";
|
||||
public const STRIPPED_JUNGLE_WOOD = "minecraft:stripped_jungle_wood";
|
||||
public const STRIPPED_MANGROVE_LOG = "minecraft:stripped_mangrove_log";
|
||||
public const STRIPPED_MANGROVE_WOOD = "minecraft:stripped_mangrove_wood";
|
||||
public const STRIPPED_OAK_LOG = "minecraft:stripped_oak_log";
|
||||
public const STRIPPED_OAK_WOOD = "minecraft:stripped_oak_wood";
|
||||
public const STRIPPED_SPRUCE_LOG = "minecraft:stripped_spruce_log";
|
||||
public const STRIPPED_SPRUCE_WOOD = "minecraft:stripped_spruce_wood";
|
||||
public const STRIPPED_WARPED_HYPHAE = "minecraft:stripped_warped_hyphae";
|
||||
public const STRIPPED_WARPED_STEM = "minecraft:stripped_warped_stem";
|
||||
public const STRUCTURE_BLOCK = "minecraft:structure_block";
|
||||
@ -952,6 +979,7 @@ final class BlockTypeNames{
|
||||
public const UNLIT_REDSTONE_TORCH = "minecraft:unlit_redstone_torch";
|
||||
public const UNPOWERED_COMPARATOR = "minecraft:unpowered_comparator";
|
||||
public const UNPOWERED_REPEATER = "minecraft:unpowered_repeater";
|
||||
public const VAULT = "minecraft:vault";
|
||||
public const VERDANT_FROGLIGHT = "minecraft:verdant_froglight";
|
||||
public const VINE = "minecraft:vine";
|
||||
public const WALL_BANNER = "minecraft:wall_banner";
|
||||
@ -1042,11 +1070,9 @@ final class BlockTypeNames{
|
||||
public const WHITE_TERRACOTTA = "minecraft:white_terracotta";
|
||||
public const WHITE_WOOL = "minecraft:white_wool";
|
||||
public const WITHER_ROSE = "minecraft:wither_rose";
|
||||
public const WOOD = "minecraft:wood";
|
||||
public const WOODEN_BUTTON = "minecraft:wooden_button";
|
||||
public const WOODEN_DOOR = "minecraft:wooden_door";
|
||||
public const WOODEN_PRESSURE_PLATE = "minecraft:wooden_pressure_plate";
|
||||
public const WOODEN_SLAB = "minecraft:wooden_slab";
|
||||
public const YELLOW_CANDLE = "minecraft:yellow_candle";
|
||||
public const YELLOW_CANDLE_CAKE = "minecraft:yellow_candle_cake";
|
||||
public const YELLOW_CARPET = "minecraft:yellow_carpet";
|
||||
|
@ -203,7 +203,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->registerFlatCoralSerializers();
|
||||
$this->registerCauldronSerializers();
|
||||
$this->registerFlatWoodBlockSerializers();
|
||||
$this->registerLegacyWoodBlockSerializers();
|
||||
$this->registerLeavesSerializers();
|
||||
$this->registerSimpleSerializers();
|
||||
$this->registerSerializers();
|
||||
@ -558,9 +557,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::ACACIA_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::ACACIA_TRAPDOOR)));
|
||||
$this->map(Blocks::ACACIA_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::ACACIA_WALL_SIGN)));
|
||||
$this->mapLog(Blocks::ACACIA_LOG(), Ids::ACACIA_LOG, Ids::STRIPPED_ACACIA_LOG);
|
||||
$this->mapLog(Blocks::ACACIA_WOOD(), Ids::ACACIA_WOOD, Ids::STRIPPED_ACACIA_WOOD);
|
||||
$this->mapSimple(Blocks::ACACIA_FENCE(), Ids::ACACIA_FENCE);
|
||||
$this->mapSimple(Blocks::ACACIA_PLANKS(), Ids::ACACIA_PLANKS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
$this->mapSlab(Blocks::ACACIA_SLAB(), Ids::ACACIA_SLAB, Ids::ACACIA_DOUBLE_SLAB);
|
||||
|
||||
$this->map(Blocks::BIRCH_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::BIRCH_BUTTON)));
|
||||
$this->map(Blocks::BIRCH_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::BIRCH_DOOR)));
|
||||
@ -570,10 +570,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::BIRCH_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::BIRCH_TRAPDOOR)));
|
||||
$this->map(Blocks::BIRCH_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::BIRCH_WALL_SIGN)));
|
||||
$this->mapLog(Blocks::BIRCH_LOG(), Ids::BIRCH_LOG, Ids::STRIPPED_BIRCH_LOG);
|
||||
$this->mapLog(Blocks::BIRCH_WOOD(), Ids::BIRCH_WOOD, Ids::STRIPPED_BIRCH_WOOD);
|
||||
$this->mapSimple(Blocks::BIRCH_FENCE(), Ids::BIRCH_FENCE);
|
||||
$this->mapSimple(Blocks::BIRCH_PLANKS(), Ids::BIRCH_PLANKS);
|
||||
$this->mapSlab(Blocks::BIRCH_SLAB(), Ids::BIRCH_SLAB, Ids::BIRCH_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::BIRCH_STAIRS(), Ids::BIRCH_STAIRS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Blocks::CHERRY_BUTTON(), fn(Button $block) => Helper::encodeButton($block, new Writer(Ids::CHERRY_BUTTON)));
|
||||
$this->map(Blocks::CHERRY_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::CHERRY_DOOR)));
|
||||
@ -621,10 +622,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::DARK_OAK_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::DARK_OAK_TRAPDOOR)));
|
||||
$this->map(Blocks::DARK_OAK_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::DARKOAK_WALL_SIGN)));
|
||||
$this->mapLog(Blocks::DARK_OAK_LOG(), Ids::DARK_OAK_LOG, Ids::STRIPPED_DARK_OAK_LOG);
|
||||
$this->mapLog(Blocks::DARK_OAK_WOOD(), Ids::DARK_OAK_WOOD, Ids::STRIPPED_DARK_OAK_WOOD);
|
||||
$this->mapSimple(Blocks::DARK_OAK_FENCE(), Ids::DARK_OAK_FENCE);
|
||||
$this->mapSimple(Blocks::DARK_OAK_PLANKS(), Ids::DARK_OAK_PLANKS);
|
||||
$this->mapSlab(Blocks::DARK_OAK_SLAB(), Ids::DARK_OAK_SLAB, Ids::DARK_OAK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::DARK_OAK_STAIRS(), Ids::DARK_OAK_STAIRS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Blocks::JUNGLE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::JUNGLE_BUTTON)));
|
||||
$this->map(Blocks::JUNGLE_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::JUNGLE_DOOR)));
|
||||
@ -634,10 +636,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::JUNGLE_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::JUNGLE_TRAPDOOR)));
|
||||
$this->map(Blocks::JUNGLE_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::JUNGLE_WALL_SIGN)));
|
||||
$this->mapLog(Blocks::JUNGLE_LOG(), Ids::JUNGLE_LOG, Ids::STRIPPED_JUNGLE_LOG);
|
||||
$this->mapLog(Blocks::JUNGLE_WOOD(), Ids::JUNGLE_WOOD, Ids::STRIPPED_JUNGLE_WOOD);
|
||||
$this->mapSimple(Blocks::JUNGLE_FENCE(), Ids::JUNGLE_FENCE);
|
||||
$this->mapSimple(Blocks::JUNGLE_PLANKS(), Ids::JUNGLE_PLANKS);
|
||||
$this->mapSlab(Blocks::JUNGLE_SLAB(), Ids::JUNGLE_SLAB, Ids::JUNGLE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::JUNGLE_STAIRS(), Ids::JUNGLE_STAIRS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Blocks::MANGROVE_BUTTON(), fn(Button $block) => Helper::encodeButton($block, new Writer(Ids::MANGROVE_BUTTON)));
|
||||
$this->map(Blocks::MANGROVE_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::MANGROVE_DOOR)));
|
||||
@ -671,10 +674,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::OAK_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::TRAPDOOR)));
|
||||
$this->map(Blocks::OAK_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::WALL_SIGN)));
|
||||
$this->mapLog(Blocks::OAK_LOG(), Ids::OAK_LOG, Ids::STRIPPED_OAK_LOG);
|
||||
$this->mapLog(Blocks::OAK_WOOD(), Ids::OAK_WOOD, Ids::STRIPPED_OAK_WOOD);
|
||||
$this->mapSimple(Blocks::OAK_FENCE(), Ids::OAK_FENCE);
|
||||
$this->mapSimple(Blocks::OAK_PLANKS(), Ids::OAK_PLANKS);
|
||||
$this->mapSlab(Blocks::OAK_SLAB(), Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::OAK_STAIRS(), Ids::OAK_STAIRS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Blocks::SPRUCE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::SPRUCE_BUTTON)));
|
||||
$this->map(Blocks::SPRUCE_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::SPRUCE_DOOR)));
|
||||
@ -684,8 +688,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::SPRUCE_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::SPRUCE_TRAPDOOR)));
|
||||
$this->map(Blocks::SPRUCE_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::SPRUCE_WALL_SIGN)));
|
||||
$this->mapLog(Blocks::SPRUCE_LOG(), Ids::SPRUCE_LOG, Ids::STRIPPED_SPRUCE_LOG);
|
||||
$this->mapLog(Blocks::SPRUCE_WOOD(), Ids::SPRUCE_WOOD, Ids::STRIPPED_SPRUCE_WOOD);
|
||||
$this->mapSimple(Blocks::SPRUCE_FENCE(), Ids::SPRUCE_FENCE);
|
||||
$this->mapSimple(Blocks::SPRUCE_PLANKS(), Ids::SPRUCE_PLANKS);
|
||||
$this->mapSlab(Blocks::SPRUCE_SLAB(), Ids::SPRUCE_SLAB, Ids::SPRUCE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SPRUCE_STAIRS(), Ids::SPRUCE_STAIRS);
|
||||
//wood and slabs still use the old way of storing wood type
|
||||
|
||||
@ -704,30 +710,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->mapStairs(Blocks::WARPED_STAIRS(), Ids::WARPED_STAIRS);
|
||||
}
|
||||
|
||||
private function registerLegacyWoodBlockSerializers() : void{
|
||||
foreach([
|
||||
StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_SLAB(),
|
||||
StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_SLAB(),
|
||||
StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_SLAB(),
|
||||
StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_SLAB(),
|
||||
StringValues::WOOD_TYPE_OAK => Blocks::OAK_SLAB(),
|
||||
StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_SLAB(),
|
||||
] as $woodType => $block){
|
||||
$this->map($block, fn(Slab $block) => Helper::encodeWoodenSlab($block, $woodType));
|
||||
}
|
||||
|
||||
foreach([
|
||||
Blocks::ACACIA_WOOD(),
|
||||
Blocks::BIRCH_WOOD(),
|
||||
Blocks::DARK_OAK_WOOD(),
|
||||
Blocks::JUNGLE_WOOD(),
|
||||
Blocks::OAK_WOOD(),
|
||||
Blocks::SPRUCE_WOOD(),
|
||||
] as $block){
|
||||
$this->map($block, fn(Wood $block) => Helper::encodeAllSidedLog($block));
|
||||
}
|
||||
}
|
||||
|
||||
private function registerLeavesSerializers() : void{
|
||||
//flattened IDs
|
||||
$this->map(Blocks::AZALEA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::AZALEA_LEAVES)));
|
||||
@ -736,12 +718,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->map(Blocks::MANGROVE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::MANGROVE_LEAVES)));
|
||||
|
||||
//legacy mess
|
||||
$this->map(Blocks::ACACIA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves2($block, StringValues::NEW_LEAF_TYPE_ACACIA));
|
||||
$this->map(Blocks::BIRCH_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_BIRCH));
|
||||
$this->map(Blocks::DARK_OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves2($block, StringValues::NEW_LEAF_TYPE_DARK_OAK));
|
||||
$this->map(Blocks::JUNGLE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_JUNGLE));
|
||||
$this->map(Blocks::OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_OAK));
|
||||
$this->map(Blocks::SPRUCE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_SPRUCE));
|
||||
$this->map(Blocks::ACACIA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::ACACIA_LEAVES)));
|
||||
$this->map(Blocks::BIRCH_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::BIRCH_LEAVES)));
|
||||
$this->map(Blocks::DARK_OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::DARK_OAK_LEAVES)));
|
||||
$this->map(Blocks::JUNGLE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::JUNGLE_LEAVES)));
|
||||
$this->map(Blocks::OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::OAK_LEAVES)));
|
||||
$this->map(Blocks::SPRUCE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::SPRUCE_LEAVES)));
|
||||
}
|
||||
|
||||
private function registerSimpleSerializers() : void{
|
||||
@ -927,7 +909,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->mapSimple(Blocks::GOLD(), Ids::GOLD_BLOCK);
|
||||
$this->mapSimple(Blocks::GOLD_ORE(), Ids::GOLD_ORE);
|
||||
$this->mapSimple(Blocks::GRANITE(), Ids::GRANITE);
|
||||
$this->mapSimple(Blocks::GRASS(), Ids::GRASS);
|
||||
$this->mapSimple(Blocks::GRASS(), Ids::GRASS_BLOCK);
|
||||
$this->mapSimple(Blocks::GRASS_PATH(), Ids::GRASS_PATH);
|
||||
$this->mapSimple(Blocks::GRAVEL(), Ids::GRAVEL);
|
||||
$this->mapSimple(Blocks::HANGING_ROOTS(), Ids::HANGING_ROOTS);
|
||||
|
@ -362,18 +362,4 @@ final class BlockStateDeserializerHelper{
|
||||
default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE_4, $type),
|
||||
};
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapWoodenSlabType(BlockStateReader $in) : Slab{
|
||||
// * wood_type (StringTag) = acacia, birch, dark_oak, jungle, oak, spruce
|
||||
return match($type = $in->readString(BlockStateNames::WOOD_TYPE)){
|
||||
StringValues::WOOD_TYPE_ACACIA => VanillaBlocks::ACACIA_SLAB(),
|
||||
StringValues::WOOD_TYPE_BIRCH => VanillaBlocks::BIRCH_SLAB(),
|
||||
StringValues::WOOD_TYPE_DARK_OAK => VanillaBlocks::DARK_OAK_SLAB(),
|
||||
StringValues::WOOD_TYPE_JUNGLE => VanillaBlocks::JUNGLE_SLAB(),
|
||||
StringValues::WOOD_TYPE_OAK => VanillaBlocks::OAK_SLAB(),
|
||||
StringValues::WOOD_TYPE_SPRUCE => VanillaBlocks::SPRUCE_SLAB(),
|
||||
default => throw $in->badValueException(BlockStateNames::WOOD_TYPE, $type),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -56,14 +56,6 @@ use pocketmine\data\bedrock\MushroomBlockTypeIdMap;
|
||||
use pocketmine\math\Facing;
|
||||
|
||||
final class BlockStateSerializerHelper{
|
||||
|
||||
public static function encodeAllSidedLog(Wood $block) : Writer{
|
||||
return Writer::create(Ids::WOOD)
|
||||
->writeBool(BlockStateNames::STRIPPED_BIT, $block->isStripped())
|
||||
->writePillarAxis($block->getAxis())
|
||||
->writeLegacyWoodType($block->getWoodType());
|
||||
}
|
||||
|
||||
public static function encodeButton(Button $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->writeFacingDirection($block->getFacing())
|
||||
@ -151,16 +143,6 @@ final class BlockStateSerializerHelper{
|
||||
->writeBool(BlockStateNames::UPDATE_BIT, $block->isCheckDecay());
|
||||
}
|
||||
|
||||
public static function encodeLeaves1(Leaves $block, string $type) : Writer{
|
||||
return self::encodeLeaves($block, Writer::create(Ids::LEAVES)
|
||||
->writeString(BlockStateNames::OLD_LEAF_TYPE, $type));
|
||||
}
|
||||
|
||||
public static function encodeLeaves2(Leaves $block, string $type) : Writer{
|
||||
return self::encodeLeaves($block, Writer::create(Ids::LEAVES2)
|
||||
->writeString(BlockStateNames::NEW_LEAF_TYPE, $type));
|
||||
}
|
||||
|
||||
public static function encodeLiquid(Liquid $block, string $stillId, string $flowingId) : Writer{
|
||||
return Writer::create($block->isStill() ? $stillId : $flowingId)
|
||||
->writeInt(BlockStateNames::LIQUID_DEPTH, $block->getDecay() | ($block->isFalling() ? 0x8 : 0));
|
||||
@ -279,9 +261,4 @@ final class BlockStateSerializerHelper{
|
||||
return $out
|
||||
->writeHorizontalFacing($block->getFacing());
|
||||
}
|
||||
|
||||
public static function encodeWoodenSlab(Slab $block, string $typeValue) : Writer{
|
||||
return self::encodeSlab($block, Ids::WOODEN_SLAB, Ids::DOUBLE_WOODEN_SLAB)
|
||||
->writeString(BlockStateNames::WOOD_TYPE, $typeValue);
|
||||
}
|
||||
}
|
||||
|
@ -82,7 +82,6 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->registerFlatCoralDeserializers();
|
||||
$this->registerCauldronDeserializers();
|
||||
$this->registerFlatWoodBlockDeserializers();
|
||||
$this->registerLegacyWoodBlockDeserializers();
|
||||
$this->registerLeavesDeserializers();
|
||||
$this->registerSimpleDeserializers();
|
||||
$this->registerDeserializers();
|
||||
@ -468,10 +467,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::ACACIA_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::ACACIA_TRAPDOOR(), $in));
|
||||
$this->map(Ids::ACACIA_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::ACACIA_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::ACACIA_LOG, Ids::STRIPPED_ACACIA_LOG, fn() => Blocks::ACACIA_LOG());
|
||||
$this->mapLog(Ids::ACACIA_WOOD, Ids::STRIPPED_ACACIA_WOOD, fn() => Blocks::ACACIA_WOOD());
|
||||
$this->mapSimple(Ids::ACACIA_FENCE, fn() => Blocks::ACACIA_FENCE());
|
||||
$this->mapSimple(Ids::ACACIA_PLANKS, fn() => Blocks::ACACIA_PLANKS());
|
||||
$this->mapSlab(Ids::ACACIA_SLAB, Ids::ACACIA_DOUBLE_SLAB, fn() => Blocks::ACACIA_SLAB());
|
||||
$this->mapStairs(Ids::ACACIA_STAIRS, fn() => Blocks::ACACIA_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::BIRCH_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::BIRCH_BUTTON(), $in));
|
||||
$this->map(Ids::BIRCH_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::BIRCH_DOOR(), $in));
|
||||
@ -481,10 +481,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::BIRCH_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::BIRCH_TRAPDOOR(), $in));
|
||||
$this->map(Ids::BIRCH_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::BIRCH_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::BIRCH_LOG, Ids::STRIPPED_BIRCH_LOG, fn() => Blocks::BIRCH_LOG());
|
||||
$this->mapLog(Ids::BIRCH_WOOD, Ids::STRIPPED_BIRCH_WOOD, fn() => Blocks::BIRCH_WOOD());
|
||||
$this->mapSimple(Ids::BIRCH_FENCE, fn() => Blocks::BIRCH_FENCE());
|
||||
$this->mapSimple(Ids::BIRCH_PLANKS, fn() => Blocks::BIRCH_PLANKS());
|
||||
$this->mapSlab(Ids::BIRCH_SLAB, Ids::BIRCH_DOUBLE_SLAB, fn() => Blocks::BIRCH_SLAB());
|
||||
$this->mapStairs(Ids::BIRCH_STAIRS, fn() => Blocks::BIRCH_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::CHERRY_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::CHERRY_BUTTON(), $in));
|
||||
$this->map(Ids::CHERRY_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::CHERRY_DOOR(), $in));
|
||||
@ -526,10 +527,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::DARK_OAK_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::DARK_OAK_PRESSURE_PLATE(), $in));
|
||||
$this->map(Ids::DARK_OAK_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::DARK_OAK_TRAPDOOR(), $in));
|
||||
$this->mapLog(Ids::DARK_OAK_LOG, Ids::STRIPPED_DARK_OAK_LOG, fn() => Blocks::DARK_OAK_LOG());
|
||||
$this->mapLog(Ids::DARK_OAK_WOOD, Ids::STRIPPED_DARK_OAK_WOOD, fn() => Blocks::DARK_OAK_WOOD());
|
||||
$this->mapSimple(Ids::DARK_OAK_FENCE, fn() => Blocks::DARK_OAK_FENCE());
|
||||
$this->mapSimple(Ids::DARK_OAK_PLANKS, fn() => Blocks::DARK_OAK_PLANKS());
|
||||
$this->mapSlab(Ids::DARK_OAK_SLAB, Ids::DARK_OAK_DOUBLE_SLAB, fn() => Blocks::DARK_OAK_SLAB());
|
||||
$this->mapStairs(Ids::DARK_OAK_STAIRS, fn() => Blocks::DARK_OAK_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::JUNGLE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::JUNGLE_BUTTON(), $in));
|
||||
$this->map(Ids::JUNGLE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::JUNGLE_DOOR(), $in));
|
||||
@ -539,10 +541,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::JUNGLE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::JUNGLE_TRAPDOOR(), $in));
|
||||
$this->map(Ids::JUNGLE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::JUNGLE_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::JUNGLE_LOG, Ids::STRIPPED_JUNGLE_LOG, fn() => Blocks::JUNGLE_LOG());
|
||||
$this->mapLog(Ids::JUNGLE_WOOD, Ids::STRIPPED_JUNGLE_WOOD, fn() => Blocks::JUNGLE_WOOD());
|
||||
$this->mapSimple(Ids::JUNGLE_FENCE, fn() => Blocks::JUNGLE_FENCE());
|
||||
$this->mapSimple(Ids::JUNGLE_PLANKS, fn() => Blocks::JUNGLE_PLANKS());
|
||||
$this->mapSlab(Ids::JUNGLE_SLAB, Ids::JUNGLE_DOUBLE_SLAB, fn() => Blocks::JUNGLE_SLAB());
|
||||
$this->mapStairs(Ids::JUNGLE_STAIRS, fn() => Blocks::JUNGLE_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::MANGROVE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::MANGROVE_BUTTON(), $in));
|
||||
$this->map(Ids::MANGROVE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::MANGROVE_DOOR(), $in));
|
||||
@ -571,10 +574,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::OAK_TRAPDOOR(), $in));
|
||||
$this->map(Ids::WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::OAK_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::OAK_LOG, Ids::STRIPPED_OAK_LOG, fn() => Blocks::OAK_LOG());
|
||||
$this->mapLog(Ids::OAK_WOOD, Ids::STRIPPED_OAK_WOOD, fn() => Blocks::OAK_WOOD());
|
||||
$this->mapSimple(Ids::OAK_FENCE, fn() => Blocks::OAK_FENCE());
|
||||
$this->mapSimple(Ids::OAK_PLANKS, fn() => Blocks::OAK_PLANKS());
|
||||
$this->mapSlab(Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB, fn() => Blocks::OAK_SLAB());
|
||||
$this->mapStairs(Ids::OAK_STAIRS, fn() => Blocks::OAK_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::SPRUCE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::SPRUCE_BUTTON(), $in));
|
||||
$this->map(Ids::SPRUCE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::SPRUCE_DOOR(), $in));
|
||||
@ -584,10 +588,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::SPRUCE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::SPRUCE_TRAPDOOR(), $in));
|
||||
$this->map(Ids::SPRUCE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::SPRUCE_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::SPRUCE_LOG, Ids::STRIPPED_SPRUCE_LOG, fn() => Blocks::SPRUCE_LOG());
|
||||
$this->mapLog(Ids::SPRUCE_WOOD, Ids::STRIPPED_SPRUCE_WOOD, fn() => Blocks::SPRUCE_WOOD());
|
||||
$this->mapSimple(Ids::SPRUCE_FENCE, fn() => Blocks::SPRUCE_FENCE());
|
||||
$this->mapSimple(Ids::SPRUCE_PLANKS, fn() => Blocks::SPRUCE_PLANKS());
|
||||
$this->mapSlab(Ids::SPRUCE_SLAB, Ids::SPRUCE_DOUBLE_SLAB, fn() => Blocks::SPRUCE_SLAB());
|
||||
$this->mapStairs(Ids::SPRUCE_STAIRS, fn() => Blocks::SPRUCE_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::WARPED_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::WARPED_BUTTON(), $in));
|
||||
$this->map(Ids::WARPED_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::WARPED_DOOR(), $in));
|
||||
@ -604,40 +609,17 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapStairs(Ids::WARPED_STAIRS, fn() => Blocks::WARPED_STAIRS());
|
||||
}
|
||||
|
||||
private function registerLegacyWoodBlockDeserializers() : void{
|
||||
$this->mapSlab(Ids::WOODEN_SLAB, Ids::DOUBLE_WOODEN_SLAB, fn(Reader $in) => Helper::mapWoodenSlabType($in));
|
||||
|
||||
$this->map(Ids::WOOD, fn(Reader $in) : Block => Helper::decodeLog(match($woodType = $in->readString(StateNames::WOOD_TYPE)){
|
||||
StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_WOOD(),
|
||||
StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_WOOD(),
|
||||
StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_WOOD(),
|
||||
StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_WOOD(),
|
||||
StringValues::WOOD_TYPE_OAK => Blocks::OAK_WOOD(),
|
||||
StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_WOOD(),
|
||||
default => throw $in->badValueException(StateNames::WOOD_TYPE, $woodType),
|
||||
}, $in->readBool(StateNames::STRIPPED_BIT), $in));
|
||||
}
|
||||
|
||||
private function registerLeavesDeserializers() : void{
|
||||
//flattened IDs
|
||||
$this->map(Ids::ACACIA_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::ACACIA_LEAVES(), $in));
|
||||
$this->map(Ids::AZALEA_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::AZALEA_LEAVES(), $in));
|
||||
$this->map(Ids::AZALEA_LEAVES_FLOWERED, fn(Reader $in) => Helper::decodeLeaves(Blocks::FLOWERING_AZALEA_LEAVES(), $in));
|
||||
$this->map(Ids::BIRCH_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::BIRCH_LEAVES(), $in));
|
||||
$this->map(Ids::CHERRY_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::CHERRY_LEAVES(), $in));
|
||||
$this->map(Ids::DARK_OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::DARK_OAK_LEAVES(), $in));
|
||||
$this->map(Ids::JUNGLE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::JUNGLE_LEAVES(), $in));
|
||||
$this->map(Ids::MANGROVE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::MANGROVE_LEAVES(), $in));
|
||||
|
||||
//legacy mess
|
||||
$this->map(Ids::LEAVES, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::OLD_LEAF_TYPE)){
|
||||
StringValues::OLD_LEAF_TYPE_BIRCH => Blocks::BIRCH_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_JUNGLE => Blocks::JUNGLE_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_OAK => Blocks::OAK_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_SPRUCE => Blocks::SPRUCE_LEAVES(),
|
||||
default => throw $in->badValueException(StateNames::OLD_LEAF_TYPE, $type),
|
||||
}, $in));
|
||||
$this->map(Ids::LEAVES2, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::NEW_LEAF_TYPE)){
|
||||
StringValues::NEW_LEAF_TYPE_ACACIA => Blocks::ACACIA_LEAVES(),
|
||||
StringValues::NEW_LEAF_TYPE_DARK_OAK => Blocks::DARK_OAK_LEAVES(),
|
||||
default => throw $in->badValueException(StateNames::NEW_LEAF_TYPE, $type),
|
||||
}, $in));
|
||||
$this->map(Ids::OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::OAK_LEAVES(), $in));
|
||||
$this->map(Ids::SPRUCE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::SPRUCE_LEAVES(), $in));
|
||||
}
|
||||
|
||||
private function registerSimpleDeserializers() : void{
|
||||
@ -821,7 +803,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::GOLD_BLOCK, fn() => Blocks::GOLD());
|
||||
$this->mapSimple(Ids::GOLD_ORE, fn() => Blocks::GOLD_ORE());
|
||||
$this->mapSimple(Ids::GRANITE, fn() => Blocks::GRANITE());
|
||||
$this->mapSimple(Ids::GRASS, fn() => Blocks::GRASS());
|
||||
$this->mapSimple(Ids::GRASS_BLOCK, fn() => Blocks::GRASS());
|
||||
$this->mapSimple(Ids::GRASS_PATH, fn() => Blocks::GRASS_PATH());
|
||||
$this->mapSimple(Ids::GRAVEL, fn() => Blocks::GRAVEL());
|
||||
$this->mapSimple(Ids::HANGING_ROOTS, fn() => Blocks::HANGING_ROOTS());
|
||||
|
@ -257,20 +257,6 @@ final class BlockStateWriter{
|
||||
return $this;
|
||||
}
|
||||
|
||||
/** @return $this */
|
||||
public function writeLegacyWoodType(WoodType $treeType) : self{
|
||||
$this->writeString(BlockStateNames::WOOD_TYPE, match($treeType){
|
||||
WoodType::OAK => StringValues::WOOD_TYPE_OAK,
|
||||
WoodType::SPRUCE => StringValues::WOOD_TYPE_SPRUCE,
|
||||
WoodType::BIRCH => StringValues::WOOD_TYPE_BIRCH,
|
||||
WoodType::JUNGLE => StringValues::WOOD_TYPE_JUNGLE,
|
||||
WoodType::ACACIA => StringValues::WOOD_TYPE_ACACIA,
|
||||
WoodType::DARK_OAK => StringValues::WOOD_TYPE_DARK_OAK,
|
||||
default => throw new BlockStateSerializeException("Invalid legacy wood type " . $treeType->name)
|
||||
});
|
||||
return $this;
|
||||
}
|
||||
|
||||
/** @return $this */
|
||||
public function writeCoralType(CoralType $coralType) : self{
|
||||
$this->writeString(BlockStateNames::CORAL_COLOR, match($coralType){
|
||||
|
@ -74,6 +74,7 @@ final class ItemTypeNames{
|
||||
public const BLEACH = "minecraft:bleach";
|
||||
public const BLUE_DYE = "minecraft:blue_dye";
|
||||
public const BOAT = "minecraft:boat";
|
||||
public const BOGGED_SPAWN_EGG = "minecraft:bogged_spawn_egg";
|
||||
public const BONE = "minecraft:bone";
|
||||
public const BONE_MEAL = "minecraft:bone_meal";
|
||||
public const BOOK = "minecraft:book";
|
||||
@ -286,6 +287,8 @@ final class ItemTypeNames{
|
||||
public const LEATHER_HELMET = "minecraft:leather_helmet";
|
||||
public const LEATHER_HORSE_ARMOR = "minecraft:leather_horse_armor";
|
||||
public const LEATHER_LEGGINGS = "minecraft:leather_leggings";
|
||||
public const LEAVES = "minecraft:leaves";
|
||||
public const LEAVES2 = "minecraft:leaves2";
|
||||
public const LIGHT_BLUE_DYE = "minecraft:light_blue_dye";
|
||||
public const LIGHT_GRAY_DYE = "minecraft:light_gray_dye";
|
||||
public const LIME_DYE = "minecraft:lime_dye";
|
||||
@ -500,16 +503,19 @@ final class ItemTypeNames{
|
||||
public const WHEAT_SEEDS = "minecraft:wheat_seeds";
|
||||
public const WHITE_DYE = "minecraft:white_dye";
|
||||
public const WILD_ARMOR_TRIM_SMITHING_TEMPLATE = "minecraft:wild_armor_trim_smithing_template";
|
||||
public const WIND_CHARGE = "minecraft:wind_charge";
|
||||
public const WITCH_SPAWN_EGG = "minecraft:witch_spawn_egg";
|
||||
public const WITHER_SKELETON_SPAWN_EGG = "minecraft:wither_skeleton_spawn_egg";
|
||||
public const WITHER_SPAWN_EGG = "minecraft:wither_spawn_egg";
|
||||
public const WOLF_ARMOR = "minecraft:wolf_armor";
|
||||
public const WOLF_SPAWN_EGG = "minecraft:wolf_spawn_egg";
|
||||
public const WOOD = "minecraft:wood";
|
||||
public const WOODEN_AXE = "minecraft:wooden_axe";
|
||||
public const WOODEN_DOOR = "minecraft:wooden_door";
|
||||
public const WOODEN_HOE = "minecraft:wooden_hoe";
|
||||
public const WOODEN_PICKAXE = "minecraft:wooden_pickaxe";
|
||||
public const WOODEN_SHOVEL = "minecraft:wooden_shovel";
|
||||
public const WOODEN_SLAB = "minecraft:wooden_slab";
|
||||
public const WOODEN_SWORD = "minecraft:wooden_sword";
|
||||
public const WOOL = "minecraft:wool";
|
||||
public const WRITABLE_BOOK = "minecraft:writable_book";
|
||||
|
@ -800,7 +800,7 @@ abstract class Entity{
|
||||
}
|
||||
|
||||
protected function broadcastMotion() : void{
|
||||
NetworkBroadcastUtils::broadcastPackets($this->hasSpawned, [SetActorMotionPacket::create($this->id, $this->getMotion())]);
|
||||
NetworkBroadcastUtils::broadcastPackets($this->hasSpawned, [SetActorMotionPacket::create($this->id, $this->getMotion(), tick: 0)]);
|
||||
}
|
||||
|
||||
public function getGravity() : float{
|
||||
|
@ -87,12 +87,13 @@ final class StandardEntityEventBroadcaster implements EntityEventBroadcaster{
|
||||
EffectIdMap::getInstance()->toId($effect->getType()),
|
||||
$effect->getAmplifier(),
|
||||
$effect->isVisible(),
|
||||
$effect->getDuration()
|
||||
$effect->getDuration(),
|
||||
tick: 0
|
||||
));
|
||||
}
|
||||
|
||||
public function onEntityEffectRemoved(array $recipients, Living $entity, EffectInstance $effect) : void{
|
||||
$this->sendDataPacket($recipients, MobEffectPacket::remove($entity->getId(), EffectIdMap::getInstance()->toId($effect->getType())));
|
||||
$this->sendDataPacket($recipients, MobEffectPacket::remove($entity->getId(), EffectIdMap::getInstance()->toId($effect->getType()), tick: 0));
|
||||
}
|
||||
|
||||
public function onEntityRemoved(array $recipients, Entity $entity) : void{
|
||||
|
@ -24,7 +24,6 @@ declare(strict_types=1);
|
||||
namespace pocketmine\network\mcpe\handler;
|
||||
|
||||
use pocketmine\block\BaseSign;
|
||||
use pocketmine\block\ItemFrame;
|
||||
use pocketmine\block\Lectern;
|
||||
use pocketmine\block\tile\Sign;
|
||||
use pocketmine\block\utils\SignText;
|
||||
@ -60,7 +59,6 @@ use pocketmine\network\mcpe\protocol\ContainerClosePacket;
|
||||
use pocketmine\network\mcpe\protocol\EmotePacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
|
||||
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\ItemStackRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\ItemStackResponsePacket;
|
||||
use pocketmine\network\mcpe\protocol\LabTablePacket;
|
||||
@ -808,15 +806,6 @@ class InGamePacketHandler extends PacketHandler{
|
||||
return true;
|
||||
}
|
||||
|
||||
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
|
||||
$blockPosition = $packet->blockPosition;
|
||||
$block = $this->player->getWorld()->getBlockAt($blockPosition->getX(), $blockPosition->getY(), $blockPosition->getZ());
|
||||
if($block instanceof ItemFrame && $block->getFramedItem() !== null){
|
||||
return $this->player->attackBlock(new Vector3($blockPosition->getX(), $blockPosition->getY(), $blockPosition->getZ()), $block->getFacing());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleBossEvent(BossEventPacket $packet) : bool{
|
||||
return false; //TODO
|
||||
}
|
||||
@ -998,11 +987,6 @@ class InGamePacketHandler extends PacketHandler{
|
||||
}
|
||||
|
||||
public function handleLecternUpdate(LecternUpdatePacket $packet) : bool{
|
||||
if($packet->dropBook){
|
||||
//Drop book is handled with an interact event on use item transaction
|
||||
return true;
|
||||
}
|
||||
|
||||
$pos = $packet->blockPosition;
|
||||
$chunkX = $pos->getX() >> Chunk::COORD_BIT_SIZE;
|
||||
$chunkZ = $pos->getZ() >> Chunk::COORD_BIT_SIZE;
|
||||
|
@ -80,7 +80,15 @@ class ResourcePacksPacketHandler extends PacketHandler{
|
||||
);
|
||||
}, $this->resourcePackManager->getResourceStack());
|
||||
//TODO: support forcing server packs
|
||||
$this->session->sendDataPacket(ResourcePacksInfoPacket::create($resourcePackEntries, [], $this->resourcePackManager->resourcePacksRequired(), false, false, []));
|
||||
$this->session->sendDataPacket(ResourcePacksInfoPacket::create(
|
||||
resourcePackEntries: $resourcePackEntries,
|
||||
behaviorPackEntries: [],
|
||||
mustAccept: $this->resourcePackManager->resourcePacksRequired(),
|
||||
hasAddons: false,
|
||||
hasScripts: false,
|
||||
forceServerPacks: false,
|
||||
cdnUrls: []
|
||||
));
|
||||
$this->session->getLogger()->debug("Waiting for client to accept resource packs");
|
||||
}
|
||||
|
||||
|
@ -1393,7 +1393,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
public function setMotion(Vector3 $motion) : bool{
|
||||
if(parent::setMotion($motion)){
|
||||
$this->broadcastMotion();
|
||||
$this->getNetworkSession()->sendDataPacket(SetActorMotionPacket::create($this->id, $motion));
|
||||
$this->getNetworkSession()->sendDataPacket(SetActorMotionPacket::create($this->id, $motion, tick: 0));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -51,12 +51,12 @@ use function time;
|
||||
class BedrockWorldData extends BaseNbtWorldData{
|
||||
|
||||
public const CURRENT_STORAGE_VERSION = 10;
|
||||
public const CURRENT_STORAGE_NETWORK_VERSION = 649;
|
||||
public const CURRENT_STORAGE_NETWORK_VERSION = 662;
|
||||
public const CURRENT_CLIENT_VERSION_TARGET = [
|
||||
1, //major
|
||||
20, //minor
|
||||
60, //patch
|
||||
4, //revision
|
||||
71, //patch
|
||||
1, //revision
|
||||
0 //is beta
|
||||
];
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user