Avoid unnecessary Entity::getWorld() calls in loops

This commit is contained in:
Dylan K. Taylor 2023-11-17 13:58:41 +00:00
parent 0f620fad94
commit fbcf4649eb
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GPG Key ID: 8927471A91CAFD3D
3 changed files with 10 additions and 8 deletions

View File

@ -173,8 +173,9 @@ abstract class Projectile extends Entity{
$entityHit = null;
$hitResult = null;
$world = $this->getWorld();
foreach(VoxelRayTrace::betweenPoints($start, $end) as $vector3){
$block = $this->getWorld()->getBlockAt($vector3->x, $vector3->y, $vector3->z);
$block = $world->getBlockAt($vector3->x, $vector3->y, $vector3->z);
$blockHitResult = $this->calculateInterceptWithBlock($block, $start, $end);
if($blockHitResult !== null){
@ -188,7 +189,7 @@ abstract class Projectile extends Entity{
$entityDistance = PHP_INT_MAX;
$newDiff = $end->subtractVector($start);
foreach($this->getWorld()->getCollidingEntities($this->boundingBox->addCoord($newDiff->x, $newDiff->y, $newDiff->z)->expand(1, 1, 1), $this) as $entity){
foreach($world->getCollidingEntities($this->boundingBox->addCoord($newDiff->x, $newDiff->y, $newDiff->z)->expand(1, 1, 1), $this) as $entity){
if($entity->getId() === $this->getOwningEntityId() && $this->ticksLived < 5){
continue;
}
@ -256,7 +257,7 @@ abstract class Projectile extends Entity{
);
}
$this->getWorld()->onEntityMoved($this);
$world->onEntityMoved($this);
$this->checkBlockIntersections();
Timings::$projectileMove->stopTiming();

View File

@ -31,8 +31,9 @@ class Snowball extends Throwable{
public static function getNetworkTypeId() : string{ return EntityIds::SNOWBALL; }
protected function onHit(ProjectileHitEvent $event) : void{
$world = $this->getWorld();
for($i = 0; $i < 6; ++$i){
$this->getWorld()->addParticle($this->location, new SnowballPoofParticle());
$world->addParticle($this->location, new SnowballPoofParticle());
}
}
}

View File

@ -813,13 +813,13 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_GENERATION;
$this->activeChunkGenerationRequests[$index] = true;
unset($this->loadQueue[$index]);
$this->getWorld()->registerChunkLoader($this->chunkLoader, $X, $Z, true);
$this->getWorld()->registerChunkListener($this, $X, $Z);
$world->registerChunkLoader($this->chunkLoader, $X, $Z, true);
$world->registerChunkListener($this, $X, $Z);
if(isset($this->tickingChunks[$index])){
$this->getWorld()->registerTickingChunk($this->chunkTicker, $X, $Z);
$world->registerTickingChunk($this->chunkTicker, $X, $Z);
}
$this->getWorld()->requestChunkPopulation($X, $Z, $this->chunkLoader)->onCompletion(
$world->requestChunkPopulation($X, $Z, $this->chunkLoader)->onCompletion(
function() use ($X, $Z, $index, $world) : void{
if(!$this->isConnected() || !isset($this->usedChunks[$index]) || $world !== $this->getWorld()){
return;