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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Introduce Utils::getRandomFloat() (#6532)
Drop-in replacement for lcg_value() for PHP 8.4
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@ -35,10 +35,10 @@ use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Utils;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\AnvilFallSound;
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use pocketmine\world\sound\Sound;
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use function lcg_value;
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use function round;
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class Anvil extends Transparent implements Fallable{
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@ -97,7 +97,7 @@ class Anvil extends Transparent implements Fallable{
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}
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public function onHitGround(FallingBlock $blockEntity) : bool{
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if(lcg_value() < 0.05 + (round($blockEntity->getFallDistance()) - 1) * 0.05){
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if(Utils::getRandomFloat() < 0.05 + (round($blockEntity->getFallDistance()) - 1) * 0.05){
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if($this->damage !== self::VERY_DAMAGED){
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$this->damage = $this->damage + 1;
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}else{
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@ -31,8 +31,8 @@ use pocketmine\event\entity\EntityTrampleFarmlandEvent;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\utils\Utils;
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use function intdiv;
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use function lcg_value;
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class Farmland extends Transparent{
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public const MAX_WETNESS = 7;
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@ -148,7 +148,7 @@ class Farmland extends Transparent{
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}
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public function onEntityLand(Entity $entity) : ?float{
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if($entity instanceof Living && lcg_value() < $entity->getFallDistance() - 0.5){
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if($entity instanceof Living && Utils::getRandomFloat() < $entity->getFallDistance() - 0.5){
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$ev = new EntityTrampleFarmlandEvent($entity, $this);
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$ev->call();
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if(!$ev->isCancelled()){
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@ -31,13 +31,13 @@ use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Utils;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\ItemFrameAddItemSound;
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use pocketmine\world\sound\ItemFrameRemoveItemSound;
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use pocketmine\world\sound\ItemFrameRotateItemSound;
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use function is_infinite;
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use function is_nan;
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use function lcg_value;
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class ItemFrame extends Flowable{
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use AnyFacingTrait;
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@ -154,7 +154,7 @@ class ItemFrame extends Flowable{
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return false;
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}
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$world = $this->position->getWorld();
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if(lcg_value() <= $this->itemDropChance){
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if(Utils::getRandomFloat() <= $this->itemDropChance){
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$world->dropItem($this->position->add(0.5, 0.5, 0.5), clone $this->framedItem);
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$world->addSound($this->position, new ItemFrameRemoveItemSound());
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}
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@ -185,7 +185,7 @@ class ItemFrame extends Flowable{
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public function getDropsForCompatibleTool(Item $item) : array{
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$drops = parent::getDropsForCompatibleTool($item);
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if($this->framedItem !== null && lcg_value() <= $this->itemDropChance){
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if($this->framedItem !== null && Utils::getRandomFloat() <= $this->itemDropChance){
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$drops[] = clone $this->framedItem;
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}
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@ -33,9 +33,9 @@ use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Utils;
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use pocketmine\world\sound\FizzSound;
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use pocketmine\world\sound\Sound;
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use function lcg_value;
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abstract class Liquid extends Transparent{
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public const MAX_DECAY = 7;
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@ -368,7 +368,7 @@ abstract class Liquid extends Transparent{
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protected function liquidCollide(Block $cause, Block $result) : bool{
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if(BlockEventHelper::form($this, $result, $cause)){
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new FizzSound(2.6 + (lcg_value() - lcg_value()) * 0.8));
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new FizzSound(2.6 + (Utils::getRandomFloat() - Utils::getRandomFloat()) * 0.8));
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}
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return true;
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}
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@ -75,7 +75,6 @@ use function deg2rad;
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use function floor;
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use function fmod;
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use function get_class;
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use function lcg_value;
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use function sin;
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use function spl_object_id;
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use const M_PI_2;
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@ -910,7 +909,7 @@ abstract class Entity{
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return false;
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}
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$force = lcg_value() * 0.2 + 0.1;
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$force = Utils::getRandomFloat() * 0.2 + 0.1;
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$this->motion = match($direction){
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Facing::WEST => $this->motion->withComponents(-$force, null, null),
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@ -58,6 +58,7 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\player\Player;
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use pocketmine\timings\Timings;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Utils;
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use pocketmine\world\sound\BurpSound;
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use pocketmine\world\sound\EntityLandSound;
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use pocketmine\world\sound\EntityLongFallSound;
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@ -69,7 +70,6 @@ use function ceil;
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use function count;
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use function floor;
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use function ksort;
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use function lcg_value;
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use function max;
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use function min;
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use function mt_getrandmax;
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@ -490,7 +490,7 @@ abstract class Living extends Entity{
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$helmet = $this->armorInventory->getHelmet();
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if($helmet instanceof Armor){
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$finalDamage = $source->getFinalDamage();
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$this->damageItem($helmet, (int) round($finalDamage * 4 + lcg_value() * $finalDamage * 2));
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$this->damageItem($helmet, (int) round($finalDamage * 4 + Utils::getRandomFloat() * $finalDamage * 2));
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$this->armorInventory->setHelmet($helmet);
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}
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}
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@ -697,7 +697,7 @@ abstract class Living extends Entity{
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$this->setBreathing(false);
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if(($respirationLevel = $this->armorInventory->getHelmet()->getEnchantmentLevel(VanillaEnchantments::RESPIRATION())) <= 0 ||
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lcg_value() <= (1 / ($respirationLevel + 1))
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Utils::getRandomFloat() <= (1 / ($respirationLevel + 1))
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){
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$ticks -= $tickDiff;
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if($ticks <= -20){
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@ -33,7 +33,7 @@ use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\player\Player;
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use pocketmine\utils\Binary;
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use function lcg_value;
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use pocketmine\utils\Utils;
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use function mt_rand;
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class Armor extends Durable{
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@ -129,7 +129,7 @@ class Armor extends Durable{
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$chance = 1 / ($unbreakingLevel + 1);
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for($i = 0; $i < $amount; ++$i){
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if(mt_rand(1, 100) > 60 && lcg_value() > $chance){ //unbreaking only applies to armor 40% of the time at best
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if(mt_rand(1, 100) > 60 && Utils::getRandomFloat() > $chance){ //unbreaking only applies to armor 40% of the time at best
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$negated++;
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}
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}
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@ -25,7 +25,7 @@ namespace pocketmine\item;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\nbt\tag\CompoundTag;
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use function lcg_value;
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use pocketmine\utils\Utils;
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use function min;
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abstract class Durable extends Item{
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@ -87,7 +87,7 @@ abstract class Durable extends Item{
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$chance = 1 / ($unbreakingLevel + 1);
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for($i = 0; $i < $amount; ++$i){
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if(lcg_value() > $chance){
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if(Utils::getRandomFloat() > $chance){
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$negated++;
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}
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}
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@ -25,7 +25,7 @@ namespace pocketmine\item;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\VanillaEffects;
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use function lcg_value;
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use pocketmine\utils\Utils;
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class RottenFlesh extends Food{
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@ -38,7 +38,7 @@ class RottenFlesh extends Food{
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}
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public function getAdditionalEffects() : array{
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if(lcg_value() <= 0.8){
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if(Utils::getRandomFloat() <= 0.8){
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return [
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new EffectInstance(VanillaEffects::HUNGER(), 600)
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];
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@ -27,15 +27,15 @@ use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Utils;
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use pocketmine\world\World;
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use function lcg_value;
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abstract class SpawnEgg extends Item{
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abstract protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity;
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public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, array &$returnedItems) : ItemUseResult{
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$entity = $this->createEntity($player->getWorld(), $blockReplace->getPosition()->add(0.5, 0, 0.5), lcg_value() * 360, 0);
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$entity = $this->createEntity($player->getWorld(), $blockReplace->getPosition()->add(0.5, 0, 0.5), Utils::getRandomFloat() * 360, 0);
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if($this->hasCustomName()){
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$entity->setNameTag($this->getCustomName());
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@ -67,6 +67,8 @@ use function is_nan;
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use function is_object;
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use function is_string;
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use function mb_check_encoding;
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use function mt_getrandmax;
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use function mt_rand;
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use function ob_end_clean;
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use function ob_get_contents;
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use function ob_start;
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@ -688,4 +690,12 @@ final class Utils{
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//jit not available
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return null;
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}
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/**
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* Returns a random float between 0.0 and 1.0
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* Drop-in replacement for lcg_value()
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*/
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public static function getRandomFloat() : float{
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return mt_rand() / mt_getrandmax();
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}
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}
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@ -83,6 +83,7 @@ use pocketmine\ServerConfigGroup;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\Limits;
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use pocketmine\utils\ReversePriorityQueue;
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use pocketmine\utils\Utils;
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use pocketmine\world\biome\Biome;
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use pocketmine\world\biome\BiomeRegistry;
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use pocketmine\world\format\Chunk;
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@ -120,7 +121,6 @@ use function get_class;
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use function gettype;
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use function is_a;
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use function is_object;
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use function lcg_value;
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use function max;
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use function microtime;
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use function min;
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@ -1998,10 +1998,10 @@ class World implements ChunkManager{
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return null;
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}
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$itemEntity = new ItemEntity(Location::fromObject($source, $this, lcg_value() * 360, 0), $item);
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$itemEntity = new ItemEntity(Location::fromObject($source, $this, Utils::getRandomFloat() * 360, 0), $item);
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$itemEntity->setPickupDelay($delay);
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$itemEntity->setMotion($motion ?? new Vector3(lcg_value() * 0.2 - 0.1, 0.2, lcg_value() * 0.2 - 0.1));
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$itemEntity->setMotion($motion ?? new Vector3(Utils::getRandomFloat() * 0.2 - 0.1, 0.2, Utils::getRandomFloat() * 0.2 - 0.1));
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$itemEntity->spawnToAll();
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return $itemEntity;
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@ -2018,9 +2018,9 @@ class World implements ChunkManager{
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$orbs = [];
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foreach(ExperienceOrb::splitIntoOrbSizes($amount) as $split){
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$orb = new ExperienceOrb(Location::fromObject($pos, $this, lcg_value() * 360, 0), $split);
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$orb = new ExperienceOrb(Location::fromObject($pos, $this, Utils::getRandomFloat() * 360, 0), $split);
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$orb->setMotion(new Vector3((lcg_value() * 0.2 - 0.1) * 2, lcg_value() * 0.4, (lcg_value() * 0.2 - 0.1) * 2));
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$orb->setMotion(new Vector3((Utils::getRandomFloat() * 0.2 - 0.1) * 2, Utils::getRandomFloat() * 0.4, (Utils::getRandomFloat() * 0.2 - 0.1) * 2));
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$orb->spawnToAll();
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$orbs[] = $orb;
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