PocketMine-MP/src/block/Liquid.php
Akmal Fairuz 269effcecf
Introduce Utils::getRandomFloat() (#6532)
Drop-in replacement for lcg_value() for PHP 8.4
2024-11-26 11:33:29 +00:00

383 lines
10 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockEventHelper;
use pocketmine\block\utils\MinimumCostFlowCalculator;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\entity\Entity;
use pocketmine\event\block\BlockSpreadEvent;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\utils\Utils;
use pocketmine\world\sound\FizzSound;
use pocketmine\world\sound\Sound;
abstract class Liquid extends Transparent{
public const MAX_DECAY = 7;
public int $adjacentSources = 0;
protected ?Vector3 $flowVector = null;
protected bool $falling = false;
protected int $decay = 0; //PC "level" property
protected bool $still = false;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->boundedIntAuto(0, self::MAX_DECAY, $this->decay);
$w->bool($this->falling);
$w->bool($this->still);
}
public function isFalling() : bool{ return $this->falling; }
/** @return $this */
public function setFalling(bool $falling) : self{
$this->falling = $falling;
return $this;
}
public function getDecay() : int{ return $this->decay; }
/** @return $this */
public function setDecay(int $decay) : self{
if($decay < 0 || $decay > self::MAX_DECAY){
throw new \InvalidArgumentException("Decay must be in range 0 ... " . self::MAX_DECAY);
}
$this->decay = $decay;
return $this;
}
public function hasEntityCollision() : bool{
return true;
}
public function canBeReplaced() : bool{
return true;
}
public function canBeFlowedInto() : bool{
return true;
}
public function isSolid() : bool{
return false;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
return [];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [];
}
public function getStillForm() : Block{
$b = clone $this;
$b->still = true;
return $b;
}
public function getFlowingForm() : Block{
$b = clone $this;
$b->still = false;
return $b;
}
abstract public function getBucketFillSound() : Sound;
abstract public function getBucketEmptySound() : Sound;
public function isSource() : bool{
return !$this->falling && $this->decay === 0;
}
/**
* @return float
*/
public function getFluidHeightPercent(){
return (($this->falling ? 0 : $this->decay) + 1) / 9;
}
public function isStill() : bool{
return $this->still;
}
/**
* @return $this
*/
public function setStill(bool $still = true) : self{
$this->still = $still;
return $this;
}
protected function getEffectiveFlowDecay(Block $block) : int{
if(!($block instanceof Liquid) || !$block->hasSameTypeId($this)){
return -1;
}
return $block->falling ? 0 : $block->decay;
}
public function readStateFromWorld() : Block{
parent::readStateFromWorld();
$this->flowVector = null;
return $this;
}
public function getFlowVector() : Vector3{
if($this->flowVector !== null){
return $this->flowVector;
}
$vX = $vY = $vZ = 0;
$x = $this->position->getFloorX();
$y = $this->position->getFloorY();
$z = $this->position->getFloorZ();
$decay = $this->getEffectiveFlowDecay($this);
$world = $this->position->getWorld();
foreach(Facing::HORIZONTAL as $j){
[$dx, $dy, $dz] = Facing::OFFSET[$j];
$sideX = $x + $dx;
$sideY = $y + $dy;
$sideZ = $z + $dz;
$sideBlock = $world->getBlockAt($sideX, $sideY, $sideZ);
$blockDecay = $this->getEffectiveFlowDecay($sideBlock);
if($blockDecay < 0){
if(!$sideBlock->canBeFlowedInto()){
continue;
}
$blockDecay = $this->getEffectiveFlowDecay($world->getBlockAt($sideX, $sideY - 1, $sideZ));
if($blockDecay >= 0){
$realDecay = $blockDecay - ($decay - 8);
$vX += $dx * $realDecay;
$vY += $dy * $realDecay;
$vZ += $dz * $realDecay;
}
continue;
}else{
$realDecay = $blockDecay - $decay;
$vX += $dx * $realDecay;
$vY += $dy * $realDecay;
$vZ += $dz * $realDecay;
}
}
$vector = new Vector3($vX, $vY, $vZ);
if($this->falling){
foreach(Facing::HORIZONTAL as $facing){
[$dx, $dy, $dz] = Facing::OFFSET[$facing];
if(
!$this->canFlowInto($world->getBlockAt($x + $dx, $y + $dy, $z + $dz)) ||
!$this->canFlowInto($world->getBlockAt($x + $dx, $y + $dy + 1, $z + $dz))
){
$vector = $vector->normalize()->add(0, -6, 0);
break;
}
}
}
return $this->flowVector = $vector->normalize();
}
public function addVelocityToEntity(Entity $entity) : ?Vector3{
if($entity->canBeMovedByCurrents()){
return $this->getFlowVector();
}
return null;
}
abstract public function tickRate() : int;
/**
* Returns how many liquid levels are lost per block flowed horizontally. Affects how far the liquid can flow.
*/
public function getFlowDecayPerBlock() : int{
return 1;
}
/**
* Returns the number of source blocks of this liquid that must be horizontally adjacent to this block in order for
* this block to become a source block itself, or null if the liquid does not exhibit source-forming behaviour.
*/
public function getMinAdjacentSourcesToFormSource() : ?int{
return null;
}
public function onNearbyBlockChange() : void{
if(!$this->checkForHarden()){
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, $this->tickRate());
}
}
public function onScheduledUpdate() : void{
$multiplier = $this->getFlowDecayPerBlock();
$world = $this->position->getWorld();
$x = $this->position->getFloorX();
$y = $this->position->getFloorY();
$z = $this->position->getFloorZ();
if(!$this->isSource()){
$smallestFlowDecay = -100;
$this->adjacentSources = 0;
$smallestFlowDecay = $this->getSmallestFlowDecay($world->getBlockAt($x, $y, $z - 1), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($world->getBlockAt($x, $y, $z + 1), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($world->getBlockAt($x - 1, $y, $z), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($world->getBlockAt($x + 1, $y, $z), $smallestFlowDecay);
$newDecay = $smallestFlowDecay + $multiplier;
$falling = false;
if($newDecay > self::MAX_DECAY || $smallestFlowDecay < 0){
$newDecay = -1;
}
if($this->getEffectiveFlowDecay($world->getBlockAt($x, $y + 1, $z)) >= 0){
$falling = true;
}
$minAdjacentSources = $this->getMinAdjacentSourcesToFormSource();
if($minAdjacentSources !== null && $this->adjacentSources >= $minAdjacentSources){
$bottomBlock = $world->getBlockAt($x, $y - 1, $z);
if($bottomBlock->isSolid() || ($bottomBlock instanceof Liquid && $bottomBlock->hasSameTypeId($this) && $bottomBlock->isSource())){
$newDecay = 0;
$falling = false;
}
}
if($falling !== $this->falling || (!$falling && $newDecay !== $this->decay)){
if(!$falling && $newDecay < 0){
$world->setBlockAt($x, $y, $z, VanillaBlocks::AIR());
return;
}
$this->falling = $falling;
$this->decay = $falling ? 0 : $newDecay;
$world->setBlockAt($x, $y, $z, $this); //local block update will cause an update to be scheduled
}
}
$bottomBlock = $world->getBlockAt($x, $y - 1, $z);
$this->flowIntoBlock($bottomBlock, 0, true);
if($this->isSource() || !$bottomBlock->canBeFlowedInto()){
if($this->falling){
$adjacentDecay = 1; //falling liquid behaves like source block
}else{
$adjacentDecay = $this->decay + $multiplier;
}
if($adjacentDecay <= self::MAX_DECAY){
$calculator = new MinimumCostFlowCalculator($world, $this->getFlowDecayPerBlock(), $this->canFlowInto(...));
foreach($calculator->getOptimalFlowDirections($x, $y, $z) as $facing){
[$dx, $dy, $dz] = Facing::OFFSET[$facing];
$this->flowIntoBlock($world->getBlockAt($x + $dx, $y + $dy, $z + $dz), $adjacentDecay, false);
}
}
}
$this->checkForHarden();
}
protected function flowIntoBlock(Block $block, int $newFlowDecay, bool $falling) : void{
if($this->canFlowInto($block) && !($block instanceof Liquid)){
$new = clone $this;
$new->falling = $falling;
$new->decay = $falling ? 0 : $newFlowDecay;
$ev = new BlockSpreadEvent($block, $this, $new);
$ev->call();
if(!$ev->isCancelled()){
$world = $this->position->getWorld();
if($block->getTypeId() !== BlockTypeIds::AIR){
$world->useBreakOn($block->position);
}
$world->setBlock($block->position, $ev->getNewState());
}
}
}
/** @phpstan-impure */
private function getSmallestFlowDecay(Block $block, int $decay) : int{
if(!($block instanceof Liquid) || !$block->hasSameTypeId($this)){
return $decay;
}
$blockDecay = $block->decay;
if($block->isSource()){
++$this->adjacentSources;
}elseif($block->falling){
$blockDecay = 0;
}
return ($decay >= 0 && $blockDecay >= $decay) ? $decay : $blockDecay;
}
protected function checkForHarden() : bool{
return false;
}
protected function liquidCollide(Block $cause, Block $result) : bool{
if(BlockEventHelper::form($this, $result, $cause)){
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new FizzSound(2.6 + (Utils::getRandomFloat() - Utils::getRandomFloat()) * 0.8));
}
return true;
}
protected function canFlowInto(Block $block) : bool{
return
$this->position->getWorld()->isInWorld($block->position->x, $block->position->y, $block->position->z) &&
$block->canBeFlowedInto() &&
!($block instanceof Liquid && $block->isSource()); //TODO: I think this should only be liquids of the same type
}
}