mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 08:44:01 +00:00
Implemented sound when equipping armor (#6303)
This commit is contained in:
parent
337e462c8f
commit
f799cfaba6
@ -149,6 +149,22 @@ abstract class Living extends Entity{
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobArmorChange($recipients, $this)
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)));
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$playArmorSound = function(Item $newItem, Item $oldItem) : void{
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if(!$newItem->isNull() && $newItem instanceof Armor && !$newItem->equalsExact($oldItem)){
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$equipSound = $newItem->getMaterial()->getEquipSound();
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if($equipSound !== null){
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$this->broadcastSound($equipSound);
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}
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}
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};
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$this->armorInventory->getListeners()->add(new CallbackInventoryListener(
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fn(Inventory $inventory, int $slot, Item $oldItem) => $playArmorSound($inventory->getItem($slot), $oldItem),
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function(Inventory $inventory, array $oldContents) use ($playArmorSound) : void{
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foreach($oldContents as $slot => $oldItem){
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$playArmorSound($inventory->getItem($slot), $oldItem);
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}
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}
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));
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$health = $this->getMaxHealth();
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@ -23,10 +23,13 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\world\sound\Sound;
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class ArmorMaterial{
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public function __construct(
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private readonly int $enchantability
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private readonly int $enchantability,
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private readonly ?Sound $equipSound = null
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){
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}
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@ -39,4 +42,11 @@ class ArmorMaterial{
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public function getEnchantability() : int{
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return $this->enchantability;
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}
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/**
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* Returns the sound that plays when equipping the armor
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*/
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public function getEquipSound() : ?Sound{
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return $this->equipSound;
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}
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}
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@ -24,6 +24,13 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\utils\RegistryTrait;
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use pocketmine\world\sound\ArmorEquipChainSound;
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use pocketmine\world\sound\ArmorEquipDiamondSound;
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use pocketmine\world\sound\ArmorEquipGenericSound;
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use pocketmine\world\sound\ArmorEquipGoldSound;
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use pocketmine\world\sound\ArmorEquipIronSound;
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use pocketmine\world\sound\ArmorEquipLeatherSound;
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use pocketmine\world\sound\ArmorEquipNetheriteSound;
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/**
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* This doc-block is generated automatically, do not modify it manually.
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@ -62,12 +69,12 @@ final class VanillaArmorMaterials{
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}
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protected static function setup() : void{
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self::register("leather", new ArmorMaterial(15));
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self::register("chainmail", new ArmorMaterial(12));
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self::register("iron", new ArmorMaterial(9));
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self::register("turtle", new ArmorMaterial(9));
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self::register("gold", new ArmorMaterial(25));
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self::register("diamond", new ArmorMaterial(10));
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self::register("netherite", new ArmorMaterial(15));
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self::register("leather", new ArmorMaterial(15, new ArmorEquipLeatherSound()));
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self::register("chainmail", new ArmorMaterial(12, new ArmorEquipChainSound()));
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self::register("iron", new ArmorMaterial(9, new ArmorEquipIronSound()));
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self::register("turtle", new ArmorMaterial(9, new ArmorEquipGenericSound()));
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self::register("gold", new ArmorMaterial(25, new ArmorEquipGoldSound()));
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self::register("diamond", new ArmorMaterial(10, new ArmorEquipDiamondSound()));
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self::register("netherite", new ArmorMaterial(15, new ArmorEquipNetheriteSound()));
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}
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}
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35
src/world/sound/ArmorEquipChainSound.php
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35
src/world/sound/ArmorEquipChainSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipChainSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_CHAIN, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipDiamondSound.php
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35
src/world/sound/ArmorEquipDiamondSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipDiamondSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_DIAMOND, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipGenericSound.php
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35
src/world/sound/ArmorEquipGenericSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipGenericSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_GENERIC, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipGoldSound.php
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35
src/world/sound/ArmorEquipGoldSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipGoldSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_GOLD, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipIronSound.php
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35
src/world/sound/ArmorEquipIronSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipIronSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_IRON, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipLeatherSound.php
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35
src/world/sound/ArmorEquipLeatherSound.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipLeatherSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_LEATHER, $pos, false)];
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}
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}
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35
src/world/sound/ArmorEquipNetheriteSound.php
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35
src/world/sound/ArmorEquipNetheriteSound.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class ArmorEquipNetheriteSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_NETHERITE, $pos, false)];
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}
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}
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