Implemented sound when equipping armor (#6303)

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ipad54 2024-03-25 17:15:54 +03:00 committed by GitHub
parent 337e462c8f
commit f799cfaba6
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GPG Key ID: B5690EEEBB952194
10 changed files with 286 additions and 8 deletions

View File

@ -149,6 +149,22 @@ abstract class Living extends Entity{
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobArmorChange($recipients, $this)
)));
$playArmorSound = function(Item $newItem, Item $oldItem) : void{
if(!$newItem->isNull() && $newItem instanceof Armor && !$newItem->equalsExact($oldItem)){
$equipSound = $newItem->getMaterial()->getEquipSound();
if($equipSound !== null){
$this->broadcastSound($equipSound);
}
}
};
$this->armorInventory->getListeners()->add(new CallbackInventoryListener(
fn(Inventory $inventory, int $slot, Item $oldItem) => $playArmorSound($inventory->getItem($slot), $oldItem),
function(Inventory $inventory, array $oldContents) use ($playArmorSound) : void{
foreach($oldContents as $slot => $oldItem){
$playArmorSound($inventory->getItem($slot), $oldItem);
}
}
));
$health = $this->getMaxHealth();

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@ -23,10 +23,13 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\world\sound\Sound;
class ArmorMaterial{
public function __construct(
private readonly int $enchantability
private readonly int $enchantability,
private readonly ?Sound $equipSound = null
){
}
@ -39,4 +42,11 @@ class ArmorMaterial{
public function getEnchantability() : int{
return $this->enchantability;
}
/**
* Returns the sound that plays when equipping the armor
*/
public function getEquipSound() : ?Sound{
return $this->equipSound;
}
}

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@ -24,6 +24,13 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\utils\RegistryTrait;
use pocketmine\world\sound\ArmorEquipChainSound;
use pocketmine\world\sound\ArmorEquipDiamondSound;
use pocketmine\world\sound\ArmorEquipGenericSound;
use pocketmine\world\sound\ArmorEquipGoldSound;
use pocketmine\world\sound\ArmorEquipIronSound;
use pocketmine\world\sound\ArmorEquipLeatherSound;
use pocketmine\world\sound\ArmorEquipNetheriteSound;
/**
* This doc-block is generated automatically, do not modify it manually.
@ -62,12 +69,12 @@ final class VanillaArmorMaterials{
}
protected static function setup() : void{
self::register("leather", new ArmorMaterial(15));
self::register("chainmail", new ArmorMaterial(12));
self::register("iron", new ArmorMaterial(9));
self::register("turtle", new ArmorMaterial(9));
self::register("gold", new ArmorMaterial(25));
self::register("diamond", new ArmorMaterial(10));
self::register("netherite", new ArmorMaterial(15));
self::register("leather", new ArmorMaterial(15, new ArmorEquipLeatherSound()));
self::register("chainmail", new ArmorMaterial(12, new ArmorEquipChainSound()));
self::register("iron", new ArmorMaterial(9, new ArmorEquipIronSound()));
self::register("turtle", new ArmorMaterial(9, new ArmorEquipGenericSound()));
self::register("gold", new ArmorMaterial(25, new ArmorEquipGoldSound()));
self::register("diamond", new ArmorMaterial(10, new ArmorEquipDiamondSound()));
self::register("netherite", new ArmorMaterial(15, new ArmorEquipNetheriteSound()));
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipChainSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_CHAIN, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipDiamondSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_DIAMOND, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipGenericSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_GENERIC, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipGoldSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_GOLD, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipIronSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_IRON, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipLeatherSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_LEATHER, $pos, false)];
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class ArmorEquipNetheriteSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::ARMOR_EQUIP_NETHERITE, $pos, false)];
}
}