7353 Commits

Author SHA1 Message Date
Dylan K. Taylor
2e73fd7f8c Add missing setValue() override to LongTag
why did this take two commits ;-;
2017-10-14 22:24:17 +01:00
Dylan K. Taylor
51906daad0 Add typehints and PhpDoc to NBT API 2017-10-14 22:07:25 +01:00
Dylan K. Taylor
ce67bc620a add Travis Test data directory to gitignore 2017-10-14 22:06:07 +01:00
Dylan K. Taylor
bcefc3a54b Flag expectedType as nullable 2017-10-14 20:45:37 +01:00
Dylan K. Taylor
f5378ab604 Fixed assertion failure when using getTag() without specifying an expected type 2017-10-14 20:45:32 +01:00
Dylan K. Taylor
dab7cfde1c Added new API methods in CompoundTag to allow developers to stay sane (#1469)
Added getters and setters to CompoundTag with type safety
we need generics so badly here it hurts

This is fully backwards compatible, however the following API methods have been added to the `CompoundTag` class:

- getTag(string $name, string $expectedType = null) : ?NamedTag
- getListTag(string $name) : ?ListTag
- getCompoundTag(string $name) : ?CompoundTag
- setTag(NamedTag $tag) : void
- removeTag(string ...$names) : void
- hasTag(string $name) : bool

- getTagValue(string $name, string $expectedType, $default = null)
- getByte(string $name, ?int $default = null) : ?int
- getShort(string $name, ?int $default = null) : ?int
- getInt(string $name, ?int $default = null) : ?int
- getLong(string $name, ?int $default = null) : ?int
- getFloat(string $name, ?float $default = null) : ?float
- getDouble(string $name, ?float $default = null) : ?float
- getByteArray(string $name, ?string $default = null) : ?string
- getString(string $name, ?string $default = null) : ?string
- getIntArray(string $name, ?array $default = null) : ?array

- setTagValue(string $name, string $tagType, $value) : void
- setByte(string $name, int $value) : void
- setShort(string $name, int $value) : void
- setInt(string $name, int $value) : void
- setLong(string $name, int $value) : void
- setFloat(string $name, float $value) : void
- setDouble(string $name, float $value) : void
- setByteArray(string $name, string $value) : void
- setString(string $name, string $value) : void
- setIntArray(string $name, array $value) : void
2017-10-14 18:36:02 +01:00
Dylan K. Taylor
6e1318b522 Push minimum requirement to PHP 7.2.0RC3
there are needed ZTS bugfixes included in RC3. I didn't move this earlier because Travis didn't have an RC3 build.
2017-10-14 14:26:21 +01:00
Dylan K. Taylor
cd8006e242 Use constructor parameter for ListTags instead of setTagType() and removed some unnecessary type setting 2017-10-14 13:49:24 +01:00
Dylan K. Taylor
f5abed95ec added missing type doc to ListTag 2017-10-14 12:48:38 +01:00
Dylan K. Taylor
489b9fc29b Added missing getter override for LongTag
adds a return typehint
2017-10-14 11:34:41 +01:00
Dylan K. Taylor
b524b841c5 Reduced duplicated code in AxisAlignedBB->calculateIntercept() 2017-10-14 11:01:00 +01:00
Dylan K. Taylor
41f292d995 BlockUpdateEvent doesn't allow changing the target block anyway 2017-10-14 10:10:19 +01:00
Dylan K. Taylor
fd8a562e02 Fixed collision bugs caused by not clearing pre-computed outdated AABBs for blocks
take fences as an example: say you have fence1 and fence2 next to each other, like this:
|==|
and they are joined together
then delete the fence on the right
the left fence will then look like this
|
but the server would still think its collision boxes were like this:
|=
so you wouldn't be able to shoot arrows through that space.

This commit clears pre-computed bounding boxes when a block is set using Level->setBlock() (in case the block was previously already set and has pre-calculated outdated AABB). However, because of weird blocks like fences, glass and walls, they must also be cleared on neighbour block update (since connection state isn't shown in the block data).
2017-10-14 10:07:17 +01:00
Dylan K. Taylor
cc553a157d Clean up BlockEventPacket handling for Chests and fix wrong data for chest open 2017-10-13 20:07:33 +01:00
JackNoordhuis
a6d1cc27ec Fix for explosions not removing tiles, close #1450 (#1463) 2017-10-13 13:57:50 +01:00
Dylan K. Taylor
d8c90be5b8 Make on-ground checking less fussy 2017-10-13 13:19:20 +01:00
JackNoordhuis
060426ff12 Add ability to unregister a command completely, close #1229 (#1464) 2017-10-13 11:55:36 +01:00
Dylan K. Taylor
eeea4fa06a Added some new blocks 2017-10-13 11:51:38 +01:00
Dylan K. Taylor
401e33dd85 fix anvil bounding box 2017-10-13 11:18:19 +01:00
Dylan K. Taylor
2893aac3ac ... 2017-10-13 11:06:10 +01:00
Dylan K. Taylor
c5c74c1898 fixing glass & bars collision detection
so much duplicated code, it would be nice if Fence could inherit from Thin, but that causes too many issues with block connections.
2017-10-13 11:04:51 +01:00
Dylan K. Taylor
423bea4b57 Fixed a couple of blocks incorrectly descending from Solid 2017-10-13 10:37:48 +01:00
Dylan K. Taylor
e3567faa94 Anvils aren't non-solid, they are transparent
solid and transparent are not mutually exclusive!
2017-10-13 10:22:22 +01:00
Dylan K. Taylor
4b5040dcc7 Blocks extending Thin ARE solid 2017-10-13 09:52:08 +01:00
Dylan K. Taylor
21c79b0645 Use up to 2 AABBs for fence collision checks instead of 5
overlapping cuboids do fine
2017-10-13 09:40:29 +01:00
Dylan K. Taylor
7b5df10b6a Reset position properly when reverting movement 2017-10-12 20:33:26 +01:00
Dylan K. Taylor
c4fe9ad32d Remove pointless API method from PlayerMoveEvent 2017-10-12 19:59:32 +01:00
Dylan K. Taylor
60b62a4890 fixed wall collision detection
walls have to be weird...
2017-10-12 19:36:06 +01:00
Dylan K. Taylor
061a9444cc implemented multi AABB collision checks for fences and walls
fixes anti-cheat getting triggered when falling down between a square of fences
fixes not being able to shoot arrows between a square of fences
2017-10-12 18:33:26 +01:00
Dylan K. Taylor
3eb73ab468 Abstracted Fence code away from wooden fences 2017-10-12 17:04:49 +01:00
Dylan K. Taylor
15d6fd86e2 Added basic support for blocks with multiple AABBs, fixed stairs (#1303) 2017-10-12 16:29:24 +01:00
Dylan K. Taylor
0c092a7ceb reduced size of arrow bounding box
as per MCPE addon data
2017-10-12 16:21:23 +01:00
Dylan K. Taylor
b9501ef415 Remove unnecessary duplicated ray-trace code from Block
this isn't actually used anywhere, but "backwards compatibility"
2017-10-12 13:40:12 +01:00
Dylan K. Taylor
5afe4fdb5b Use Vector3 constants instead of hardcoded integers 2017-10-12 13:32:17 +01:00
Dylan K. Taylor
cc7ed7a28f Added some documentation to AxisAlignedBB 2017-10-12 12:22:13 +01:00
Dylan K. Taylor
7e9b89e48a Make Entity->checkObstruction() less confusing 2017-10-12 11:59:02 +01:00
Dylan K. Taylor
63fccd4682 farmland and grass path should die when a solid block is above them 2017-10-12 11:11:33 +01:00
Dylan K. Taylor
35e7aca88f refactor some more stupid variable names 2017-10-12 10:45:22 +01:00
Dylan K. Taylor
9413f155ce implement updating properly for multi-face vines 2017-10-12 10:21:08 +01:00
Dylan K. Taylor
6569fdbe04 Refactor some variable names in Vine 2017-10-11 20:12:12 +01:00
Dylan K. Taylor
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
Dylan K. Taylor
8f0ee84277 Cleaned up Ladder AABB calculation code 2017-10-11 18:25:16 +01:00
Dylan K. Taylor
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
Dylan K. Taylor
be2d134994 Added API to allow flagging an entity not to be saved to disk when its chunk is saved (#1452) 2017-10-11 16:09:08 +01:00
Dylan K. Taylor
7b1bfc0520 fix some typos in pocketmine.yml 2017-10-11 13:42:32 +01:00
Dylan K. Taylor
59d9d6a7df Fixed logic for low memory chunk radius override 2017-10-11 13:40:13 +01:00
Dylan K. Taylor
8d095dff6c Given some MemoryManager fields less confusing names 2017-10-11 13:27:33 +01:00
Dylan K. Taylor
4981931c4a Remove reliability hacks for RakLib
bug was fixed in 691a7be66b
2017-10-11 10:59:27 +01:00
Dylan K. Taylor
5dafabbec2 Updated RakLib submodule 2017-10-11 10:59:27 +01:00
Dylan K. Taylor
2a5d954c67 fixed yaw/headyaw field order
I wish they'd stop changing this shit... this is the third or fourth time now?
2017-10-10 22:45:30 +01:00