fixed wall collision detection

walls have to be weird...
This commit is contained in:
Dylan K. Taylor 2017-10-12 19:36:06 +01:00
parent 061a9444cc
commit 60b62a4890

View File

@ -27,7 +27,7 @@ use pocketmine\item\Tool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
class CobblestoneWall extends Fence{
class CobblestoneWall extends Transparent{
const NONE_MOSSY_WALL = 0;
const MOSSY_WALL = 1;
@ -53,8 +53,38 @@ class CobblestoneWall extends Fence{
return "Cobblestone Wall";
}
public function getThickness() : float{
return 0.5;
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//walls don't have any special collision boxes like fences do
$north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
$south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
$west = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
$east = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
$inset = 0.25;
if(
$this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post
(
($north and $south and !$west and !$east) or
(!$north and !$south and $west and $east)
)
){
//If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner
$inset = 0.3125;
}
return new AxisAlignedBB(
$this->x + ($west ? 0 : $inset),
$this->y,
$this->z + ($north ? 0 : $inset),
$this->x + 1 - ($east ? 0 : $inset),
$this->y + 1.5,
$this->z + 1 - ($south ? 0 : $inset)
);
}
public function canConnect(Block $block){
return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
}
}