Dylan K. Taylor
cebb4b35f6
Fixed beds not getting deleted properly in survival
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the anti-instabreak kicked in twice... damned anti-cheat... luckily the player is not needed for this part
2017-10-09 10:49:30 +01:00
Dylan K. Taylor
7267f1a520
Fixed some usages of Item constants for Blocks
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only cosmetic change
2017-10-09 10:37:19 +01:00
Dylan K. Taylor
66a3354b31
Fixed not respawning adjacent tiles correctly when cancelling block break events
2017-10-09 10:30:48 +01:00
Dylan K. Taylor
ac7384a2b4
Re-organise some Player methods
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- group spawn-related methods
- group achievement-related methods
- move isSleeping()
- group name-related methods
- move Player->sendAllInventories()
- move Player->jump()
2017-10-09 10:25:33 +01:00
Dylan K. Taylor
748beaaaa7
Changed a couple of very misleading default values
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why on earth did I do this
2017-10-09 09:55:18 +01:00
Dylan K. Taylor
58788b4bc7
Removed some unnecessary stuff PhpStorm complained about
2017-10-09 09:46:21 +01:00
Dylan K. Taylor
ae76ac82c8
Removed unnecessary delegate packet handlers
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let's keep all the TODOs in one place
2017-10-09 09:44:22 +01:00
Dylan K. Taylor
e4000f8f03
Reorganise some packet methods in Player
2017-10-09 09:35:31 +01:00
Dylan K. Taylor
ebcce43131
Don't hold player references for hiddenPlayers
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they aren't needed, and this is just one more thing that could go wrong in Player->close() that could lead to leaks.
2017-10-09 09:20:44 +01:00
jojoe77777
119913da30
Modified misleading comment ( #1455 )
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The plugin isn't supposed to extend PluginTask, the task is
2017-10-09 07:52:40 +01:00
Dylan K. Taylor
1a88f59b23
Moved some stuff from join to login
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this is how it should be
2017-10-08 19:38:03 +01:00
Dylan K. Taylor
fdfe70b9f2
Removed entity metadata setting from LoginPacket handler
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why the f was this here
2017-10-08 19:10:49 +01:00
Dylan K. Taylor
3bda1473e7
Removed outdated documentation for Player->getClientId()
2017-10-08 18:47:13 +01:00
Dylan K. Taylor
29cd071108
Added some documentation on player UUIDs
2017-10-08 18:40:27 +01:00
Dylan K. Taylor
1810088acf
Use Player->isCreative()
2017-10-08 18:17:12 +01:00
Dylan K. Taylor
51e4a62e7b
Use setUsingItem() instead of directly setting data flags
2017-10-08 18:03:19 +01:00
Dylan K. Taylor
aa91183504
Added Durable class, fixed some tools not breaking correctly, removed some boilerplate code
2017-10-08 15:54:31 +01:00
Dylan K. Taylor
ae5aa31e7b
Add Item->setNamedTagEntry() and Item->removeNamedTagEntry()
2017-10-08 15:06:30 +01:00
Dylan K. Taylor
7239dbbb1a
Merge remote-tracking branch 'origin/pr/1453'
2017-10-08 14:20:02 +01:00
Dylan K. Taylor
3738ab1f8a
Fixed villager professions being useless
2017-10-08 14:14:42 +01:00
Dylan K. Taylor
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
Matt
5b9515b20f
Peaceful difficulty allows PvP
2017-10-08 13:57:25 +02:00
Dylan K. Taylor
69e29236aa
Remove some redundant code for checking existence of creative items
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getCreativeItemIndex() does basically the same thing anyway
2017-10-08 12:50:53 +01:00
Dylan K. Taylor
e8453b7872
Item->getNamedTag() now always returns a CompoundTag object, removed lots of boilerplate code
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This change resulted from many complaints and ugly boilerplate code because getNamedTag() is only ever used when you want to read from the tag or modify it. If you have code that depends on this returning null, you should use hasCompoundTag() instead.
2017-10-08 12:41:57 +01:00
Dylan K. Taylor
00bf190e54
Make Item->getNamedTag() a bit less ugly
2017-10-08 12:17:18 +01:00
Sandertv
81dee2f9fc
Adding writable and written books. ( #1397 )
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* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
2017-10-08 11:49:57 +01:00
Dylan K. Taylor
f6875705a1
Found fields of PhotoTransferPacket
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now if we could only get portfolios...
2017-10-08 11:25:27 +01:00
Dylan K. Taylor
d294d5a91b
Clarified location table doc for RegionLoader
2017-10-06 09:40:46 +01:00
Dylan K. Taylor
a7e9aa4bc1
Fixed falling sand replacing wrong blocks when moved slightly by currents
2017-10-05 17:38:32 -04:00
Dylan K. Taylor
628ff9449e
Fixed respawn fall damage when dying while falling from causes other than fall damage
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tl;dr: fall distance didn't get reset
2017-10-05 16:47:50 -04:00
Dylan K. Taylor
7f5fe137d1
Added some type docs to RegionLoader
2017-10-05 18:47:32 +01:00
Dylan K. Taylor
18448cbcb8
Fixed several bugs with statistics updating and resetting
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- fixed ridiculous network stats when title ticker or console colours are disabled (shoghicp, what fit of madness led you to think this was a good idea)
- fixed network stats reporting kb/16ticks instead of kb/s
- fixed TPS reporting getting reset after 16 ticks instead of 20
- title ticker and MOTD is now updated every 20 ticks instead of 16
2017-10-05 16:48:50 +01:00
Dylan K. Taylor
b0104099fe
Add a couple of comments to pocketmine.yml to clarify settings usage
2017-10-04 14:44:52 +01:00
Dylan K. Taylor
68195c64ce
Remove dead COMPRESSION_LEVEL property from Level
2017-10-04 14:26:04 +01:00
Dylan K. Taylor
27aa51bac4
Added some type docs to Level
2017-10-04 14:25:06 +01:00
Dylan K. Taylor
eac1d76e8b
Fixed Level->stopTime not being set
2017-10-04 14:08:23 +01:00
Dylan K. Taylor
a8c6e14d02
Chunk cache is now non-optional, close #1448
2017-10-04 13:50:32 +01:00
xFlare
bf68a6a9fc
Fixed canUseChunkCache() logic ( #1446 )
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Fix setting disable chunk cache on low memory being useless, fix chunk cache not working if low memory cache clear is enabled
2017-10-03 20:27:53 +01:00
Dylan K. Taylor
4dfd171af0
Add flint-steel light sound, close #1434
2017-10-03 19:39:01 +01:00
Dylan K. Taylor
fc9c264e77
Resend blocks around targeted blocks when interactions & block-break are cancelled, fixes #906
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this solution is dumber but more effective (also solves the beds & doors placement problem)
2017-10-03 19:28:01 +01:00
Dylan K. Taylor
04ba41c58c
Remove redundant properties from recipes.json
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- we don't use the UUIDs, and they change every time, this just pollutes the diffs and makes my contribs ridiculous
- we don't need the height/width of shaped recipes because the generated shape tells us what it is
2017-10-03 17:30:26 +01:00
Dylan K. Taylor
736cc927ff
Enable chunk caching by default
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the footprint of compressed chunk batches is so small now that it doesn't make sense to disable it out of the box. The performance gains from caching chunks are more than worth it.
As of 1.2, the average footprint of these caches is usually ~2% or less of the size of the actual chunk itself. Moving around a lot will frequently cause the same chunks to get sent several times as it passes in and out of your render distance, and the chunk isn't even changing in that time, so the chunk is getting needlessly re-serialized over and over again. So even if your world is not static (for example a creative server) chunk caching will still offer benefits, and the memory expense is so small it's a no-brainer.
2017-10-03 13:16:30 +01:00
Dylan K. Taylor
4be7885ee4
Remove redundant assignment in Level constructor
2017-10-03 12:57:30 +01:00
Dylan K. Taylor
7dc5dc3a9f
Restrict item meta values to max signed short value, closes #1101
2017-10-03 12:35:08 +01:00
Dylan K. Taylor
f7ee78233b
Item IDs should always be unsigned, treat them with appropriate measures ( fixes #1376 )
2017-10-03 12:28:50 +01:00
Dylan K. Taylor
88807e8b22
Fixed Binary::unsignShort() being non-static
2017-10-03 12:21:09 +01:00
Dylan K. Taylor
5a6812357b
imports
2017-10-03 11:34:41 +01:00
Dylan K. Taylor
ca401ec3f5
Force-close the crafting window only when doing crafting transactions
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otherwise the client will crash when using right-click on the recipe book
2017-10-03 11:33:09 +01:00
Dylan K. Taylor
9bbebaa071
Force-close the inventory window when crafting fails to avoid desync issues
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mojang, why does this have to be hard work
2017-10-03 11:04:21 +01:00
Dylan K. Taylor
76117e7fa0
Get XUID from LoginPacket after authentication, add Player->getXuid()
2017-10-02 18:51:51 +01:00