6537 Commits

Author SHA1 Message Date
JackNoordhuis
060426ff12 Add ability to unregister a command completely, close #1229 (#1464) 2017-10-13 11:55:36 +01:00
Dylan K. Taylor
eeea4fa06a Added some new blocks 2017-10-13 11:51:38 +01:00
Dylan K. Taylor
401e33dd85 fix anvil bounding box 2017-10-13 11:18:19 +01:00
Dylan K. Taylor
2893aac3ac ... 2017-10-13 11:06:10 +01:00
Dylan K. Taylor
c5c74c1898 fixing glass & bars collision detection
so much duplicated code, it would be nice if Fence could inherit from Thin, but that causes too many issues with block connections.
2017-10-13 11:04:51 +01:00
Dylan K. Taylor
423bea4b57 Fixed a couple of blocks incorrectly descending from Solid 2017-10-13 10:37:48 +01:00
Dylan K. Taylor
e3567faa94 Anvils aren't non-solid, they are transparent
solid and transparent are not mutually exclusive!
2017-10-13 10:22:22 +01:00
Dylan K. Taylor
4b5040dcc7 Blocks extending Thin ARE solid 2017-10-13 09:52:08 +01:00
Dylan K. Taylor
21c79b0645 Use up to 2 AABBs for fence collision checks instead of 5
overlapping cuboids do fine
2017-10-13 09:40:29 +01:00
Dylan K. Taylor
7b5df10b6a Reset position properly when reverting movement 2017-10-12 20:33:26 +01:00
Dylan K. Taylor
c4fe9ad32d Remove pointless API method from PlayerMoveEvent 2017-10-12 19:59:32 +01:00
Dylan K. Taylor
60b62a4890 fixed wall collision detection
walls have to be weird...
2017-10-12 19:36:06 +01:00
Dylan K. Taylor
061a9444cc implemented multi AABB collision checks for fences and walls
fixes anti-cheat getting triggered when falling down between a square of fences
fixes not being able to shoot arrows between a square of fences
2017-10-12 18:33:26 +01:00
Dylan K. Taylor
3eb73ab468 Abstracted Fence code away from wooden fences 2017-10-12 17:04:49 +01:00
Dylan K. Taylor
15d6fd86e2 Added basic support for blocks with multiple AABBs, fixed stairs (#1303) 2017-10-12 16:29:24 +01:00
Dylan K. Taylor
0c092a7ceb reduced size of arrow bounding box
as per MCPE addon data
2017-10-12 16:21:23 +01:00
Dylan K. Taylor
b9501ef415 Remove unnecessary duplicated ray-trace code from Block
this isn't actually used anywhere, but "backwards compatibility"
2017-10-12 13:40:12 +01:00
Dylan K. Taylor
5afe4fdb5b Use Vector3 constants instead of hardcoded integers 2017-10-12 13:32:17 +01:00
Dylan K. Taylor
cc7ed7a28f Added some documentation to AxisAlignedBB 2017-10-12 12:22:13 +01:00
Dylan K. Taylor
7e9b89e48a Make Entity->checkObstruction() less confusing 2017-10-12 11:59:02 +01:00
Dylan K. Taylor
63fccd4682 farmland and grass path should die when a solid block is above them 2017-10-12 11:11:33 +01:00
Dylan K. Taylor
35e7aca88f refactor some more stupid variable names 2017-10-12 10:45:22 +01:00
Dylan K. Taylor
9413f155ce implement updating properly for multi-face vines 2017-10-12 10:21:08 +01:00
Dylan K. Taylor
6569fdbe04 Refactor some variable names in Vine 2017-10-11 20:12:12 +01:00
Dylan K. Taylor
d8b1757ebc added some nullable and void typehints to Block API 2017-10-11 18:45:40 +01:00
Dylan K. Taylor
8f0ee84277 Cleaned up Ladder AABB calculation code 2017-10-11 18:25:16 +01:00
Dylan K. Taylor
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
Dylan K. Taylor
be2d134994 Added API to allow flagging an entity not to be saved to disk when its chunk is saved (#1452) 2017-10-11 16:09:08 +01:00
Dylan K. Taylor
7b1bfc0520 fix some typos in pocketmine.yml 2017-10-11 13:42:32 +01:00
Dylan K. Taylor
59d9d6a7df Fixed logic for low memory chunk radius override 2017-10-11 13:40:13 +01:00
Dylan K. Taylor
8d095dff6c Given some MemoryManager fields less confusing names 2017-10-11 13:27:33 +01:00
Dylan K. Taylor
4981931c4a Remove reliability hacks for RakLib
bug was fixed in 691a7be66b
2017-10-11 10:59:27 +01:00
Dylan K. Taylor
5dafabbec2 Updated RakLib submodule 2017-10-11 10:59:27 +01:00
Dylan K. Taylor
2a5d954c67 fixed yaw/headyaw field order
I wish they'd stop changing this shit... this is the third or fourth time now?
2017-10-10 22:45:30 +01:00
Dylan K. Taylor
287f08cbd1 Changed confusing MovePlayerPacket field name to be consistent with other packets 2017-10-10 21:56:17 +01:00
Dylan K. Taylor
76469e1d5f Remove useless properties from pocketmine.yml
these have been here for years but have never been of any use, they just confuse new users.
2017-10-10 00:01:05 +01:00
Dylan K. Taylor
c4c83e23ca Revert RakLib to 1830bb7
disconnect & transfer issues... no idea why
2017-10-09 20:30:44 +01:00
Dylan K. Taylor
eccc7bf7b3 Moved EntityLink to its own type 2017-10-09 19:15:53 +01:00
Dylan K. Taylor
78ca2f2e58 fix heads rotating 45 degrees when placed facing north 2017-10-09 18:12:56 +01:00
Dylan K. Taylor
cef9c4621c added som PhpDoc to Tile 2017-10-09 17:27:34 +01:00
Dylan K. Taylor
151681bd80 Remove some dead properties from Tile 2017-10-09 17:25:10 +01:00
Dylan K. Taylor
327907988b Fixed a typo in Sign->setText() docs 2017-10-09 16:56:25 +01:00
Dylan K. Taylor
97dbf61236 Remove some no-longer-needed item classes 2017-10-09 12:31:57 +01:00
Dylan K. Taylor
2be8b576ef Changed constructor of ItemBlock to allow handling blocks with different item IDs, added more doors 2017-10-09 11:58:58 +01:00
Dylan K. Taylor
6dbdefafdd Add the long-awaited Enchantment::registerEnchantment() API method
api3/blocks users: I am sorry I kept you waiting so long
2017-10-09 11:40:53 +01:00
Dylan K. Taylor
9598b8cee4 Use API methods instead of directly setting properties 2017-10-09 11:38:52 +01:00
Dylan K. Taylor
246c6daef6 how irritating 2017-10-09 11:30:11 +01:00
Dylan K. Taylor
2601e35990 Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
Dylan K. Taylor
bdfd9c95dd Minor cleanup to attack handler 2017-10-09 11:02:00 +01:00
Dylan K. Taylor
cd44551d64 Cleaned up checks for handling inventory transactions 2017-10-09 10:57:28 +01:00