543 Commits

Author SHA1 Message Date
Shoghi Cervantes
bdf5c46793 Merge branch 'master' into mcpe-0.12 2015-08-31 17:51:07 +02:00
Shoghi Cervantes
a18826473b Added enderman teleport sound 2015-08-31 17:48:28 +02:00
Michael Yoo
66b86c3685 Merge pull request #3423 from willowmaster66/willowmaster66-patch-1
Block cache not cleared with a call to clearcache
2015-08-31 21:43:03 +09:30
PEMapModder
0348d181d4 Remove unused parameter in Level::requestChunk 2015-08-29 18:03:40 +08:00
Sjoerd
0b9b1738b3 Block cache not cleared with a call to clearcache
While trying to figure out Github and looking for a different bug I found this small bug in the code. The ClearCache function on Level.php did not correctly clear the blockcache.
2015-08-27 10:44:44 +02:00
Shoghi Cervantes
31ef7721b1 Removed network channels, bumped protocol 2015-08-12 14:59:48 +02:00
Shoghi Cervantes
534b988a1c Added basic Nether generator 2015-08-09 00:38:23 +02:00
Shoghi Cervantes
d4163ea01c Added sneaking, sprinting 2015-08-08 13:02:59 +02:00
Shoghi Cervantes
b3efb733a2 Improved block breaking timing, added faster block breaking with swords 2015-08-08 00:33:52 +02:00
Shoghi Cervantes
fcba9596d6 Added CanDestroy and Lock tag 2015-08-07 22:20:01 +02:00
Shoghi Cervantes
01d93d6e10 Added CanPlaceOn tag 2015-08-07 22:13:52 +02:00
Shoghi Cervantes
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
Shoghi Cervantes
696edfd31f Added custom block data (example, chests), better deep checking of same NBT 2015-08-07 17:24:35 +02:00
Shoghi Cervantes
75b7b03857 Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give 2015-08-07 16:28:27 +02:00
Shoghi Cervantes
cba9ff393c Fixed properties for NBT, fixed dropping items removing extra data set 2015-08-06 21:51:39 +02:00
Shoghi Cervantes
554bfb4855 Added methods for adding custom names directly to items 2015-08-06 21:09:37 +02:00
Shoghi Cervantes
2e0ef645fa Fixed several issues with spawning/despawning Players/Humans, close #3345, close #3342 2015-08-05 13:40:11 +02:00
Shoghi Cervantes
9456e20770 Added support for extra data, improved BinaryStream 2015-08-04 18:29:13 +02:00
Shoghi Cervantes
7fd053fb09 More changes! Alsp added Anvil block and BinaryStream 2015-08-03 18:04:13 +02:00
Shoghi Cervantes
522932d7c0 Added new sounds, events, particles 2015-08-03 12:42:47 +02:00
Shoghi Cervantes
5621ab0c49 Updated some packets for 0.12, UUIDs, other stuff! 2015-08-02 01:22:36 +02:00
Shoghi Cervantes
4258e22c02 Made some changes for 0.12 2015-08-01 19:14:44 +02:00
Shoghi Cervantes
866fde5351 Improved speed of some int arrays, fixed block metadata 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
f3c46b12c5 Block breaking part 1 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
f7ec1de0fd
Players now have entity id 0 2015-06-19 14:40:05 +02:00
Shoghi Cervantes
b856e5e909
Fixed #3093 2015-06-19 13:42:20 +02:00
Shoghi Cervantes
33e312c7d0
Added extra memory reportings (heap, stack), stop tasks faster, added extra timeouts fro ServerKiller 2015-06-13 15:37:02 +02:00
Shoghi Cervantes
2ac27bd382
Improved safe spawn calculation, fixes #3094 2015-06-13 14:43:14 +02:00
Shoghi Cervantes
2a1a09a923 Create chunks in case of dropping items outside of world boundaries 2015-06-09 09:45:40 +02:00
Shoghi Cervantes
fdcddcc04b Fix entity unloading after teleporting, closes #3136 2015-06-08 15:02:00 +02:00
Shoghi Cervantes
7b17bf416e
Fixed Arrows not hitting entities, added new movement system 2015-06-07 21:08:46 +02:00
Shoghi Cervantes
d0f743a99e
Fixed /time add message, chunk tick reset default 2015-06-07 20:15:30 +02:00
Shoghi Cervantes
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792 2015-06-07 15:17:02 +02:00
Shoghi Cervantes
d881dbf1a2
Only spawn break particles when needed 2015-06-07 12:33:53 +02:00
Shoghi Cervantes
62a8f58bb0
Improved block and chunk cache, fixed PlayerQuitEvent player save 2015-06-06 20:28:37 +02:00
Shoghi Cervantes
7f6704f761
Chunk ticking depends on chunk loaders, fixes #3118 2015-06-06 17:38:10 +02:00
Shoghi Cervantes
ac4194eb3f Added lily pad, checked some bounding boxes 2015-06-05 13:58:59 +02:00
Shoghi Cervantes
6e69e15dfd Moved network check out of level, added server killer for long stops 2015-06-05 11:46:33 +02:00
Shoghi Cervantes
a53b041984
Improved region save and saving of chunks before population 2015-06-05 02:27:37 +02:00
Shoghi Cervantes
d542dfc2ce
Split player into more methods, added extra timings 2015-06-05 00:19:45 +02:00
Shoghi Cervantes
188f4d7778 Clear chunk cache on tile change 2015-06-04 17:36:12 +02:00
Shoghi Cervantes
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
Shoghi Cervantes
05dbf7b47f Fixed some corrupted states, probably fixed most invisible players cases 2015-06-04 15:46:57 +02:00
Shoghi Cervantes
9e14435dbb
Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
Shoghi Cervantes
9768bf4f8a
Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops) 2015-05-30 18:26:47 +02:00
Shoghi Cervantes
a349f6d4dd Merge pull request #3083 from PEMapModder/patch-5
Added Location::fromObject(Vector3, Level, yaw, pitch)
2015-05-30 17:11:40 +02:00
PEMapModder
3c0efe9af2 Block break optimization 2015-05-30 22:20:05 +08:00
PEMapModder
24c1e6880d Added Location::fromObject(Vector3, Level, yaw, pitch) 2015-05-30 12:46:40 +08:00
Shoghi Cervantes
74917923b6 Improved checks, area collision checks, etc 2015-05-29 15:13:19 +02:00