Shoghi Cervantes
bdf5c46793
Merge branch 'master' into mcpe-0.12
2015-08-31 17:51:07 +02:00
Shoghi Cervantes
a18826473b
Added enderman teleport sound
2015-08-31 17:48:28 +02:00
Michael Yoo
66b86c3685
Merge pull request #3423 from willowmaster66/willowmaster66-patch-1
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Block cache not cleared with a call to clearcache
2015-08-31 21:43:03 +09:30
PEMapModder
0348d181d4
Remove unused parameter in Level::requestChunk
2015-08-29 18:03:40 +08:00
Sjoerd
0b9b1738b3
Block cache not cleared with a call to clearcache
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While trying to figure out Github and looking for a different bug I found this small bug in the code. The ClearCache function on Level.php did not correctly clear the blockcache.
2015-08-27 10:44:44 +02:00
Shoghi Cervantes
31ef7721b1
Removed network channels, bumped protocol
2015-08-12 14:59:48 +02:00
Shoghi Cervantes
534b988a1c
Added basic Nether generator
2015-08-09 00:38:23 +02:00
Shoghi Cervantes
d4163ea01c
Added sneaking, sprinting
2015-08-08 13:02:59 +02:00
Shoghi Cervantes
b3efb733a2
Improved block breaking timing, added faster block breaking with swords
2015-08-08 00:33:52 +02:00
Shoghi Cervantes
fcba9596d6
Added CanDestroy and Lock tag
2015-08-07 22:20:01 +02:00
Shoghi Cervantes
01d93d6e10
Added CanPlaceOn tag
2015-08-07 22:13:52 +02:00
Shoghi Cervantes
3e2cce3c2c
use cleanup
2015-08-07 21:26:24 +02:00
Shoghi Cervantes
696edfd31f
Added custom block data (example, chests), better deep checking of same NBT
2015-08-07 17:24:35 +02:00
Shoghi Cervantes
75b7b03857
Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give
2015-08-07 16:28:27 +02:00
Shoghi Cervantes
cba9ff393c
Fixed properties for NBT, fixed dropping items removing extra data set
2015-08-06 21:51:39 +02:00
Shoghi Cervantes
554bfb4855
Added methods for adding custom names directly to items
2015-08-06 21:09:37 +02:00
Shoghi Cervantes
2e0ef645fa
Fixed several issues with spawning/despawning Players/Humans, close #3345 , close #3342
2015-08-05 13:40:11 +02:00
Shoghi Cervantes
9456e20770
Added support for extra data, improved BinaryStream
2015-08-04 18:29:13 +02:00
Shoghi Cervantes
7fd053fb09
More changes! Alsp added Anvil block and BinaryStream
2015-08-03 18:04:13 +02:00
Shoghi Cervantes
522932d7c0
Added new sounds, events, particles
2015-08-03 12:42:47 +02:00
Shoghi Cervantes
5621ab0c49
Updated some packets for 0.12, UUIDs, other stuff!
2015-08-02 01:22:36 +02:00
Shoghi Cervantes
4258e22c02
Made some changes for 0.12
2015-08-01 19:14:44 +02:00
Shoghi Cervantes
866fde5351
Improved speed of some int arrays, fixed block metadata
2015-07-27 20:31:55 +02:00
Shoghi Cervantes
26c9eed82e
Added all block hardness
2015-07-27 20:31:55 +02:00
Shoghi Cervantes
f3c46b12c5
Block breaking part 1
2015-07-27 20:31:55 +02:00
Shoghi Cervantes
f7ec1de0fd
Players now have entity id 0
2015-06-19 14:40:05 +02:00
Shoghi Cervantes
b856e5e909
Fixed #3093
2015-06-19 13:42:20 +02:00
Shoghi Cervantes
33e312c7d0
Added extra memory reportings (heap, stack), stop tasks faster, added extra timeouts fro ServerKiller
2015-06-13 15:37:02 +02:00
Shoghi Cervantes
2ac27bd382
Improved safe spawn calculation, fixes #3094
2015-06-13 14:43:14 +02:00
Shoghi Cervantes
2a1a09a923
Create chunks in case of dropping items outside of world boundaries
2015-06-09 09:45:40 +02:00
Shoghi Cervantes
fdcddcc04b
Fix entity unloading after teleporting, closes #3136
2015-06-08 15:02:00 +02:00
Shoghi Cervantes
7b17bf416e
Fixed Arrows not hitting entities, added new movement system
2015-06-07 21:08:46 +02:00
Shoghi Cervantes
d0f743a99e
Fixed /time add message, chunk tick reset default
2015-06-07 20:15:30 +02:00
Shoghi Cervantes
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845 , closes #1792
2015-06-07 15:17:02 +02:00
Shoghi Cervantes
d881dbf1a2
Only spawn break particles when needed
2015-06-07 12:33:53 +02:00
Shoghi Cervantes
62a8f58bb0
Improved block and chunk cache, fixed PlayerQuitEvent player save
2015-06-06 20:28:37 +02:00
Shoghi Cervantes
7f6704f761
Chunk ticking depends on chunk loaders, fixes #3118
2015-06-06 17:38:10 +02:00
Shoghi Cervantes
ac4194eb3f
Added lily pad, checked some bounding boxes
2015-06-05 13:58:59 +02:00
Shoghi Cervantes
6e69e15dfd
Moved network check out of level, added server killer for long stops
2015-06-05 11:46:33 +02:00
Shoghi Cervantes
a53b041984
Improved region save and saving of chunks before population
2015-06-05 02:27:37 +02:00
Shoghi Cervantes
d542dfc2ce
Split player into more methods, added extra timings
2015-06-05 00:19:45 +02:00
Shoghi Cervantes
188f4d7778
Clear chunk cache on tile change
2015-06-04 17:36:12 +02:00
Shoghi Cervantes
71490f60f2
Fixed other invisibility issues
2015-06-04 16:51:48 +02:00
Shoghi Cervantes
05dbf7b47f
Fixed some corrupted states, probably fixed most invisible players cases
2015-06-04 15:46:57 +02:00
Shoghi Cervantes
9e14435dbb
Moved network ids to constants, improved some entity methods, more performance
2015-05-30 23:59:24 +02:00
Shoghi Cervantes
9768bf4f8a
Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops)
2015-05-30 18:26:47 +02:00
Shoghi Cervantes
a349f6d4dd
Merge pull request #3083 from PEMapModder/patch-5
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Added Location::fromObject(Vector3, Level, yaw, pitch)
2015-05-30 17:11:40 +02:00
PEMapModder
3c0efe9af2
Block break optimization
2015-05-30 22:20:05 +08:00
PEMapModder
24c1e6880d
Added Location::fromObject(Vector3, Level, yaw, pitch)
2015-05-30 12:46:40 +08:00
Shoghi Cervantes
74917923b6
Improved checks, area collision checks, etc
2015-05-29 15:13:19 +02:00