Added basic Nether generator

This commit is contained in:
Shoghi Cervantes 2015-08-09 00:38:23 +02:00
parent a9ead5567b
commit 534b988a1c
6 changed files with 233 additions and 7 deletions

View File

@ -66,6 +66,7 @@ use pocketmine\level\format\mcregion\McRegion;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Flat;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\hell\Nether;
use pocketmine\level\generator\normal\Normal;
use pocketmine\level\Level;
use pocketmine\metadata\EntityMetadataStore;
@ -1646,6 +1647,8 @@ class Server{
Generator::addGenerator(Flat::class, "flat");
Generator::addGenerator(Normal::class, "normal");
Generator::addGenerator(Normal::class, "default");
Generator::addGenerator(Nether::class, "hell");
Generator::addGenerator(Nether::class, "nether");
foreach((array) $this->getProperty("worlds", []) as $name => $worldSetting){
if($this->loadLevel($name) === false){

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@ -2664,13 +2664,18 @@ class Level implements ChunkManager, Metadatable{
$x = $v->x & 0x0f;
$z = $v->z & 0x0f;
if($chunk !== null){
$y = (int) min(127, $v->y);
$y = (int) min(126, $v->y);
$wasAir = ($chunk->getBlockId($x, $y - 1, $z) === 0);
for(; $y > 0; --$y){
$b = $chunk->getFullBlock($x, $y, $z);
$block = Block::get($b >> 4, $b & 0x0f);
if($this->isFullBlock($block)){
$y++;
break;
if($wasAir){
$y++;
break;
}
}else{
$wasAir = true;
}
}

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@ -47,6 +47,8 @@ abstract class Biome{
const SWAMP = 6;
const RIVER = 7;
const HELL = 8;
const ICE_PLAINS = 12;
@ -88,12 +90,11 @@ abstract class Biome{
self::register(self::MOUNTAINS, new MountainsBiome());
self::register(self::FOREST, new ForestBiome());
self::register(self::TAIGA, new TaigaBiome());
self::register(self::SWAMP, new SwampBiome());
self::register(self::RIVER, new RiverBiome());
self::register(self::ICE_PLAINS, new IcePlainsBiome());
self::register(self::SWAMP, new SwampBiome());
self::register(self::SMALL_MOUNTAINS, new SmallMountainsBiome());

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\hell;
use pocketmine\level\generator\biome\Biome;
class HellBiome extends Biome{
public function getName(){
return "Hell";
}
public function getColor(){
return 0;
}
}

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@ -0,0 +1,184 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\hell;
use pocketmine\block\Block;
use pocketmine\block\CoalOre;
use pocketmine\block\DiamondOre;
use pocketmine\block\Dirt;
use pocketmine\block\GoldOre;
use pocketmine\block\Gravel;
use pocketmine\block\IronOre;
use pocketmine\block\LapisOre;
use pocketmine\block\RedstoneOre;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\level\generator\object\OreType;
use pocketmine\level\generator\populator\GroundCover;
use pocketmine\level\generator\populator\Ore;
use pocketmine\level\generator\populator\Populator;
use pocketmine\level\Level;
use pocketmine\math\Vector3 as Vector3;
use pocketmine\utils\Random;
class Nether extends Generator{
/** @var Populator[] */
private $populators = [];
/** @var ChunkManager */
private $level;
/** @var Random */
private $random;
private $waterHeight = 32;
private $emptyHeight = 64;
private $emptyAmplitude = 1;
private $density = 0.5;
private $bedrockDepth = 5;
/** @var Populator[] */
private $generationPopulators = [];
/** @var Simplex */
private $noiseBase;
/** @var BiomeSelector */
private $selector;
private static $GAUSSIAN_KERNEL = null;
private static $SMOOTH_SIZE = 2;
public function __construct(array $options = []){
if(self::$GAUSSIAN_KERNEL === null){
self::generateKernel();
}
}
private static function generateKernel(){
self::$GAUSSIAN_KERNEL = [];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; ++$sx){
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
for($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; ++$sz){
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE][$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
}
}
}
public function getName(){
return "normal";
}
public function getSettings(){
return [];
}
public function init(ChunkManager $level, Random $random){
$this->level = $level;
$this->random = $random;
$this->random->setSeed($this->level->getSeed());
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64);
$this->random->setSeed($this->level->getSeed());
/*$ores = new Ore();
$ores->setOreTypes([
new OreType(new CoalOre(), 20, 16, 0, 128),
new OreType(New IronOre(), 20, 8, 0, 64),
new OreType(new RedstoneOre(), 8, 7, 0, 16),
new OreType(new LapisOre(), 1, 6, 0, 32),
new OreType(new GoldOre(), 2, 8, 0, 32),
new OreType(new DiamondOre(), 1, 7, 0, 16),
new OreType(new Dirt(), 20, 32, 0, 128),
new OreType(new Gravel(), 10, 16, 0, 128)
]);
$this->populators[] = $ores;*/
}
public function generateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
$chunk = $this->level->getChunk($chunkX, $chunkZ);
for($x = 0; $x < 16; ++$x){
for($z = 0; $z < 16; ++$z){
$biome = Biome::getBiome(Biome::HELL);
$chunk->setBiomeId($x, $z, $biome->getId());
$color = [0, 0, 0];
$bColor = $biome->getColor();
$color[0] += (($bColor >> 16) ** 2);
$color[1] += ((($bColor >> 8) & 0xff) ** 2);
$color[2] += (($bColor & 0xff) ** 2);
$chunk->setBiomeColor($x, $z, $color[0], $color[1], $color[2]);
for($y = 0; $y < 128; ++$y){
if($y === 0 or $y === 127){
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
continue;
}
$noiseValue = (abs($this->emptyHeight - $y) / $this->emptyHeight) * $this->emptyAmplitude - $noise[$x][$z][$y];
$noiseValue -= 1 - $this->density;
if($noiseValue > 0){
$chunk->setBlockId($x, $y, $z, Block::NETHERRACK);
}elseif($y <= $this->waterHeight){
$chunk->setBlockId($x, $y, $z, Block::STILL_LAVA);
}
}
}
}
foreach($this->generationPopulators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
}
public function populateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator){
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
$chunk = $this->level->getChunk($chunkX, $chunkZ);
$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
}
public function getSpawn(){
return new Vector3(127.5, 128, 127.5);
}
}

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@ -33,8 +33,6 @@ use pocketmine\block\RedstoneOre;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\GenerationChunkManager;
use pocketmine\level\generator\GenerationManager;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\noise\Simplex;