b7a3230f73
Fixed botched effect override condition for equivalent amplifiers
2017-03-20 18:56:54 +00:00
ab1150382a
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-18 16:30:06 +00:00
8114ceaf68
Merge branch 'master' into api3/network
2017-03-18 16:29:38 +00:00
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
955dc38be4
Fixed botch-job implementation of Health Boost, will now actually work and not crash the server
2017-03-12 20:06:39 +00:00
6c5dbd7359
Merge branch 'master' into api3/network
2017-03-12 12:22:11 +00:00
4f27bce5b3
Destroy NBT references when closing entities, alleviates memory issues on leaked Player objects
...
This does NOT FIX THE ACTUAL ISSUES, only eliminates some of the symptoms.
2017-03-12 10:53:27 +00:00
c925845173
Added forceSend for attribute value setting, fixed slowness >= 7 removed client-side when sprinting
2017-03-09 21:33:55 +00:00
08cd944e5d
Merge branch 'master' into api3/network
2017-03-09 18:12:37 +00:00
f87b745771
New entity metadata and found some UpdateTradePacket fields
2017-03-09 17:55:26 +00:00
c052ee5847
Set alpha value to 0xff, fixed potion bubbles, close #407
...
TODO: implement transparency
2017-03-09 12:26:24 +00:00
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
1ee689e759
Fixed mess of entity ID 0 for players, fixed emeralds
2017-03-02 11:04:00 +00:00
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
...
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
abffe1297d
Fixed crashes closing entities with unloaded levels
2017-02-15 17:51:41 +00:00
6dc6e32656
Added some very useless functions for easier size changing of entities. ( #348 )
2017-02-11 21:24:38 +00:00
740a8ad436
Lock player position for delayed teleport, and add related assertions
2017-01-26 11:13:35 +00:00
86dc8c48b9
Fix player burn time in creative
2017-01-06 20:01:21 +00:00
096836faaa
Moved Entity initialization into Entity class
2017-01-03 22:24:41 +00:00
55791e0819
Fix doc formatting from FullChunk -> Chunk mass-replace
2017-01-03 22:24:28 +00:00
10c8632417
Fixed effect amplifier overflow crash, close #147 ( #191 )
2016-12-27 21:30:54 +00:00
942b35ee4c
Some metadata flags
2016-12-26 16:59:52 +00:00
2930cf80b4
Merge branch 'master' into mcpe-1.0
2016-12-16 10:29:58 +00:00
175dd0efa6
PhpStorm inspections
...
Fixed some minor bugs and dropped some obsolete code
pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
5e6d452678
Fix TNT flashing, add explosion particles and add DATA_FUSE_LENGTH entity data constant
2016-12-09 17:20:07 +00:00
4d121f7d84
Fix some entity metadata
2016-12-03 22:12:52 +00:00
4c49db6036
New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
...
Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
16d07e1f3d
Remove redundant return value for setImmobile()
2016-10-30 17:07:06 +00:00
16d72c7f86
Remove redundant type-hint causing crashes
2016-10-30 17:03:29 +00:00
ae1501884b
More metadata and some cleanup
2016-10-27 10:55:06 +01:00
bfc77a772a
New entity data flags
...
@Intyre, you are beyond awesome
2016-10-27 10:55:05 +01:00
6bcb3aeb26
Add new values for potion colour and ambient. TODO: bubble transparency.
2016-10-27 10:55:05 +01:00
0f261b7baa
Fixed player flags (now can sleep!)
2016-10-27 10:55:05 +01:00
ce72f634b0
Update some old code
2016-10-27 10:55:04 +01:00
2ffbb452bb
Fix a bunch of metadata bugs, fixed air ticking and added some new API methods
2016-10-27 10:55:04 +01:00
468b3e8d44
Flags now work on mobs, but not on players
...
This commit no doubt breaks something, somewhere
2016-10-27 10:55:04 +01:00
869721a8ee
Add more unknowns
2016-10-27 10:55:04 +01:00
787f6594b2
More new data properties
2016-10-27 10:55:04 +01:00
867ec6b509
Fix leads, crashes
2016-10-27 10:55:03 +01:00
b6e1a21566
Add new metadata type vector3f and correct metadata encoding. Result = client crash. TODO: new data values and flags.
2016-10-27 10:55:03 +01:00
58ff381557
PhpStorm automated formatting ( #11 )
...
* PhpStorm reformatting
* Tuned PhpStorm reformatting
* Improved ItemIds and BlockIds formatting
* Tuned more PhpStorm reformatting
* Improved string concatenation
2016-10-03 19:05:48 +08:00
df8e1e8702
Spawn unleashed, movement fixed and some Player DataProperty cleanup
2016-06-22 00:08:52 +02:00
6e41e6837f
Fixed #3266
2016-03-07 18:50:26 +08:00
df7eaa7242
Closes #3548
2016-03-07 18:48:27 +08:00
09ce8fab82
Fixed speed and slowness potions
2016-03-07 18:12:54 +08:00
a2641f923d
Merge branch master
2016-02-22 14:32:48 +08:00
a6cd526e60
PHP7 to master
2016-02-21 12:47:30 +01:00
5459576833
Added hunger and experience saving
2016-02-17 19:56:19 +08:00
3b51d2c217
Resolved #3937
2016-02-12 14:08:59 +08:00
329a525ea1
Implemented food and hunger
2016-02-10 22:49:48 +08:00