Commit Graph

284 Commits

Author SHA1 Message Date
dbc7105e5b Merge branch 'resource-pack-ack-receipts' into minor-next 2024-03-04 15:46:31 +00:00
3b97d067a3 Merge remote-tracking branch 'origin/stable' into minor-next 2024-03-04 15:40:10 +00:00
5cb69e00d0 NetworkSession: remove hardcoded limit
this is already covered by the dynamic Game Packets rate limit, which is much more effective at dealing with this anyway.
2024-03-04 14:36:40 +00:00
72f3c0b4b9 NetworkSession: fixed timings not being stopped when handling uncompressed packets 2024-03-01 17:36:40 +00:00
4abc36275c Remove newline 2024-03-01 17:02:44 +00:00
4b5ac53276 Fixes 2024-03-01 17:01:32 +00:00
90409b50d1 Allow offering different resource packs to different players (#6249)
closes #6248
2024-03-01 14:53:59 +00:00
bc2abf4b15 First shot at packet ack receipt support
this will be useful for preventing resource pack sending from overloading the network.
it's not the best solution for that (since it means the RTT will limit the pack download speed), but it's easier than implementing congestion control and will work fine in most cases.
2024-03-01 14:41:53 +00:00
efd113bdc8 Integrate pmmp/BedrockProtocol@65b3d0b341 2024-02-26 17:09:09 +00:00
6492e7f4a2 1.20.60 support 2024-02-07 12:33:44 +00:00
b2df405cc0 NetworkSession: Send less information to clients on error disconnects
in particular, the information from VerifyLoginTask shouldn't be sent to clients, as it could contain sensitive information.
This change only affects disconnection screens. The server log shows the same amount of information as before (though formatted differently in some cases).
2023-11-29 16:31:59 +00:00
a1748a92ca Avoid unnecessary TypeConverter::getInstance() calls
we already have it available within these contexts
2023-11-17 14:00:25 +00:00
bc07778434 Avoid unnecessary CompressBatchPromise allocations for sync-prepared batches
Sync-prepared batches account for the vast majority of outbound packets. Avoiding these useless objects further reduces the overhead of zero-compressed packets, as the creation of these objects is a significant part of the overhead for these cases.

closes #6157
2023-11-17 12:35:42 +00:00
b41960dfec Merge branch 'stable' into minor-next 2023-10-26 12:55:47 +01:00
53a740433f Changes for 1.20.40 2023-10-26 12:32:59 +01:00
ae564e445d Start migrating EnumTrait enums to PHP 8.1 native enums 2023-09-07 17:20:52 +01:00
31d8cc1cb5 Generate and use constants for pocketmine.yml constant names
a couple of usages of properties that no longer exist couldn't be migrated.
in addition, this revealed a couple of dead properties in the default file.

this is not an ideal solution (I'd much rather model the configs using classes and map them) but in the absence of a good and reliable library to do that, this is the next best thing.
2023-08-25 13:23:38 +01:00
0b86fafafb Hot path optimisation for DataPacketSendEvent 2023-08-01 17:41:53 +01:00
442d65143d Merge branch 'minor-next' into hot-events-optimisation 2023-08-01 17:01:52 +01:00
914dd90b3d Use first-class closures in more places 2023-07-19 13:56:48 +01:00
537721fe7d Replace Closure::fromCallable() usages with first-class callables
PHP 8.1 <3
2023-07-19 13:34:42 +01:00
b7210755a7 1.20.10 2023-07-12 13:39:39 +01:00
edafe9d21f Entity: Rename and document isImmobile() and friends
while I could implement server-side ability to disable entity movement, I don't think that's particularly useful. However, the intended function of this (disabling client sided AI) is useful, so it makes more sense to rename it to match its functionality, rather than changing its functionality to match the name.

closes #3130
2023-05-26 14:01:21 +01:00
ee9ce8a4f4 Merge branch 'minor-next' into major-next 2023-05-17 15:45:03 +01:00
9499e2e595 always the CS... 2023-05-16 14:22:03 +01:00
a4fea1444a Remove validateCallableSignature() calls from network hot paths
we rely on phpstan for validation of this internally, and plugins shouldn't be calling these methods anyway.
this significantly reduces the overhead of CompressBatchPromise.
2023-05-16 14:21:32 +01:00
8e6c1762d7 Merge branch 'minor-next' into major-next 2023-05-06 18:27:06 +01:00
aac4f6c0e1 Fixed all game modes allowing flight
moral of the story: do not trust that mojang things do what they say they do - the spectator ability layer always applies, regardless of whether the player is actually in spectator mode or not ...
2023-05-06 18:18:05 +01:00
926f68d8c5 Move SkinAdapter under TypeConverter, remove SkinAdapterSingleton
this is legacy cruft from PM3, which didn't have TypeConverter or SingletonTrait.
2023-05-06 17:53:24 +01:00
e0a6ec0c24 Start deglobalizing TypeConverter
there's a bunch of places we can't reach with this right now:

- particles
- sounds
- tile NBT
- entity metadata
- crafting data cache
- chunk encoding
- world block update encoding

this is a work in progress, but ultimately we want to get rid of these singletons entirely.
2023-05-06 17:47:09 +01:00
5c7f4570b4 Merge branch 'minor-next' into major-next 2023-05-06 17:20:37 +01:00
4caa2c7690 NetworkSession: send FLYING flag on spectator ability layer
fixes #5722

I'm not very clear why this works. PM doesn't use real spectator mode yet (we're still using the faux spectator mode PM has had for years, because I haven't yet assessed how real spectator mode will affect stuff like block interactions), so this ability layer shouldn't have any effect.

thank you @Alemiz112
2023-05-06 15:54:23 +01:00
0dca85af44 Merge branch 'minor-next' into major-next 2023-04-26 23:28:27 +01:00
0d21e591d1 Support sign editing UI in 1.19.80, with APIs to allow plugins to use it
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.

However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.

This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
2023-04-26 22:55:05 +01:00
c878bd8289 Merge remote-tracking branch 'origin/minor-next' into major-next 2023-04-20 00:18:19 +01:00
0629d11e13 Avoid unnecessary events work in handleDataPacket if the events have no registered handlers
this particular optimisation became possible thanks to changes in 4.19.

I observed that the allocation of Event objects and calling ->call() was costing us a significant percentage of the time taken in PlayerAuthInputPacket handlers. This change produces a measurable 2 microsecond reduction in overhead for PlayerAuthInputPacket handling when players are not moving (10.7 -> 8.7 microseconds). On a server with 200 players, this translates into a 1% reduction in CPU load for PlayerAuthInputPacket alone. It will also benefit other packets, but not to the extent that PlayerAuthInputPacket benefits.
2023-04-16 20:51:55 +01:00
a0dadc6e37 Merge branch 'minor-next' into major-next 2023-04-10 14:38:23 +01:00
017fcde6aa always the CS... 2023-04-10 13:56:53 +01:00
24374297e7 NetworkSession: extract rate limiting functionality into its own unit, and apply a separate rate limit to game packets 2023-04-10 13:53:22 +01:00
3b11191043 Merge remote-tracking branch 'origin/minor-next' into major-next 2023-03-22 22:49:22 +00:00
f978c1e9a0 Merge remote-tracking branch 'origin/stable' into minor-next 2023-03-22 22:45:41 +00:00
b11457d605 Fixed uncaught exception when retrieving a packet from the pool 2023-03-22 22:24:25 +00:00
a4d34be6df Merge branch 'minor-next' into major-next 2023-03-20 23:42:40 +00:00
e7771d76f2 Cover buffered inventory sync in timings 2023-03-20 23:29:02 +00:00
23ea721164 Reduce packets-per-batch limit to 100
this should be well in excess of requirements with the ItemStackRequest system in use.
2023-03-20 22:15:02 +00:00
7cdab75b05 Merge branch 'minor-next' into major-next 2023-03-20 22:12:54 +00:00
2bf7941aec Merge branch 'item-stack-request-pm5' into major-next 2023-03-20 22:07:09 +00:00
8408da8534 Merge branch 'item-stack-request' into minor-next 2023-03-20 22:05:50 +00:00
453ad997e9 Merge branch 'item-stack-request' into item-stack-request-pm5 2023-03-20 22:05:12 +00:00
ca6d51498f Buffer slot and content syncing until the end of the tick
we may receive multiple requests in one tick (e.g. crafting in a batch)
2023-03-20 19:16:00 +00:00