901 Commits

Author SHA1 Message Date
Dylan K. Taylor
d961b272c7 Remove Tool <-> Block circular dependency in efficiency calculation 2019-03-01 18:18:56 +00:00
Dylan K. Taylor
e9125af51d Revamp Banner API (still rather ghetto)
this needs more work, like signs do.
2019-03-01 17:57:07 +00:00
Dylan K. Taylor
80ac0180b3 Remove redundant isAffectedBySilkTouch() overrides
this was needed previously to prevent dropping blockitems when these blocks were destroyed. Now the item form is always yielded instead.
2019-03-01 13:34:32 +00:00
Dylan K. Taylor
741d061415 NoteBlock: added //TODO 2019-02-28 19:59:33 +00:00
Dylan K. Taylor
943906cc6b Partial comparator implementation
this supports placement, toggling compare/subtract mode, simple stuff. No redstone functionality yet.
This is needed for blockstate mapping in blockfactory.
2019-02-28 19:26:47 +00:00
Dylan K. Taylor
7b23baa020 FlowerPot: yield contained plant when block-picking 2019-02-28 17:49:48 +00:00
Dylan K. Taylor
97a1d997e8 ItemFrame: yield framed item when block-picking, fixes [1] in #2706 2019-02-28 17:47:32 +00:00
Dylan K. Taylor
d679fb7546 Block: Rename onActivate() -> onInteract() 2019-02-28 17:35:30 +00:00
Dylan K. Taylor
08e799c35a Once again... add a missing file... 2019-02-28 17:14:04 +00:00
Dylan K. Taylor
5cca4b5e31 Revamp Sign API, flatten API into blocks 2019-02-28 17:10:37 +00:00
Dylan K. Taylor
fb02071a9d Traits suck. Fixed missed getDamage() from 9ad0ea85c7caeea065ccfadf3bd12bd97cc5f0b6 2019-02-27 16:50:51 +00:00
Dylan K. Taylor
08673172c7 Grass: Avoid usage of meta 2019-02-27 13:03:23 +00:00
Dylan K. Taylor
9ad0ea85c7 Rename two misleadingly-named functions 2019-02-27 12:59:12 +00:00
Dylan K. Taylor
440dd21550 Merge branch '3.6' 2019-02-26 19:59:24 +00:00
Dylan K. Taylor
6c92a2e88b Ladder: be more strict about resetting fall distance
closes #2790
2019-02-26 19:54:57 +00:00
Dylan K. Taylor
97deadc59f PackedIce: fixed dropping without silk touch, closes #2789 2019-02-26 19:48:18 +00:00
Dylan K. Taylor
ceaf969203 EnderChest: fix hierarchy 2019-02-26 19:41:56 +00:00
Dylan K. Taylor
cb91afcc00 Added SkullType enum, some cleanup to skull handling
this is still more ugly than I'd like it to be because of the way the blockfactory currently works.
2019-02-26 18:27:30 +00:00
Dylan K. Taylor
edf4a719d5 DyeColor: add RGB colour values 2019-02-26 17:16:35 +00:00
Dylan K. Taylor
9afcd72fb6 Flatten FlowerPot tile into its block (mostly) 2019-02-26 16:31:38 +00:00
Dylan K. Taylor
53af7f5da8 Implemented dragon egg 2019-02-26 15:35:37 +00:00
Dylan K. Taylor
2d51622b12 Implemented frosted ice 2019-02-26 15:34:48 +00:00
Dylan K. Taylor
6124f93cb4 Player: Clean up item frame drop-item hack
This is now re-routed through a newly-created attack-block handler.
Closes #339
2019-02-25 18:40:04 +00:00
Dylan K. Taylor
fb378d9091 BlockFactory: fixed auto complete 2019-02-24 18:41:12 +00:00
Dylan K. Taylor
0f7f5362b8 Revert "Block: Get rid of state bitmasks"
This reverts commit b7b05e729e4fcfbe74786342882d011f004658fa.

Apparently this was premature, because we still need these things to deal with default state remapping.
2019-02-24 18:30:18 +00:00
Dylan K. Taylor
b7b05e729e Block: Get rid of state bitmasks
This story dates back to the days when getVariantBitmask() was introduced. The purpose of this function was to allow the variant info to be extracted from the metadata, for use with item drops. This was later changed to state bitmask for reasons I don't clearly recall.
In the great 4.0 refactor, we now store variant magic numbers separately, so we don't need any generic bitmask to split up variant and state information anymore. Variant is now only ever serialized and never deserialized. The same thing goes for blockIDs. States are read from the world by matching the full stateID against a table of prefilled known blocks, so the variant doesn't need to be deserialized - only the state does, and the state metadata readers already do bit fuckery by themselves and don't need this mask - notice how little actual changes were required to get rid of this?
2019-02-24 14:42:53 +00:00
Dylan K. Taylor
6edd4fd9c7 BlockFactory: added getAllKnownStates() 2019-02-24 13:40:59 +00:00
Dylan K. Taylor
73305a7425 oops, formatting issue 2019-02-24 13:22:11 +00:00
Dylan K. Taylor
899081e1b9 Level: fixed randomTickBlocks, also delete some useless code
the randomTickBlocks thing is populated with state IDs anyway, not variants...
2019-02-24 13:10:45 +00:00
Dylan K. Taylor
369a1e1472 Tripwire: fixed block picking 2019-02-24 12:41:44 +00:00
Dylan K. Taylor
832ad0501a Tripwire: added missing flag
it's unclear what the purpose of this flag is. It appears to always be set on placement and is never changed at any other time. The result is that the hitbox becomes larger when it is set.
2019-02-24 12:19:15 +00:00
Dylan K. Taylor
97687f2236 Dye, banner and bed items now store DyeColor objects instead of using magic meta values 2019-02-24 10:48:40 +00:00
Dylan K. Taylor
0bd1c1529e Block: Rename getItem() to asItem()
this has clearer meaning and is less likely to collide with other things.
2019-02-24 10:23:40 +00:00
Dylan K. Taylor
ff35736bf9 ItemFrame: added ROTATIONS constant 2019-02-23 18:27:47 +00:00
Dylan K. Taylor
998dcb421e Flatten Item Frame implementation into its block (mostly)
This exposes nice API on the ItemFrame class, while keeping the tile bullshit out of sight so that we can remove it later on.
2019-02-23 18:19:31 +00:00
Dylan K. Taylor
a5c260352d Infect remaining places with PHP 7.1 nullable typehints 2019-02-22 12:16:45 +00:00
Dylan K. Taylor
3037f45a0c Implement new dye types, split bonemeal and cocoa beans into their own classes 2019-02-22 11:43:48 +00:00
Dylan K. Taylor
2bfcd25848 Fixed typo in Repeater name 2019-02-21 18:41:04 -05:00
Dylan K. Taylor
f9da0f3ece Sapling: remove dead TODO 2019-02-21 13:09:05 +00:00
Dylan K. Taylor
eabd8ce026 Fixup pressure plate hierarchy 2019-02-21 13:06:08 +00:00
Dylan K. Taylor
28d01025b0 Improve consistency of handling coloured and wooden blocks
this is ugly, but less ugly than the earlier version.
2019-02-21 12:13:21 +00:00
Dylan K. Taylor
0120585aee Block: name is no longer nullable 2019-02-21 11:37:21 +00:00
Dylan K. Taylor
635fb5dde4 Clean up ID flattening hacks 2019-02-21 10:38:29 +00:00
Dylan K. Taylor
89fce7712a Block: Clean up internal constructor inconsistencies
I don't dare look how big this commit is or how many bugs it introduced...
2019-02-20 19:21:51 +00:00
Dylan K. Taylor
e93464f318 SnowLayer: fixed 8x layers being replaceable
this also fixes some placement bugs.
2019-02-20 16:29:34 +00:00
Dylan K. Taylor
7170d9009d Enchantment: more static getters, firehose magic numbers
This is similar in nature to 646fea5a4ecbbdf3f0cbfc590d874dedc1a7bfc0.

On a side note: Migrating this way is a pain in the ass due to lack of types. What the heck is int supposed to mean?!?!?!?! At least if we wanted to go _back_ to magic numbers, it would be easy to locate everything with an Enchantment typehint...
2019-02-20 13:45:50 +00:00
Dylan K. Taylor
2c8a065b94 Standardise SNAKE_CASE for surrogate enums 2019-02-20 11:14:07 +00:00
Dylan K. Taylor
36e9db4c07 Generate methods for surrogate enums, nip stupidity in the bud
this also allows changing the internal implementation later without breaking plugins.
2019-02-20 11:09:22 +00:00
Dylan K. Taylor
88c4b836f0 Make factory register methods less verbose 2019-02-20 10:24:44 +00:00
Dylan K. Taylor
f351a86653 Flatten double slabs into Slab pseudo-variant 2019-02-19 11:14:06 +00:00