Level: fixed randomTickBlocks, also delete some useless code

the randomTickBlocks thing is populated with state IDs anyway, not variants...
This commit is contained in:
Dylan K. Taylor 2019-02-24 13:10:45 +00:00
parent 369a1e1472
commit 899081e1b9
2 changed files with 1 additions and 11 deletions

View File

@ -51,9 +51,6 @@ class BlockFactory{
/** @var \SplFixedArray<float> */
public static $blastResistance = null;
/** @var \SplFixedArray|int[] */
private static $stateMasks = null;
/** @var int[] */
public static $staticRuntimeIdMap = [];
@ -74,8 +71,6 @@ class BlockFactory{
self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false));
self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0));
self::$stateMasks = new \SplFixedArray(8192);
self::register(new ActivatorRail(new BID(Block::ACTIVATOR_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Activator Rail"));
self::register(new Air(new BID(Block::AIR), "Air"));
self::register(new Anvil(new BID(Block::ANVIL, Anvil::TYPE_NORMAL), "Anvil"));
@ -575,7 +570,6 @@ class BlockFactory{
private static function fillStaticArrays(int $index, Block $block) : void{
self::$fullList[$index] = $block;
self::$stateMasks[$index] = $block->getStateBitmask();
self::$lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter
self::$diffusesSkyLight[$index] = $block->diffusesSkyLight();
self::$blastResistance[$index] = $block->getBlastResistance();
@ -621,10 +615,6 @@ class BlockFactory{
return self::get($fullState >> 4, $fullState & 0xf, $pos);
}
public static function getStateMask(int $id) : int{
return self::$stateMasks[$id] ?? 0;
}
/**
* Returns whether a specified block state is already registered in the block factory.
*

View File

@ -1085,7 +1085,7 @@ class Level implements ChunkManager, Metadatable{
$state = $subChunk->getFullBlock($x, $y, $z);
if($this->randomTickBlocks[$state & ~BlockFactory::getStateMask($state >> 4)]){
if($this->randomTickBlocks[$state]){
/** @var Block $block */
$block = BlockFactory::fromFullBlock($state, $this->temporalPosition->setComponents(
$chunkX * 16 + $x,