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synced 2025-04-23 00:55:57 +00:00
Flatten FlowerPot tile into its block (mostly)
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commit
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@ -29,12 +29,19 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\FlowerPot as TileFlowerPot;
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use function assert;
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class FlowerPot extends Flowable{
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/** @var bool */
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/**
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* TODO: get rid of this hack (it's currently needed to deal with blockfactory state handling)
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* @var bool
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*/
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protected $occupied = false;
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/** @var Block|null */
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protected $plant = null;
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protected function writeStateToMeta() : int{
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return $this->occupied ? 1 : 0;
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}
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@ -47,6 +54,59 @@ class FlowerPot extends Flowable{
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return 0b1111; //vanilla uses various values, we only care about 1 and 0 for PE
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}
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->level->getTile($this);
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if($tile instanceof TileFlowerPot){
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$this->setPlant($tile->getPlant());
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}else{
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$this->occupied = false;
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}
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}
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->level->getTile($this);
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assert($tile instanceof TileFlowerPot);
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$tile->setPlant($this->plant);
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}
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/**
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* @return Block|null
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*/
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public function getPlant() : ?Block{
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return $this->plant;
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}
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/**
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* @param Block|null $plant
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*/
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public function setPlant(?Block $plant) : void{
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if($plant === null or $plant instanceof Air){
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$this->plant = null;
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}else{
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$this->plant = clone $plant;
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}
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$this->occupied = $this->plant !== null;
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}
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public function canAddPlant(Block $block) : bool{
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if($this->plant !== null){
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return false;
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}
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return
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$block instanceof Cactus or
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$block instanceof Dandelion or
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$block instanceof DeadBush or
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$block instanceof Flower or
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$block instanceof RedMushroom or
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$block instanceof Sapling or
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($block instanceof TallGrass and $block->getIdInfo()->getVariant() === 2); //fern - TODO: clean up
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//TODO: bamboo
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one()->contract(3 / 16, 0, 3 / 16)->trim(Facing::UP, 5 / 8);
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}
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@ -66,30 +126,22 @@ class FlowerPot extends Flowable{
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}
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public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$pot = $this->getLevel()->getTile($this);
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if(!($pot instanceof TileFlowerPot)){
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$plant = $item->getBlock();
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if(!$this->canAddPlant($plant)){
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return false;
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}
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if(!$pot->canAddItem($item)){
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return true;
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}
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$this->occupied = true;
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$this->getLevel()->setBlock($this, $this, false);
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$pot->setItem($item->pop());
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$this->setPlant($plant);
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$item->pop();
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$this->level->setBlock($this, $this);
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return true;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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$items = parent::getDropsForCompatibleTool($item);
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$tile = $this->getLevel()->getTile($this);
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if($tile instanceof TileFlowerPot){
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$item = $tile->getItem();
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if($item->getId() !== Item::AIR){
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$items[] = $item;
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}
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if($this->plant !== null){
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$items[] = $this->plant->asItem();
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}
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return $items;
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@ -23,79 +23,59 @@ declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\block\Air;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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/**
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* @deprecated
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* @see \pocketmine\block\FlowerPot
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*/
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class FlowerPot extends Spawnable{
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public const TAG_ITEM = "item";
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public const TAG_ITEM_DATA = "mData";
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private const TAG_ITEM = "item";
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private const TAG_ITEM_DATA = "mData";
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/** @var Item */
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private $item;
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public function __construct(Level $level, Vector3 $pos){
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$this->item = ItemFactory::air();
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parent::__construct($level, $pos);
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}
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/** @var Block|null */
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private $plant = null;
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public function readSaveData(CompoundTag $nbt) : void{
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if($nbt->hasTag(self::TAG_ITEM, ShortTag::class) and $nbt->hasTag(self::TAG_ITEM_DATA, IntTag::class)){
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$this->item = ItemFactory::get($nbt->getShort(self::TAG_ITEM, 0), $nbt->getInt(self::TAG_ITEM_DATA, 0), 1);
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//prevent stupidity with wrong items
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if(($id = $nbt->getShort(self::TAG_ITEM)) >= 0 and $id <= 255 and ($data = $nbt->getInt(self::TAG_ITEM_DATA)) >= 0 and $data <= 15){
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$this->setPlant(BlockFactory::get($id, $data));
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}
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}else{
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//TODO: new PlantBlock tag
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}
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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$nbt->setShort(self::TAG_ITEM, $this->item->getId());
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$nbt->setInt(self::TAG_ITEM_DATA, $this->item->getDamage());
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}
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public function canAddItem(Item $item) : bool{
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if(!$this->isEmpty()){
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return false;
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}
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switch($item->getId()){
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/** @noinspection PhpMissingBreakStatementInspection */
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case Item::TALL_GRASS:
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if($item->getDamage() === 1){
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return false;
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}
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case Item::SAPLING:
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case Item::DEAD_BUSH:
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case Item::DANDELION:
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case Item::RED_FLOWER:
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case Item::BROWN_MUSHROOM:
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case Item::RED_MUSHROOM:
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case Item::CACTUS:
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return true;
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default:
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return false;
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if($this->plant !== null){
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$nbt->setShort(self::TAG_ITEM, $this->plant->getId());
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$nbt->setInt(self::TAG_ITEM_DATA, $this->plant->getDamage());
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}
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}
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public function getItem() : Item{
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return clone $this->item;
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public function getPlant() : ?Block{
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return $this->plant !== null ? clone $this->plant : null;
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}
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public function setItem(Item $item){
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$this->item = clone $item;
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public function setPlant(?Block $plant){
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if($plant === null or $plant instanceof Air){
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$this->plant = null;
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}else{
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$this->plant = clone $plant;
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}
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$this->onChanged();
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}
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public function removeItem(){
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$this->setItem(ItemFactory::air());
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}
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public function isEmpty() : bool{
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return $this->getItem()->isNull();
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}
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setShort(self::TAG_ITEM, $this->item->getId());
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$nbt->setInt(self::TAG_ITEM_DATA, $this->item->getDamage());
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if($this->plant !== null){
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$nbt->setShort(self::TAG_ITEM, $this->plant->getId());
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$nbt->setInt(self::TAG_ITEM_DATA, $this->plant->getDamage());
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}
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}
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}
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