5721 Commits

Author SHA1 Message Date
Dylan K. Taylor
0f2ca99c67 Merge remote-tracking branch 'origin/pr/1310' 2017-08-23 10:44:33 +01:00
Dylan K. Taylor
a7674c52e6 Micro optimization to movement update checking
No need to keep abs()ing this, because next time we have a movement update, motion < 0.00001 will be flattened to zero anyway.
2017-08-23 10:42:23 +01:00
Muqsit
a52fa93998 Remove Entity->length 2017-08-23 02:21:33 -04:00
Dylan K. Taylor
770616d4ab Merge branch 'master' into mcpe-1.2 2017-08-22 20:48:32 +01:00
Dylan K. Taylor
d1852834de Revert "Added capability to dump AsyncWorker memory"
This reverts commit eb4594348b6fe4f8af83d5fd386f393956f7b561.

This is far too unstable with more than one worker thread.
2017-08-22 20:46:20 +01:00
Dylan K. Taylor
eb4594348b Added capability to dump AsyncWorker memory 2017-08-22 19:57:00 +01:00
Dylan K. Taylor
5a3ce42f74 Updated RakLib submodule (again) 2017-08-22 19:55:47 +01:00
Dylan K. Taylor
0712979908 Fixed blastResistance array not being initialized 2017-08-22 19:45:53 +01:00
Dylan K. Taylor
ae715cf2f2 Updated RakLib submodule 2017-08-22 17:54:45 +01:00
Dylan K. Taylor
3a5fc78c53 Fixed players getting kicked for flying when standing still when blocks near them get updated, fixed item movement being too slippery 2017-08-22 17:47:48 +01:00
Dylan K. Taylor
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
Dylan K. Taylor
50580f4408 Added server ID proper to ping response, fixes #1208, closes #1306 2017-08-22 12:39:33 +01:00
Dylan K. Taylor
4250e99e3a Updated for 1.2.0.22 2017-08-22 11:35:56 +01:00
Dylan K. Taylor
8a35b9da29 Added some documentation 2017-08-22 10:28:43 +01:00
Dylan K. Taylor
c32b75fa18 Further (major!) performance enhancements to entity ticking 2017-08-21 20:28:56 +01:00
Dylan K. Taylor
b8ade18888 Fixed double plants and beds sometimes dropping in creative 2017-08-21 19:25:04 +01:00
Dylan K. Taylor
592ce3c9e9 Adding some missed commands typehints and documentation 2017-08-21 19:02:30 +01:00
Dylan K. Taylor
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
Dylan K. Taylor
604d11a8fd import cleanup and fixed an inspection 2017-08-21 17:39:02 +01:00
Dylan K. Taylor
d2ace6bdd2 added some typedocs
shut up PhpStorm
2017-08-21 17:17:47 +01:00
Dylan K. Taylor
672b7610a9 Maybe I should stop using PhpStorm EAPs 2017-08-21 13:51:58 +01:00
Dylan K. Taylor
456ddd3fb3 Removed obsolete parameters from Entity->attack() and Entity->heal() 2017-08-21 13:25:11 +01:00
Dylan K. Taylor
b62597fe63 Fixed some minor issues in Player events API 2017-08-21 13:05:32 +01:00
Dylan K. Taylor
9e54980ded Fixed some usages of Block::get() 2017-08-21 12:58:35 +01:00
Dylan K. Taylor
121777375e Rewired eating 2017-08-21 12:52:20 +01:00
Dylan K. Taylor
93e149e91c Rewiring release-item action to fix bows 2017-08-20 22:14:31 +01:00
Dylan K. Taylor
1f70a7830e Branch merge 2017-08-20 21:07:19 +01:00
Dylan K. Taylor
2f3c77c68a Fixed entity move performance issue and a ton of entity movement bugs
- fixed zombies and villagers movement not updating
- fixed dropped items "movement" lagging the living **** out of the server when not actually moving
- fixed arrows not falling when the supporting block is removed
- fixed knockback
- fixed zombies + villagers being un-attackable after hitting them

... the list goes on
2017-08-20 20:31:09 +01:00
Dylan K. Taylor
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
Dylan K. Taylor
9451dd361e Fixed some issues in MovingObjectPosition 2017-08-20 17:12:25 +01:00
Dylan K. Taylor
da83b879c0 Major performance improvement to explosions
These changes produce about 3x performance improvements. Some numbers
from my machine (i7-7700k @ 4.5GHz) with TNT:
- before changes: 35ms
- after changes: 11ms

in powersave mode (0.9GHz):
- before changes: 170ms
- after changes: 60ms
2017-08-20 16:12:30 +01:00
Dylan K. Taylor
d1fd6aef44 add type doc 2017-08-20 14:04:02 +01:00
Dylan K. Taylor
cd02f1e4be Minor performance improvement to explosions
This improves calculation time by 20-25% per explosion on flat terrain.
2017-08-20 13:28:31 +01:00
Dylan K. Taylor
eeedcf7332 Refactor Block->getResistance() -> Block->getBlastResistance() and added some documentation 2017-08-20 13:25:43 +01:00
Dylan K. Taylor
216fc6fe31 Fixed incorrect comment 2017-08-20 12:17:44 +01:00
Dylan K. Taylor
17053389b0 Added memory limits for AsyncWorkers 2017-08-20 12:15:48 +01:00
Dylan K. Taylor
8475c63426 Remove redundant brackets from WoodenSlab 2017-08-20 11:02:34 +01:00
Dylan K. Taylor
f2ff0198cc Fixed slab placement, close #145 2017-08-20 10:52:07 +01:00
Dylan K. Taylor
c394aea803 Replaced more literal ints with Vector3 constants 2017-08-20 10:43:48 +01:00
Dylan K. Taylor
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
Dylan K. Taylor
5b3bed8b06 Don't check entity movement or in-air ticks if player dies due to movement, close #1226
Not an ideal solution but it'll do.
2017-08-20 09:49:02 +01:00
Dylan K. Taylor
159b2e3d5e Merge branch 'master' into mcpe-1.2 2017-08-19 21:42:33 +01:00
Dylan K. Taylor
bed68a012d Don't bother doing null checks for block copy
This will never be null if the block factory was initialized correctly. This will also cause a crash if bugs like e88053faf452df60262aad3e40c83dfed7f5dfa3 occur again in the future instead of silently causing unexpected behaviour.
2017-08-19 21:29:24 +01:00
Dylan K. Taylor
e0307411da Cleaned up PlayerList handling 2017-08-19 19:36:15 +01:00
Dylan K. Taylor
e88053faf4 ... 2017-08-19 18:25:08 +01:00
Dylan K. Taylor
e51106e64c Fixed bad overrides of getBoundingBox() 2017-08-19 17:16:22 +01:00
Dylan K. Taylor
0e24596aed Changed block construction calls to Block::get() 2017-08-19 13:46:17 +01:00
Dylan K. Taylor
276fccf4bb Typehinted block events API 2017-08-19 11:25:32 +01:00
Dylan K. Taylor
64f2e7587d Some cleanup and added missing strict types declare for EndRod 2017-08-19 11:11:49 +01:00
Encritary
bedfca8698 Fix some type errors on custom ExplodePacket use (#1297) 2017-08-19 08:16:10 +01:00