9ad0ea85c7
Rename two misleadingly-named functions
2019-02-27 12:59:12 +00:00
ba616ed8a7
Player: Don't rely on magic numbers for gamemodes
2019-02-27 11:01:26 +00:00
31336a0d09
missed one
2019-02-27 10:37:13 +00:00
2d8480d801
Inventory: remove a bunch of crap from interface
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some of these (notably the on* methods) are internal and shouldn't be exposed via interface (same crap as Plugin->onEnable() onDisable() etc) and the rest of the stuff is entirely unused.
2019-02-27 10:36:05 +00:00
9b3230aa9c
Merge branch '3.6'
2019-02-27 10:19:58 +00:00
20b4723728
Player: fixed held slot being out of sync after dying, closes #2788
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it appears this premature optimization dates back to the days when PlayerHotbarPacket was not useless.
2019-02-27 09:26:56 +00:00
d1ced0ffc6
Player: fixed XP not dropping on death
2019-02-27 09:22:52 +00:00
440dd21550
Merge branch '3.6'
2019-02-26 19:59:24 +00:00
2164dbae67
Fixed reloaded arrows not despawning, closes #2781
2019-02-26 19:58:21 +00:00
6c92a2e88b
Ladder: be more strict about resetting fall distance
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closes #2790
2019-02-26 19:54:57 +00:00
97deadc59f
PackedIce: fixed dropping without silk touch, closes #2789
2019-02-26 19:48:18 +00:00
ceaf969203
EnderChest: fix hierarchy
2019-02-26 19:41:56 +00:00
cb91afcc00
Added SkullType enum, some cleanup to skull handling
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this is still more ugly than I'd like it to be because of the way the blockfactory currently works.
2019-02-26 18:27:30 +00:00
edf4a719d5
DyeColor: add RGB colour values
2019-02-26 17:16:35 +00:00
9afcd72fb6
Flatten FlowerPot tile into its block (mostly)
2019-02-26 16:31:38 +00:00
53af7f5da8
Implemented dragon egg
2019-02-26 15:35:37 +00:00
2d51622b12
Implemented frosted ice
2019-02-26 15:34:48 +00:00
6124f93cb4
Player: Clean up item frame drop-item hack
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This is now re-routed through a newly-created attack-block handler.
Closes #339
2019-02-25 18:40:04 +00:00
fb378d9091
BlockFactory: fixed auto complete
2019-02-24 18:41:12 +00:00
0f7f5362b8
Revert "Block: Get rid of state bitmasks"
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This reverts commit b7b05e729e
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Apparently this was premature, because we still need these things to deal with default state remapping.
2019-02-24 18:30:18 +00:00
b7b05e729e
Block: Get rid of state bitmasks
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This story dates back to the days when getVariantBitmask() was introduced. The purpose of this function was to allow the variant info to be extracted from the metadata, for use with item drops. This was later changed to state bitmask for reasons I don't clearly recall.
In the great 4.0 refactor, we now store variant magic numbers separately, so we don't need any generic bitmask to split up variant and state information anymore. Variant is now only ever serialized and never deserialized. The same thing goes for blockIDs. States are read from the world by matching the full stateID against a table of prefilled known blocks, so the variant doesn't need to be deserialized - only the state does, and the state metadata readers already do bit fuckery by themselves and don't need this mask - notice how little actual changes were required to get rid of this?
2019-02-24 14:42:53 +00:00
6edd4fd9c7
BlockFactory: added getAllKnownStates()
2019-02-24 13:40:59 +00:00
73305a7425
oops, formatting issue
2019-02-24 13:22:11 +00:00
899081e1b9
Level: fixed randomTickBlocks, also delete some useless code
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the randomTickBlocks thing is populated with state IDs anyway, not variants...
2019-02-24 13:10:45 +00:00
369a1e1472
Tripwire: fixed block picking
2019-02-24 12:41:44 +00:00
832ad0501a
Tripwire: added missing flag
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it's unclear what the purpose of this flag is. It appears to always be set on placement and is never changed at any other time. The result is that the hitbox becomes larger when it is set.
2019-02-24 12:19:15 +00:00
a3907377f5
Merge branch '3.6'
2019-02-24 12:14:40 +00:00
0c3b136a8d
Player: fixed removeWindow() sometimes removing GUI / crashing clients
2019-02-24 12:14:19 +00:00
97687f2236
Dye, banner and bed items now store DyeColor objects instead of using magic meta values
2019-02-24 10:48:40 +00:00
0bd1c1529e
Block: Rename getItem() to asItem()
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this has clearer meaning and is less likely to collide with other things.
2019-02-24 10:23:40 +00:00
ff35736bf9
ItemFrame: added ROTATIONS constant
2019-02-23 18:27:47 +00:00
998dcb421e
Flatten Item Frame implementation into its block (mostly)
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This exposes nice API on the ItemFrame class, while keeping the tile bullshit out of sight so that we can remove it later on.
2019-02-23 18:19:31 +00:00
878c704597
Remove another dead function
2019-02-23 17:15:50 +00:00
49f9605620
Level: Allow tiles to be sent with regular block updates
2019-02-23 17:01:59 +00:00
eadb1d310e
Level->sendBlocks() now syncs tiles
2019-02-23 16:53:29 +00:00
e1ef52c7c3
TileFactory: remove dead function
2019-02-23 15:57:53 +00:00
991483938c
SubChunk: remove legacy crap
2019-02-23 13:18:37 +00:00
66a1b35767
Merge branch '3.6'
2019-02-23 11:05:23 +00:00
79b7e08e60
Silence NetworkStackLatencyPacket spam from dev builds
2019-02-23 11:03:50 +00:00
0daf695825
Merge branch '3.6'
2019-02-23 10:51:28 +00:00
2540dacdd7
PluginManager: fixed suffix split handling
2019-02-23 10:51:06 +00:00
0f2f05fbb9
Merge branch '3.6'
2019-02-22 18:14:17 +00:00
f1078e3909
3.6.4 is next
2019-02-22 18:07:48 +00:00
2f43b054de
Release 3.6.3
2019-02-22 18:07:00 +00:00
23b5d64535
Merge branch '3.5' into 3.6
2019-02-22 18:03:51 +00:00
9afa0e5483
Release 3.5.13
2019-02-22 17:56:44 +00:00
4eaea54b0e
TaskScheduler: fixed wrong typehints
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These methods never return null.
2019-02-22 17:47:28 +00:00
9c085799e6
Removed leftover import from 3d1502c9ad
2019-02-22 12:56:14 +00:00
c26544475e
More PHP 7.1 nullables
2019-02-22 12:55:34 +00:00
73a565355b
Make some forced-optional nullable parameters non-optional, PHP 7.1 style
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these parameters did not make any sense to be optional, but were forced to be this way because of the way nullable types worked before 7.1.
2019-02-22 12:54:00 +00:00