689 Commits

Author SHA1 Message Date
Dylan K. Taylor
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
Dylan K. Taylor
646c8970b8 Merge branch 'release/3.3' into release/3.4 2018-10-19 15:56:01 +01:00
Dylan K. Taylor
0c9946621c Level: Do not tick chunks which have unloaded adjacent chunks
Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.

It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
Dylan K. Taylor
1dd6591ac1 Migrate a bunch of PluginManager->callEvent() usages to Event->call
This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies.

The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
2018-10-05 17:30:06 +01:00
Dylan K. Taylor
5eeaeb6c3e
Level: Bail on trying to unload a level during level tick (#2435) 2018-09-22 13:40:50 +01:00
Dylan K. Taylor
5e94d20d79 Merge branch 'release/3.2' into release/3.3 2018-09-19 16:17:00 +01:00
Dylan K. Taylor
a0bb747d6d Merge branch 'release/3.1' into release/3.2 2018-09-19 16:16:18 +01:00
Dylan K. Taylor
4bc0d850b1 Added Block->getRuntimeId(), clean up some mess 2018-09-19 16:16:10 +01:00
Dylan K. Taylor
22077c1fdd Merge branch 'release/3.2' into release/3.3 2018-09-14 16:18:19 +01:00
Dylan K. Taylor
7d54d18732 Merge branch 'release/3.1' into release/3.2 2018-09-14 16:18:12 +01:00
Dylan K. Taylor
bfbc845efa Remove impossible uses of PlayerInteractEvent CLICK_AIR constants 2018-09-14 16:17:55 +01:00
Dylan K. Taylor
09dea035d4
Level: Batch light updates at the end of the tick to amortize CPU cost (#2429)
this produces a 5x performance improvement for lighting updates during water flow, and 25% improvement for lava flow.
2018-09-12 10:33:28 +01:00
Dylan K. Taylor
09dadc72bc Merge branch 'release/3.1' into release/3.2 2018-08-06 18:45:08 +01:00
Dylan K. Taylor
9e1fa453ad Level: Fixed leak of global packets when no players are online
If a global packet was broadcasted when no players were online, it would be held in memory indefinitely (until a player joined).
2018-08-06 18:44:53 +01:00
Dylan K. Taylor
334caaaa34 Merge branch 'release/3.1' into release/3.2 2018-08-03 18:24:44 +01:00
Dylan K. Taylor
9ff5c65fb6 Level: Make async chunk sending aware of faults
Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.

I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00
Dylan K. Taylor
1532b0ef6d Level: Remove chunks from chunk send queue on unload
When a chunk request task crashes, these can get stuck and never get removed. This allows using /gc to collect the bad chunk in order to fix the bug.
2018-08-03 18:04:56 +01:00
Dylan K. Taylor
24f11779f2 Level: don't try to unregister generators from non-live workers
this was causing garbage-collected workers to get restarted on shutdown if they previously had the generator registered for that level.
2018-07-25 18:52:17 +01:00
Dylan K. Taylor
6f00a30ad7 Merge branch 'release/3.0' into release/3.1 2018-07-17 10:12:52 +01:00
Dylan K. Taylor
921f7e8f6a Level: remove useless check from populateChunk()
this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
Dylan K. Taylor
53068caf3c Level: Only register generators when attempting to actually generate chunks
This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
2018-07-14 11:34:55 +01:00
Dylan K. Taylor
1b7cd156aa Merge branch 'release/3.0' into release/3.1 2018-07-12 18:04:19 +01:00
Dylan K. Taylor
8aa8280a63
Level: Make spawn protection always active regardless of op count (#2290)
I don't care if this matches PC behaviour or not. bugs.mojang.com is full of bug reports about this. Just search for "minecraft spawn protection not working" and you'll see what I mean.

If you want to disable spawn protection, actually disable it. This behaviour is something that most users are not aware of and find astonishing when they discover it.

This behaviour was copied from Minecraft PC, and it's nearly as unexpected there as it is here.

This commit reverses the stupidity done in eb0525e892219508d0c0e4602e835d5ddbacaf45.
2018-07-12 17:25:05 +01:00
Dylan K. Taylor
066c990301 Merge branch 'release/3.0' into release/3.1 2018-07-11 10:21:16 +01:00
Dylan K. Taylor
06b80a9536 Level: Make getSafeSpawn() account for non-generated chunks
fixes #2295

There is still an issue in that the spawn point will not be offset if the chunk is not generated, but this is better than the spawn point being down at y=0. The other issue is a job for another time.
2018-07-11 10:17:59 +01:00
Dylan K. Taylor
dfc11abf2d Level: fixed sendBlocks() documentation 2018-07-02 16:53:48 +01:00
Dylan K. Taylor
17eef9f902 Level: stricten type checks on sendBlocks()
because people are morons
2018-07-02 16:53:00 +01:00
Dylan K. Taylor
57cfe9fd43 Level: fixed logic for sending changed blocks to players
If there is an empty list of blocks in the changedBlocks array for a chunk, that means that blocks changed the normal way and then were later set the direct way in the same tick. This means that no action needs to be taken on these chunks.
2018-06-29 11:10:31 +01:00
Dylan K. Taylor
d8824e7ee1 Level: discard changed blocks on chunk replace
this could cause issues when plugins replace chunks when blocks in the chunk have been changed on the same tick.
2018-06-29 11:06:33 +01:00
Dylan K. Taylor
3455d0f3b9 Level: cleaned up some nonsensical code in setChunk() 2018-06-29 10:58:31 +01:00
Dylan K. Taylor
88d83e0fca AsyncPool: Lazy-start AsyncWorkers when they are needed only
This changes how the AsyncPool works so that it does not immediately always start all of the workers in the pool.
Instead, workers will be started only when an idle worker was not found.
This allows for significant memory footprint reductions while idle.

In effect the async-workers setting in pocketmine.yml now dictates a _maximum_ pool size, not a fixed pool size.
2018-06-11 10:23:46 +01:00
Dylan K. Taylor
c4c6c58615 Added some missing typehints 2018-06-10 17:18:55 +01:00
Dylan K. Taylor
37b445f210 Updated Math dependency 2018-06-09 13:05:25 +01:00
Dylan K. Taylor
d04991feb6 Level: Avoid chunk sending bugs caused by duplicate chunks with wrong coordinates
If the same chunk is set into multiple different places in the world, the chunk's position is no longer able to be relied on, because it will have the position of the last place it was set. This results in chunks not getting sent correctly when the same chunk is set in multiple places.

This avoids the bug by using known valid coordinates (using chunk hashes) to establish the real coordinates, and also adds an assert to notify developers should they unintentionally set a duplicate chunk by mistake.
2018-06-09 11:25:45 +01:00
Dylan K. Taylor
5eec683110 Generator: Moved generator registering things to a separate GeneratorManager class
this isolates the concerns of the Generator class, and also removes cyclic dependencies between the Generator class and its descendents.
2018-06-07 13:48:01 +01:00
Dylan K. Taylor
c83c0eb935 Entity: Move responsibility of checking for despawn to Level
this ensures that flagging for despawn will always work as intended, including when onUpdate() is overridden.
2018-06-07 12:31:21 +01:00
Dylan K. Taylor
7b17a83227 Level: fix chunk locks not getting released on generation errors 2018-06-06 11:42:29 +01:00
Dylan K. Taylor
3a31c531af Level: remove unused import 2018-06-05 13:04:24 +01:00
Dylan K. Taylor
9644766df3
Merge pull request #2213: Scheduler API refactor, plugins now have their own schedulers
- Removed `Server->getScheduler()`. All plugins now have their own scheduler which is accessible using `Plugin->getScheduler()`. Aside from being syntactically more concise and pleasant, this also allows much more effective management of tasks when plugins are disabled.
- Removed `PluginTask` class. Before this PR it was necessary for plugin tasks to descend from `PluginTask` to ensure that the server could clean them up correctly on plugin disable. This is no longer necessary, so the `PluginTask` class has been removed. Plugins may now utilize the `Task` class as a base if they like.
- Added `Server->getAsyncPool()`. Since the global scheduler does not exist any more, it does not manage the server's `AsyncPool` any more. Additionally, `ServerScheduler` was previously bloated by a lot of `AsyncTask` related methods, which are now not necessary because direct access to `AsyncPool` is granted instead.

- `ServerScheduler`:
  - `ServerScheduler` has been renamed to `TaskScheduler` since it is now a general-purpose task scheduler which is non-dependent on the user. This allows much greater flexibility and also makes it possible to unit-test.
  - All `AsyncTask`/`AsyncPool` related methods have been removed - the task scheduler does not manage the async pool anymore.
    - Calls to `Server->getScheduler()->scheduleAsyncTask()` should be replaced with `Server->getAsyncPool()->submitTask()`.
    - Calls to `Server->getScheduler()->scheduleAsyncTaskToWorker()` should be replaced with and `Server->getAsyncPool()->submitTaskToWorker()`.

## Backwards compatibility
This poses significant backwards compatibility breaks for any plugins utilizing Tasks or AsyncTasks. These breaks are described above, along with basic upgrade steps. The upgrade process is quite straightforward.

## Follow-up
A large part of the goal with this pull request is to modularize these parts of the code so that they can be reused and also unit-tested. I would like to remove the existing test set from TesterPlugin at some stage when the AsyncPool can operate without a Server.

Because of the above, I am considering making further backwards incompatible changes directly to `AsyncTask` to remove the `Server` parameters from `onCompletion()` and `onProgressUpdate()`. These shouldn't be too difficult to upgrade from and can be prepared for in advance.
2018-06-04 11:54:43 +01:00
Dylan K. Taylor
b6b0bbde18 Level: remove nonsensical code from generateChunkCallback()
it's impossible for this to be null when we just set it to a Chunk object. It's assigned directly to the chunk index.
2018-06-01 19:47:47 +01:00
Dylan K. Taylor
05ef13b23a Merge branch 'master' into scheduler-nuke
# Conflicts:
#	src/pocketmine/level/Level.php
2018-05-31 10:40:10 +01:00
Dylan K. Taylor
c493d0e6ac Level: Stop unnecessarily initializing the generator on the main thread
this is just slowing down startup times for no good reason.
2018-05-31 10:22:44 +01:00
Dylan K. Taylor
d03f36ebee First look at splitting up AsyncPool and ServerScheduler
This commit contains quite a few breaking changes with respect to how AsyncTasks are handled. This is necessary to allow separation of the ServerScheduler and the AsyncPool, because in the future the ServerScheduler may be removed and instead there will be isolated per-plugin sync-task schedulers - but we cannot have every plugin with its own worker pool for memory usage reasons if nothing else.

The following things have changed:
- ServerScheduler: scheduleAsyncTask(), scheduleAsyncTaskToWorker(), getAsyncTaskPoolSize(), increaseAsyncTaskPoolSize() and similar methods have all been removed. Additionally the static \$WORKERS field has been removed.
- Server: added API method getAsyncPool(). This grants you direct access to the server's AsyncPool. Calls to getScheduler()->scheduleAsyncTask() and scheduleAsyncTaskToWorker() should be replaced with getAsyncPool()->submitTask() and submitTaskToWorker() respectively.
2018-05-30 12:20:10 +01:00
Dylan K. Taylor
0a50b8cb9b Removed imports left over from 4f8f334436c69336d1bc2811717983544eda41e8 2018-05-29 11:42:12 +01:00
Dylan K. Taylor
6d53350291 Level: Moved LightPopulationTask out of generator namespace 2018-05-29 11:20:27 +01:00
Dylan K. Taylor
ad61d70eee Level: added getBiome()
this will be needed for weather impl, amongst other things.
2018-05-29 11:10:06 +01:00
Dylan K. Taylor
353a1d69db Level: move getHeightMap() to be more consistent 2018-05-29 11:10:06 +01:00
Dylan K. Taylor
4f8f334436 Replaced usages of Math::floorFloat() with (int) floor() and Math::ceilFloat() with (int) ceil()
Once upon a time, these userland functions were faster than calling builtins, but not anymore. According to my test the Math functions are twice slower in PHP 7.2 with typehints and 50% slower without typehints.

Inlining is slightly faster than using builtins, but the difference is very small - not worth making the code look any more ugly than it does already.
2018-05-28 18:54:35 +01:00
Dylan K. Taylor
71fdd59c4c Level: fine-tuned getCollisionCubes() a little bit
since we're getting the BBs anyway, what's the point in delegating this job to the block?
2018-05-28 17:41:12 +01:00
Dylan K. Taylor
0a9ed059d6 Level: fixed logic of getCollisionBlocks() to match getCollisionCubes() 2018-05-28 17:40:05 +01:00