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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Level: Only register generators when attempting to actually generate chunks
This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
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commit
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@ -200,6 +200,8 @@ class Level implements ChunkManager, Metadatable{
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private $chunkPopulationLock = [];
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/** @var int */
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private $chunkPopulationQueueSize = 2;
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/** @var bool[] */
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private $generatorRegisteredWorkers = [];
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/** @var bool */
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private $autoSave = true;
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@ -245,9 +247,6 @@ class Level implements ChunkManager, Metadatable{
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/** @var bool */
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private $closed = false;
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/** @var \Closure */
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private $asyncPoolStartHook;
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public static function chunkHash(int $x, int $z) : int{
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return (($x & 0xFFFFFFFF) << 32) | ($z & 0xFFFFFFFF);
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}
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@ -363,10 +362,6 @@ class Level implements ChunkManager, Metadatable{
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$this->temporalPosition = new Position(0, 0, 0, $this);
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$this->temporalVector = new Vector3(0, 0, 0);
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$this->tickRate = 1;
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$this->server->getAsyncPool()->addWorkerStartHook($this->asyncPoolStartHook = function(int $worker) : void{
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$this->registerGeneratorToWorker($worker);
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});
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}
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public function getTickRate() : int{
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@ -382,15 +377,16 @@ class Level implements ChunkManager, Metadatable{
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}
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public function registerGeneratorToWorker(int $worker) : void{
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$this->generatorRegisteredWorkers[$worker] = true;
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$this->server->getAsyncPool()->submitTaskToWorker(new GeneratorRegisterTask($this, $this->generator, $this->provider->getGeneratorOptions()), $worker);
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}
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public function unregisterGenerator(){
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$pool = $this->server->getAsyncPool();
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$pool->removeWorkerStartHook($this->asyncPoolStartHook);
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foreach($pool->getRunningWorkers() as $i){
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foreach($this->generatorRegisteredWorkers as $i => $bool){
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$pool->submitTaskToWorker(new GeneratorUnregisterTask($this), $i);
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}
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$this->generatorRegisteredWorkers = [];
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}
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public function getBlockMetadata() : BlockMetadataStore{
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@ -2955,7 +2951,11 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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$task = new PopulationTask($this, $chunk);
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$this->server->getAsyncPool()->submitTask($task);
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$workerId = $this->server->getAsyncPool()->selectWorker();
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if(!isset($this->generatorRegisteredWorkers[$workerId])){
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$this->registerGeneratorToWorker($workerId);
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}
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$this->server->getAsyncPool()->submitTaskToWorker($task, $workerId);
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}
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}
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@ -168,18 +168,15 @@ class AsyncPool{
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}
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/**
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* Submits an AsyncTask to the worker with the least load. If all workers are busy and the pool is not full, a new
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* worker may be started.
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* Selects a worker ID to run a task.
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*
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* @param AsyncTask $task
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* - if an idle worker is found, it will be selected
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* - else, if the worker pool is not full, a new worker will be selected
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* - else, the worker with the smallest backlog is chosen.
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*
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* @return int
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*/
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public function submitTask(AsyncTask $task) : int{
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if($task->getTaskId() !== null){
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throw new \InvalidArgumentException("Cannot submit the same AsyncTask instance more than once");
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}
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public function selectWorker() : int{
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$worker = null;
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$minUsage = PHP_INT_MAX;
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foreach($this->workerUsage as $i => $usage){
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@ -202,7 +199,23 @@ class AsyncPool{
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}
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assert($worker !== null);
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return $worker;
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}
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/**
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* Submits an AsyncTask to the worker with the least load. If all workers are busy and the pool is not full, a new
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* worker may be started.
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*
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* @param AsyncTask $task
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*
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* @return int
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*/
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public function submitTask(AsyncTask $task) : int{
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if($task->getTaskId() !== null){
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throw new \InvalidArgumentException("Cannot submit the same AsyncTask instance more than once");
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}
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$worker = $this->selectWorker();
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$this->submitTaskToWorker($task, $worker);
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return $worker;
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}
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