ca909ebc1d
Merge branch 'next-minor'
2020-03-10 13:05:37 +00:00
5a9a576bfa
AddActorPacket: remove unused import
2020-03-10 12:45:52 +00:00
b8caf34e62
Merge branch 'stable' into next-minor
2020-03-10 12:45:00 +00:00
456d9a722a
reduce some doc comments to single line
2020-03-10 12:36:19 +00:00
344c980cff
GlobalConstants: add strict_types
2020-03-10 12:35:13 +00:00
167492087f
Chunk: specify expected bounds for Y coordinates
2020-03-10 12:33:53 +00:00
db215283a2
Effect: add desc for color parameter
2020-03-10 12:28:44 +00:00
6a507bb149
further CS fixes
2020-03-10 12:18:16 +00:00
dc757c25c8
cleanup CS from 8ec0a4d0d6
2020-03-10 12:14:38 +00:00
73267ae077
Merge branch 'stable' into next-minor
2020-03-10 12:11:36 +00:00
a72e6ee706
Player: be aware of held item changing during click-block
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this caused bugs if the inventory was cleared while using a hoe.
2020-03-10 12:10:01 +00:00
8ec0a4d0d6
Allow specifying compatible OS in plugin manifest ( #3192 )
2020-03-10 10:12:56 +00:00
89ea7f0a76
Player: Stop setting held item post entity attack if changed ( #3348 )
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closes #3340
2020-03-10 10:09:31 +00:00
2a97c7032e
Merge branch 'master' of https://github.com/pmmp/pocketmine-mp
2020-03-09 14:39:02 +00:00
b4b1877ce5
Merge branch 'next-minor'
2020-03-09 14:38:15 +00:00
df65f1009c
Merge branch 'stable' into next-minor
2020-03-09 14:33:37 +00:00
12e4e92894
Inventory: Pass old item(s) to inventory change listeners, closes #3323 ( #3337 )
2020-03-09 13:52:15 +00:00
a6ca37429c
Player: do not set held item post block-break if changed ( #3345 )
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this usually happens when a plugin replaces the held item during BlockBreakEvent.
closes #2010
2020-03-09 13:45:58 +00:00
4bf9fb278b
Bump phpstan/phpstan from 0.12.11 to 0.12.14 ( #3338 )
2020-03-09 13:31:23 +00:00
15d81154e6
PluginDescription: drop unenforceable type constraint on array keys
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the data that comes through here isn't validated, and there's also no guarantee that all the keys will be strings in spite of our best efforts even if it was validated, because PHP is fucking stupid and casts int-like string keys to int keys.
2020-03-05 19:53:01 +00:00
995309424e
updated pocketmine/nbt dependency
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this is going to need work on exception handling, but right now it's so inconsistent that it doesn't matter anyway.
2020-03-04 17:53:37 +00:00
6e39e34c1e
Merge branch 'stable'
2020-03-03 12:35:11 +00:00
93e5c80962
MultiplayerSettingsPacket is bothways, close #3331
2020-03-03 12:32:57 +00:00
c19ab97610
AddActorPacket: move BC hack to higher level
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we shouldn't hack the protocol impl for BC.
2020-02-27 17:37:45 +00:00
2ca10bf84b
Merge branch 'next-minor'
2020-02-27 17:08:59 +00:00
dbaf851be7
Merge branch 'stable' into next-minor
2020-02-27 16:51:06 +00:00
78394a336c
Merge branch 'stable'
2020-02-25 20:45:39 +00:00
7aa8bd18d3
Revert "Item: restrict bounds of count to 0-255"
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This reverts commit 10317527e4
.
this breaks user code which exceeds stack limits in legitimate
circumstances. For example, it should be OK to add 6000x diamond to a
player's inventory without being forced to manually split the count up
for addItem().
2020-02-25 20:42:03 +00:00
53067c26d7
BaseInventory: stop mutating item for no reason in canAddItem()
2020-02-25 20:30:37 +00:00
5c2ae0257c
DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
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this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
2020-02-25 16:19:11 +00:00
a633e415ef
FastChunkSerializer: use machine endianness for pack() (thanks @Frago9876543210)
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this is faster due to not having to reverse bytes. Since we don't use this format for persistence, it's OK to use machine byte order for this.
2020-02-25 15:08:53 +00:00
bd00ee5038
Merge branch 'stable'
2020-02-24 22:11:13 +00:00
e279672d45
updated pocketmine/nbt dependency
2020-02-24 22:00:03 +00:00
04581e2700
DataPacket: account for splitscreen header when decoding
2020-02-24 21:20:25 +00:00
93597dcd50
SkinData: fixed loss of data from packet decode
2020-02-24 20:48:03 +00:00
8a770d837e
Merge branch 'stable'
2020-02-24 20:32:43 +00:00
778814a35e
changelog: fix typo
2020-02-24 20:18:47 +00:00
3cd1da196a
UpdateTradePacket: fix order of fields, closes #3327
2020-02-24 20:16:07 +00:00
ce0af8b040
DataPacket now encapsulates NetworkBinaryStream instead of extending it
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ultimately the goal is to remove the NetworkBinaryStream crap entirely, but this change has most of the same benefits and is less disruptive.
2020-02-24 18:59:54 +00:00
7c2741e4f5
Inventory: eliminate remaining $send parameters
2020-02-23 21:59:51 +00:00
36685001bd
ContainerOpenPacket: fixed entityInv() not initializing x/y/z fields
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these are written even when not used, so they have to be initialized.
2020-02-23 20:59:53 +00:00
365d4a1592
better fix for 1.14.30 movement bug
2020-02-23 19:31:32 +00:00
2d7f37ac47
avoid direct mutation of Item->count field, use Item->pop() instead
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I think this change was already applied on the master branch, but I don't remember for sure.
2020-02-23 17:37:25 +00:00
50fcdd6e7e
Item: fixed documentation of pop() return type (it's not fluent)
2020-02-23 17:32:50 +00:00
10317527e4
Item: restrict bounds of count to 0-255
2020-02-23 17:23:53 +00:00
46ac4cbca1
3.11.7 is next
2020-02-21 19:18:48 +00:00
cb9e79b398
Release 3.11.6
3.11.6
2020-02-21 19:18:48 +00:00
2f1fad2745
Bucket: implement MaybeConsumable, fixes #3306
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this is a nauseating fix, but it's only needed for stable.
2020-02-21 17:49:55 +00:00
44182dccbd
Human: an additional hack for MoveActor(Absolute|Delta)Packet on 1.14.30+
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before anyone asks, we still can't use this for regular player movement, because it would cause the player to receive their own movement. This was OK with MoveActor, but isn't OK with MovePlayer.
2020-02-21 12:35:17 +00:00
2f3d2d4a0b
Bump phpstan/phpstan from 0.12.10 to 0.12.11 ( #3311 )
2020-02-19 18:57:53 +00:00