Dylan K. Taylor
fdb07cdbcd
Added more missing native types according to 8.0 standards
2022-11-23 14:21:38 +00:00
Dylan K. Taylor
a205d64732
Merge branch 'next-minor' into next-major
2022-11-12 17:02:56 +00:00
Dylan K. Taylor
a3502a711d
Merge branch 'stable' into next-minor
2022-11-12 17:01:58 +00:00
Dylan K. Taylor
732dac6fc1
Player: revert accidental change from ef100b248b72dbe0238abd202c4d1ac11ff375ee
2022-11-12 14:43:22 +00:00
Dylan K. Taylor
d5e3636908
Timezone: Apparently timezone_id returned by timezone_abbreviations_list() may be null...
2022-11-12 14:40:37 +00:00
Artem Turov
93e661aa4e
Removed useless @inheritDoc ( #5399 )
2022-11-09 13:40:35 +00:00
Dylan K. Taylor
db7cee6f22
Player: check if the item meaningfully changed before discarding it in creative
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fixes #5220
2022-10-11 22:06:03 +01:00
Dylan K. Taylor
1c6a2b66f7
Merge remote-tracking branch 'origin/next-minor' into next-major
2022-09-29 22:38:26 +01:00
Dylan T
41970feb57
Entity: Fire EntitySpawnEvent/ItemSpawnEvent on the first entity tick, instead of in the constructor ( #5314 )
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This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.
As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).
fixes #4973
This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
2022-09-29 22:30:12 +01:00
Dylan K. Taylor
9295afe8b9
Merge branch 'next-minor' into next-major
2022-09-24 18:12:38 +01:00
Dylan K. Taylor
a7dfa0907c
Merge branch 'stable' into next-minor
2022-09-24 18:07:56 +01:00
Dylan K. Taylor
f6a9949942
Remove PlayerCommandPreprocessEvent
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closes #4284
2022-09-24 15:35:49 +01:00
famima65536
e4fc523251
Introduce Player::sendToastNotification() ( #5102 )
2022-09-23 11:37:08 +01:00
Dylan K. Taylor
7804172846
Player: added API documentation for some functions
2022-09-21 14:46:04 +01:00
Dylan K. Taylor
7d29ac8293
Merge branch 'stable' into next-minor
2022-09-21 14:21:27 +01:00
Dylan K. Taylor
d1c75da14b
Player: lock flight state in spectator mode
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players should not be able to stop flying in spectator mode
2022-09-20 21:53:51 +01:00
Dylan K. Taylor
1ecb10acba
Merge branch 'next-minor' into next-major
2022-08-21 19:19:07 +01:00
Dylan K. Taylor
ad2d59923c
Merge branch 'stable' into next-minor
2022-08-18 17:06:15 +01:00
Dylan K. Taylor
792c1b62b7
Introduce and use TransactionBuilder for inventory evacuations
2022-08-18 17:04:12 +01:00
NoClip
2f4a9469b6
Player: spectator shouldn't able to pick blocks they don't have ( #5111 )
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Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
Dylan K. Taylor
c8a8e33fc1
Merge branch 'next-minor' into next-major
2022-07-24 21:24:08 +01:00
Dylan K. Taylor
608c6ed6db
Improved suboptimal code in Player::handleMovement()
2022-07-24 20:51:28 +01:00
Dylan K. Taylor
b3f8b5ff37
Fix CS
2022-07-16 20:01:29 +01:00
Dylan K. Taylor
d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
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it became glaringly obvious that this was needed because of #4827 and #4868 .
this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
Dylan K. Taylor
dea0207e4e
Merge branch 'next-minor' into next-major
2022-07-13 17:06:04 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
Dylan K. Taylor
68cbe46600
Exterminate legacy item IDs
2022-07-05 15:12:55 +01:00
Dylan K. Taylor
d9544b5d0e
Added soul fire
2022-07-04 22:32:35 +01:00
Dylan K. Taylor
04b855235a
Merge branch 'next-major' into modern-world-support
2022-06-24 01:35:46 +01:00
Dylan K. Taylor
72d8b54188
Merge branch 'next-minor' into next-major
2022-06-24 01:33:15 +01:00
Dylan K. Taylor
bb5b52d998
Player: fix terrain getting redrawn when moving in noclip mode
2022-06-09 13:48:29 +01:00
Dylan K. Taylor
1ff69136a3
Merge branch 'next-major' into modern-world-support
2022-06-07 20:01:40 +01:00
Dylan K. Taylor
aa9f8781ff
Merge branch 'next-minor' into next-major
2022-06-07 19:56:26 +01:00
Dylan K. Taylor
d2613039ed
Replace BlockLegacyIds usages with BlockTypeIds where possible
2022-06-05 21:17:10 +01:00
Dylan K. Taylor
083a35f970
Modernize property type declarations
2022-06-04 18:16:32 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
Dylan K. Taylor
7b8eeb42f6
Use typed properties in src/entity package
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[bc break]
2022-06-01 21:19:02 +01:00
Dylan K. Taylor
812d5c3f58
Merge branch 'stable' into next-minor
2022-05-24 14:17:53 +01:00
Dylan K. Taylor
38d75f3aab
Player: Be more explicit about not parsing chat messages when messageCounter is zero
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the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00
Dylan K. Taylor
179cac45f5
Merge branch 'stable' into next-minor
2022-05-22 16:21:05 +01:00
Dylan K. Taylor
c82dfef9b0
Player: fix weird behaviour when teleporting sleeping players
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closes #4672
2022-05-21 20:08:12 +01:00
Dylan K. Taylor
1181b13b5d
Player: call InventoryCloseEvent after doing the necessary business
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closes #4626
this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
2022-05-21 19:23:59 +01:00
TheNewHEROBRINEX
02cf6ae46c
Added PlayerDeathEvent->setKeepXp(), closes #4002 ( #4015 )
2022-05-21 16:41:14 +01:00
Dylan K. Taylor
86efa0aae6
Merge remote-tracking branch 'origin/stable' into next-minor
2022-05-20 17:49:04 +01:00
Dylan K. Taylor
554f96bc24
InventoryManager: Defer opening new windows to the client until the window close handshake has been completed
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fixes #5021 and probably a bunch of other inventory related glitches
When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
which the server is then expected to respond to.
Sending the client a new window before sending this final response creates buggy behaviour on the client, which
is problematic when switching windows. Therefore, we defer sending any new windows until after the client
responds to our window close instruction, so that we can complete the window handshake correctly.
This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
closing inventory windows.
2022-05-20 16:54:15 +01:00
Dylan K. Taylor
7bc3dcdefd
Modernize private property declarations in src/player
2022-05-17 21:36:51 +01:00
Duo Incure
89cc449808
Update exhaustion values for 1.18.30 ( #5034 )
2022-05-17 18:28:19 +01:00
Dylan T
8b8560a701
Added PlayerPostChunkSendEvent ( #4937 )
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this is primarily useful for debugging plugins, but could also be useful for other things, such as spawning fake blocks, particles, etc.
2022-05-17 15:40:01 +01:00
Dylan K. Taylor
937bb4c6ce
Merge branch 'stable' into next-minor
2022-04-28 21:00:23 +01:00
ねらひかだ
27056b6c37
Player: creative players should not be damaged by the void ( #4978 )
2022-04-21 16:39:36 +01:00