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Added soul fire
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parent
4909c0f257
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61
src/block/BaseFire.php
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61
src/block/BaseFire.php
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@ -0,0 +1,61 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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abstract class BaseFire extends Flowable{
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public function hasEntityCollision() : bool{
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return true;
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 8);
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if($entity instanceof Arrow){
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$ev->cancel();
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}
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$ev->call();
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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return true;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [];
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}
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}
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@ -744,6 +744,8 @@ class BlockFactory{
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$this->register(new Stair(new BID(Ids::POLISHED_BLACKSTONE_BRICK_STAIRS), $prefix("Stairs"), $blackstoneBreakInfo));
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$this->register(new Wall(new BID(Ids::POLISHED_BLACKSTONE_BRICK_WALL), $prefix("Wall"), $blackstoneBreakInfo));
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$this->register(new Opaque(new BID(Ids::CRACKED_POLISHED_BLACKSTONE_BRICKS), "Cracked Polished Blackstone Bricks", $blackstoneBreakInfo));
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$this->register(new SoulFire(new BID(Ids::SOUL_FIRE), "Soul Fire", BreakInfo::instant()));
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}
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private function registerBlocksR17() : void{
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@ -614,6 +614,9 @@ final class BlockTypeIds{
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public const CHISELED_NETHER_BRICKS = 10587;
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public const CRACKED_NETHER_BRICKS = 10588;
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public const SOUL_SOIL = 10592;
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public const SOUL_FIRE = 10593;
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public const MANGROVE_PLANKS = 10595;
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public const CRIMSON_PLANKS = 10596;
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public const WARPED_PLANKS = 10597;
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@ -25,14 +25,8 @@ namespace pocketmine\block;
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use pocketmine\data\runtime\block\BlockDataReader;
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use pocketmine\data\runtime\block\BlockDataWriter;
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use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\event\block\BlockBurnEvent;
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use pocketmine\event\block\BlockSpreadEvent;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\World;
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@ -41,7 +35,7 @@ use function max;
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use function min;
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use function mt_rand;
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class Fire extends Flowable{
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class Fire extends BaseFire{
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public const MAX_AGE = 15;
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protected int $age = 0;
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@ -67,39 +61,11 @@ class Fire extends Flowable{
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return $this;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function getLightLevel() : int{
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return 15;
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 8);
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if($entity instanceof Arrow){
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$ev->cancel();
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}
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$ev->call();
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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return true;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [];
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->isTransparent() && !$this->hasAdjacentFlammableBlocks()){
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$down = $this->getSide(Facing::DOWN);
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if(SoulFire::canBeSupportedBy($down)){
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::SOUL_FIRE());
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}elseif($down->isTransparent() && !$this->hasAdjacentFlammableBlocks()){
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
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}else{
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
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45
src/block/SoulFire.php
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45
src/block/SoulFire.php
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@ -0,0 +1,45 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\math\Facing;
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final class SoulFire extends BaseFire{
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public function getLightLevel() : int{
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return 10;
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}
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public static function canBeSupportedBy(Block $block) : bool{
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//TODO: this really ought to use some kind of tag system
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$id = $block->getTypeId();
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return $id === BlockTypeIds::SOUL_SAND || $id === BlockTypeIds::SOUL_SOIL;
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}
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public function onNearbyBlockChange() : void{
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if(!self::canBeSupportedBy($this->getSide(Facing::DOWN))){
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
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}
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}
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}
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@ -564,6 +564,7 @@ use pocketmine\utils\CloningRegistryTrait;
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* @method static Slab SMOOTH_STONE_SLAB()
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* @method static Snow SNOW()
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* @method static SnowLayer SNOW_LAYER()
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* @method static SoulFire SOUL_FIRE()
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* @method static SoulSand SOUL_SAND()
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* @method static Sponge SPONGE()
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* @method static WoodenButton SPRUCE_BUTTON()
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@ -1182,6 +1183,7 @@ final class VanillaBlocks{
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self::register("smooth_stone_slab", $factory->get(Ids::SMOOTH_STONE_SLAB, 0));
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self::register("snow", $factory->get(Ids::SNOW, 0));
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self::register("snow_layer", $factory->get(Ids::SNOW_LAYER, 0));
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self::register("soul_fire", $factory->get(Ids::SOUL_FIRE, 0));
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self::register("soul_sand", $factory->get(Ids::SOUL_SAND, 0));
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self::register("sponge", $factory->get(Ids::SPONGE, 0));
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self::register("spruce_button", $factory->get(Ids::SPRUCE_BUTTON, 0));
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@ -1070,6 +1070,10 @@ final class BlockObjectToBlockStateSerializer implements BlockStateSerializer{
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->writeBool(StateNames::COVERED_BIT, false)
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->writeInt(StateNames::HEIGHT, $block->getLayers() - 1);
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});
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$this->map(Blocks::SOUL_FIRE(), function() : Writer{
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return Writer::create(Ids::SOUL_FIRE)
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->writeInt(StateNames::AGE, 0); //useless for soul fire, we don't track it
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});
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$this->mapSimple(Blocks::SOUL_SAND(), Ids::SOUL_SAND);
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$this->map(Blocks::SPONGE(), function(Sponge $block) : Writer{
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return Writer::create(Ids::SPONGE)
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@ -992,6 +992,10 @@ final class BlockStateToBlockObjectDeserializer implements BlockStateDeserialize
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$in->ignored(StateNames::COVERED_BIT); //seems to be useless
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return Blocks::SNOW_LAYER()->setLayers($in->readBoundedInt(StateNames::HEIGHT, 0, 7) + 1);
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});
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$this->map(Ids::SOUL_FIRE, function(Reader $in) : Block{
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$in->ignored(StateNames::AGE); //this is useless for soul fire, since it doesn't have the logic associated
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return Blocks::SOUL_FIRE();
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});
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$this->map(Ids::SOUL_SAND, fn() => Blocks::SOUL_SAND());
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$this->map(Ids::SPONGE, function(Reader $in) : Block{
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return Blocks::SPONGE()->setWet(match($type = $in->readString(StateNames::SPONGE_TYPE)){
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@ -1613,7 +1613,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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$block = $target->getSide($face);
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if($block->getTypeId() === BlockTypeIds::FIRE){
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if($block->getTypeId() === BlockTypeIds::FIRE || $block->getTypeId() === BlockTypeIds::SOUL_FIRE){
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$this->getWorld()->setBlock($block->getPosition(), VanillaBlocks::AIR());
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$this->getWorld()->addSound($block->getPosition()->add(0.5, 0.5, 0.5), new FireExtinguishSound());
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return true;
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