Commit Graph

80 Commits

Author SHA1 Message Date
c7e803372c Inventory: added API method isSlotEmpty() 2018-03-26 09:24:00 +01:00
cf3638ad8d BaseInventory: fixed doc comment for slots field 2018-03-26 09:22:38 +01:00
6543d96910 Inventory: Split up armor and player inventory (#1957)
* Inventory: Split up PlayerInventory and armour handling
* Fixed other players don't see armour changes. This bug also exists on master.
2018-01-23 20:01:26 +00:00
1de7c5b114 Inventory: Added includeEmpty parameter to getContents() 2018-01-22 22:33:57 +00:00
2fb580db26 Inventory: Removed need for Inventory to have an InventoryHolder
Inventory holders are now freed from BaseInventory. They are now declared by subclasses by convention, but are not required in most cases.

Ideally, this would be followed by the removal of the need for inventories to know their holders at all. They should just be simple containers of items.

This fixes #1560 by removing FakeBlockMenu.
2018-01-22 19:44:52 +00:00
69ddaacc28 Inventory: Add a $send parameter to clearAll() 2018-01-22 18:39:39 +00:00
e94db980d7 Fixed not being able to wear armour 2017-11-29 19:51:38 +00:00
fd847f02ad Added BaseInventory->dropContents() 2017-10-16 12:18:06 +01:00
68809d992b Added BaseInventory->removeAllViewers() 2017-10-16 11:15:03 +01:00
1a88f59b23 Moved some stuff from join to login
this is how it should be
2017-10-08 19:38:03 +01:00
52bd042bde BaseInventory: Don't keep calling getSize() over and over and over again 2017-09-27 11:24:21 +01:00
4b63a22f8c More use of Item->isNull() 2017-09-27 11:05:40 +01:00
f01ce8e994 null and void typehints 2017-09-21 12:54:04 +01:00
6aa9b081e9 Cleanup unused imports 2017-09-21 12:26:41 +01:00
ef6250967f Use Item->isNull() more 2017-09-21 10:29:29 +01:00
4a1fc1bdf7 don't try to send contents during inventory construction 2017-09-20 10:18:24 +01:00
38e11aae5e Some cleanup to how EntityInventoryChangeEvents are handled 2017-09-20 10:13:05 +01:00
90fb3c5e12 Moved getNetworkType() to ContainerInventory since it's not used anywhere else 2017-09-19 19:57:22 +01:00
1323d89139 Remove redundant duplicated code for sendContents() and sendSlot() 2017-09-19 19:07:12 +01:00
136ab1dba1 Inventory->getItem(): Removed useless clones
this already returns a copy of the item anyway... wtf?
2017-09-19 18:49:08 +01:00
c1c290cd39 Beware matching items that aren't actually correct
This would only ever happen if we received the actions in the wrong order, but that wouldn't surprise me.
2017-09-13 11:37:10 +01:00
23a38400e2 Added CraftingGrid and BigCraftingGrid, WIP stuff for crafting
moving whole stacks in & out of the crafting grid works now, splitting stacks is fucked up because the transaction system can't handle the same slot changing multiple times in one transaction
2017-09-12 19:34:06 +01:00
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
8958b3c51c Many many changes related to inventory transactions, fixed item dropping, fixed creative menu 2017-08-11 19:57:30 +01:00
36d47a33f3 Fixed crash on player death 2017-08-09 13:34:25 +01:00
260179197b Use SplFixedArrays in inventory, added more typehints and cleaned up some duplicated code 2017-08-09 13:12:07 +01:00
98e0a2ecba Removed InventoryType, added new inventory API methods 2017-08-07 11:31:36 +01:00
63d2b341b9 Day 2 2017-08-06 17:21:51 +01:00
77cd8e7799 More broken mess to spawn 1.2 2017-08-06 17:21:51 +01:00
c3b8be3f60 and more typehints 2017-07-14 10:56:51 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
2f4943ac90 Fixed some doc issues 2017-06-04 14:27:30 +01:00
b83082f224 Fixed missing field in ContainerSetContentPacket, close #980 2017-06-03 11:59:19 +01:00
2f306c3a38 Fix crash when new players join due to attempting to send negative inventory slot 2017-05-29 15:30:11 +01:00
56990eb28b MCPE protocol gets its own namespace 2017-03-08 20:28:39 +00:00
ab943a0462 Fix crashes 2017-01-16 14:50:32 +00:00
5443b10257 Use -1 for anydamage and empty string for null NBT, closes #146 2016-12-21 14:45:34 +00:00
58ff381557 PhpStorm automated formatting (#11)
* PhpStorm reformatting

* Tuned PhpStorm reformatting

* Improved ItemIds and BlockIds formatting

* Tuned more PhpStorm reformatting

* Improved string concatenation
2016-10-03 19:05:48 +08:00
6fc435da0e Imports rearrangement 2016-10-03 00:43:46 +08:00
c4fb469b4e Fixed recursive call 2015-10-10 05:26:01 +02:00
31ef7721b1 Removed network channels, bumped protocol 2015-08-12 14:59:48 +02:00
091d0b3ff9 Added compound tag checking for Item->equals() 2015-08-06 20:25:22 +02:00
f7e6246dc2 Destroy cycles that reference player for faster collection 2015-06-19 13:31:29 +02:00
e5f28e0f7a Throw exception on invalid parameters on Inventory addItem() and removeItem() 2015-06-07 12:05:10 +02:00
7b699d9afd Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing 2015-04-24 16:43:59 +02:00
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
0a85ad0d1f Improved trees, improved inventory transactions, improved snowball/bow usage 2015-03-28 16:59:15 +01:00
37bc1273ee Implemented double chest fix, closes #2744, fixes #2493 2015-03-17 18:00:19 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00