Some cleanup to how EntityInventoryChangeEvents are handled

This commit is contained in:
Dylan K. Taylor 2017-09-20 10:13:05 +01:00
parent f0755d1659
commit 38e11aae5e
3 changed files with 66 additions and 36 deletions

View File

@ -23,8 +23,6 @@ declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\event\inventory\InventoryOpenEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
@ -128,6 +126,10 @@ abstract class BaseInventory implements Inventory{
$this->sendContents($this->getViewers());
}
protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
return $newItem;
}
public function setItem(int $index, Item $item, bool $send = true) : bool{
if($item->isNull()){
$item = ItemFactory::get(Item::AIR, 0, 0);
@ -135,17 +137,13 @@ abstract class BaseInventory implements Inventory{
$item = clone $item;
}
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $this->getItem($index), $item, $index));
if($ev->isCancelled()){
return false;
}
$item = $ev->getNewItem();
$newItem = $this->doSetItemEvents($index, $item);
if($newItem === null){
return false;
}
$old = $this->getItem($index);
$this->slots[$index] = $item->isNull() ? null : $item;
$this->slots[$index] = $newItem->isNull() ? null : $newItem;
$this->onSlotChange($index, $old, $send);
return true;

View File

@ -0,0 +1,50 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\item\Item;
use pocketmine\Server;
abstract class EntityInventory extends BaseInventory{
/** @var Entity */
protected $holder;
protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this->getHolder(), $this->getItem($index), $newItem, $index));
if($ev->isCancelled()){
return null;
}
return $ev->getNewItem();
}
/**
* @return Entity|InventoryHolder
*/
public function getHolder(){
return parent::getHolder();
}
}

View File

@ -25,7 +25,6 @@ namespace pocketmine\inventory;
use pocketmine\entity\Human;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\event\player\PlayerItemHeldEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
@ -37,7 +36,7 @@ use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\Player;
use pocketmine\Server;
class PlayerInventory extends BaseInventory{
class PlayerInventory extends EntityInventory{
/** @var Human */
protected $holder;
@ -268,34 +267,17 @@ class PlayerInventory extends BaseInventory{
return $this->setItem($this->getSize() + 3, $boots);
}
public function setItem(int $index, Item $item, bool $send = true) : bool{
if($item->isNull()){
$item = ItemFactory::get(Item::AIR, 0, 0);
}else{
$item = clone $item;
}
if($index >= $this->getSize()){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
if($ev->isCancelled() and $this->getHolder() instanceof Human){
$this->sendArmorSlot($index, $this->getViewers());
return false;
}
$item = $ev->getNewItem();
}else{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
if($index >= $this->getSize()){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $newItem, $index));
if($ev->isCancelled()){
$this->sendSlot($index, $this->getViewers());
return false;
return null;
}
$item = $ev->getNewItem();
return $ev->getNewItem();
}
$old = $this->getItem($index);
$this->slots[$index] = $item;
$this->onSlotChange($index, $old, $send);
return true;
return parent::doSetItemEvents($index, $newItem);
}
public function clearAll(){