Commit Graph

1040 Commits

Author SHA1 Message Date
7846ea8acc LevelDB: do not barf on chunk version 8
this covers a wide range from 1.2.13 to 1.8.
2022-02-05 04:18:37 +00:00
1dc0d5f96a WorldManager: do not calculate safe spawn if there are no players in the unloaded world 2022-02-04 19:24:51 +00:00
712ffb3e31 WorldManager: fixed loading the default world's spawn chunk when unloading the default world
yo dawg
I heard you like loading and unloading
so I put some loading inside your unloading
so you can load while you unload
2022-02-04 19:22:37 +00:00
a7bdef69e2 Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-27 00:40:34 +00:00
6cbc14f2b2 World: fixed block update bug introduced by 3faeb5a556 2022-01-25 21:53:15 +00:00
0bf5f97fe9 Implement furnace sound (#4755)
closes #4363 

The following classes have been added:
- BlastFurnaceSound
- SmokerSound
- FurnaceSound
2022-01-25 18:52:31 +00:00
32b07e0940 World: avoid repeated getInstance() calls in hot paths 2022-01-24 21:08:12 +00:00
e0da99a973 feat: Implement Brewing (#4413)
The following API constants have been added:
- tile\BrewingStand::BREW_TIME_TICKS
The following public API methods have been added:
- utils\BrewingStandSlot->getSlotNumber() : int
- CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>
- CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>
- CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void
- CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void
The following classes have been added:
- BrewingRecipe
- PotionTypeRecipe
- PotionContainerChangeRecipe
- BrewItemEvent
- BrewingFuelUseEvent
- PotionFinishBrewingSound
2022-01-22 16:54:58 +00:00
aae5962f6a Replace disallowed operators in src/world/ 2022-01-20 19:05:23 +00:00
86bcc49972 Merge branch 'stable' into next-minor 2022-01-20 16:30:49 +00:00
061d851fbd World: do not update entities which have been flagged for despawn
fixes #4718
2022-01-20 16:27:21 +00:00
8cdfef7861 Added missing sound for creating grass path and farmland
closes #2776
2022-01-19 21:49:05 +00:00
a0bb7059c1 Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-19 19:48:51 +00:00
858024afb7 Remove useless docs noticed by php-cs-fixer 3.5 2022-01-18 00:24:12 +00:00
d9deb571ed Added LecternPlaceBookSound 2022-01-15 22:26:56 +00:00
51f2a78dcf World: break random tick blocks initializing out of constructor
and fix a variable clobber by foreach as a side effect
2022-01-07 21:36:49 +00:00
3faeb5a556 disable-block-ticking directive now supports names a la /give 2022-01-07 21:06:06 +00:00
75fc7a2d1f Merge branch 'stable' into next-minor 2022-01-07 20:16:35 +00:00
6d249026cc Merge branch 'legacy/pm3' into stable 2022-01-07 20:15:15 +00:00
fb29653ed7 Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-06 22:43:57 +00:00
aeab19a616 Fixed world spawn point not updating to players (#4699)
closes #4383
2022-01-04 20:31:27 +00:00
8a94aa10a4 Merge branch 'stable' into next-minor 2021-12-14 00:34:54 +00:00
0a58fd5472 GeneratorManager: fixed addGenerator() being case-sensitive when overwrite=true
this was caused by 083a1e1ff6.

This was discovered by a new PHPStan rule I'm working on, which disallows overwriting the values of parameter variables. During the refactor of this function to correct the error, another error appeared: Variable might not be defined.

This is yet another excellent example of why mutability is bad.
2021-12-12 21:58:07 +00:00
5b868e6d5e Merge branch 'stable' into next-minor 2021-12-08 19:40:25 +00:00
889d048ca3 Make use of Utils::assumeNotFalse() in a bunch of places
I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
2021-12-08 19:39:04 +00:00
e0eeb87ea0 World: simplify tile position checking code 2021-12-07 16:45:20 +00:00
78ffad5ffc World: add checks for tile position outside of world bounds, closes #4622 2021-12-07 16:41:52 +00:00
ed4978c31b Added VanillaItems::AIR()
we don't usually add VanillaItems entries for blocks since they already exist in VanillaBlocks, but air has a special use case specifically as an itemstack, so we make an exception for this case.
2021-12-07 00:41:07 +00:00
8e37f86480 Avoid file_put_contents() when overwriting files
this fixes many cases of corruption during disk-full situations - file_put_contents() would write an empty file, destroying the original data.
fixes #3152
2021-12-05 00:26:48 +00:00
1a046c6cd5 LevelDB: fixed server crash when corrupted / invalid blockstate NBT is encountered 2021-12-04 18:17:17 +00:00
e61aaaccca LevelDB: removed hack for problem fixed by 1f9400f901 2021-12-04 16:20:57 +00:00
1f9400f901 World: automatically remap invalid blockstates on chunk load
this fixes a wide range of blocks with invalid blockstates becoming update! blocks on the client.

The most common occurrence of this was air with nonzero metadata left behind by world editors which set blockIDs but not block metadata. This caused large ghost structures of update! blocks to appear from nowhere.

The performance impact of this is very minimal (20 microseconds per chunk load in timings, compared to average 660 microseconds to load tiles).
2021-11-27 01:12:30 +00:00
e5149756a8 WorldTimings: fixed merge error introduced by 3bf87378ef 2021-11-27 00:06:09 +00:00
5c7125f190 Improved error handling for loading broken entity / tile data 2021-11-23 17:41:26 +00:00
d8f0fd0a7e McRegion: skip chunks with TerrainGenerated=false
legacy PM used to save even ungenerated chunks, and omitted some tags when doing so which we expect to always be present.
2021-11-23 01:49:48 +00:00
fb0eebc0dc RegionWorldProvider: Show a more specific message on missing required ByteArrayTags 2021-11-23 01:39:35 +00:00
269231c228 Ban foreach(arrayWithStringKeys as k => v)
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
2021-11-15 22:52:05 +00:00
2f408708f0 Explosion: fixed blocks with tiles not using said tiles for drop info
closes #4571
2021-11-14 16:27:47 +00:00
a6f6b60bed fix CS again 2021-11-08 18:02:24 +00:00
c6c992a1f0 Preparations for negative Y support 2021-11-08 17:28:22 +00:00
4131bcef08 Changed "Level" string to "World" in Position::__toString() method. (#4559) 2021-11-07 21:11:55 +00:00
0356716e8e PopulationTask: do not expose internal fields as public
this code dates back to pthreads v2, when visibility on Threaded object fields meant different things (wtf, krakjoe??)
2021-11-03 15:23:43 +00:00
5c81b04813 PopulationTask: use typed properties 2021-11-03 15:22:49 +00:00
1ebb206762 World: fixed yet another edge case in drainPopulationRequestQueue() leading to assertion failure
really had to go fucking nuclear on it :(
2021-11-03 14:58:58 +00:00
d184838ba0 Move Promise classes to their own namespace 2021-11-02 17:10:07 +00:00
38f97bed52 World: fixed PopulationTask failed assumption that generator is always registered
if the worker selected previously had a generator registered, but has since been shutdown, the workerStartHook that cleans up generatorRegisteredWorkers won't yet have been called.
This results in the worker being started by the submission of PopulationTask, and the generator doesn't get preemptively registered.
2021-11-02 16:58:14 +00:00
e34364412b Replace InvalidStateException usages with InvalidArgument or LogicException 2021-11-02 16:05:54 +00:00
8b3565b75d PopulationTask no longer depends on a World object
this means it's now possible to test generation offline without too much hassle.
World::generateChunkCallback() has been removed from public API.
2021-11-02 15:40:51 +00:00
facfd7c04a sanity check 2021-11-02 15:26:54 +00:00
65ef9f786a Use standard chunkHash() to index population chunks 2021-11-02 15:25:03 +00:00