Commit Graph

253 Commits

Author SHA1 Message Date
Jason
6fb364b16f Store ender chest viewer count on the tile, instead of relying on the inventory's viewer count (#4238)
Fixes #4021
2021-06-13 14:37:09 +01:00
Dylan K. Taylor
0ebafbd224 .... adding the most important part would probably help 2021-06-12 20:46:53 +01:00
Dylan K. Taylor
7dcc4891ca Block: added getDropsForIncompatibleTool() 2021-06-11 19:09:14 +01:00
Dylan K. Taylor
e4ed7bc4ea Fixed Mushroom Stem blocks never dropping anything 2021-06-11 19:04:12 +01:00
Dylan K. Taylor
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
Dylan K. Taylor
73c229a236 Block: fixed LSP violations in blocks using BlockIdentifierFlattened
a property's type can't be changed by a subclass
2021-05-22 23:40:54 +01:00
Dylan K. Taylor
285ad25168 BlockFactory: use the vars we already have, instead of repeated method calls 2021-05-22 12:45:08 +01:00
Dylan K. Taylor
f655d262be Added stripped all-sided-log variants
again, these should be dynamic; but right now it's not possible.
2021-05-22 12:43:07 +01:00
Dylan K. Taylor
ac04911e88 BlockFactory: fix potential crash 2021-05-21 21:44:17 +01:00
Dylan K. Taylor
24405b63c1 Coarse is now a state of Dirt, instead of a separate block 2021-05-21 21:36:49 +01:00
Dylan K. Taylor
df260034cd BlockFactory: Fill default state for all variants covered by bitmask when mismatch occurs 2021-05-21 21:12:34 +01:00
Dylan K. Taylor
7968a72f0e Eliminate some duplicated breakinfos 2021-05-20 23:18:33 +01:00
Dylan K. Taylor
376d2c4cd4 Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
Dylan K. Taylor
af678f985d All types of coral now have fully dynamic types 2021-05-19 22:49:44 +01:00
Dylan K. Taylor
b2e806e2fa World: Harden chunk loading against bad data in entity/tile NBT 2021-05-12 12:26:41 +01:00
Dylan K. Taylor
f909557529 Cleaned up implementations for EnderChestInventory/DoubleChestInventory
previously, these were forced to extend BaseInventory because of the amount of crap in Inventory's interface.
This meant that these inventories had their own slots storage, which would be _mostly_ unused because these inventories aren't real inventories, but rather just delegates.
This lead to a variety of bugs in the past, such as certain API methods on BaseInventory not working correctly for DoubleChestInventory in particular.

Now, BaseInventory just implements the functional part of the inventory implementation, leaving the storage system up to the implementation.
A SimpleInventory class is provided with a simple SplFixedArray storage backing, which is used by most inventories.
EnderChestInventory and DoubleChestInventory now extend BaseInventory directly, and implement custom methods for dealing with their delegates.
2021-05-09 20:51:16 +01:00
Dylan K. Taylor
7b2c6c5ceb Avoid more $this refs on long-life closures 2021-05-06 14:27:56 +01:00
Dylan K. Taylor
4ca5558ec1 Merge remote-tracking branch 'origin/stable' 2021-05-05 11:14:01 +01:00
Dylan K. Taylor
b8645f5c15 Clean up EnderChestInventory implementation
now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.

This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
Dylan K. Taylor
988c976459 Remove unused import 2021-05-02 13:40:18 +01:00
Dylan K. Taylor
f538440bce De-spaghettify the hierarchy for chest inventories 2021-04-30 13:44:39 +01:00
Dylan K. Taylor
d37016f43b Vine: added API to get/set faces 2021-04-30 13:35:38 +01:00
Dylan K. Taylor
726978b8f1 Migrate all coloured blocks (except glazed terracotta) to dynamic colours 2021-04-29 20:11:03 +01:00
Dylan K. Taylor
593a8ac529 Added Loom blocks
these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
Dylan K. Taylor
b33bf1f433 Unfuck banners ... 2021-04-28 18:44:21 +01:00
Dylan K. Taylor
d5e5a81cff Don't explode when data contains invalid dye colour IDs 2021-04-28 13:39:03 +01:00
Dylan K. Taylor
a44203a3d4 Separate BannerPatternLayer from BannerPatternType 2021-04-28 12:47:42 +01:00
Dylan K. Taylor
8a3df1212a Added a trait for blocks which face opposite their placing player 2021-04-27 21:28:26 +01:00
Dylan K. Taylor
72045b3d7e CoralBlock: added setCoralType() 2021-04-27 21:03:23 +01:00
Dylan K. Taylor
f204d6b3dd Make a trait for blocks which share the same horizontal facing metadata logic 2021-04-27 20:59:20 +01:00
Dylan K. Taylor
11263909ab Added stripped logs (incomplete)
this isn't practical to fully implement right now due to limitations
imposed by the legacy shitfest system we're using. To make stripped
dynamic, we would need to switch the IDs _and_ variant info dynamically,
and I have no idea what bizarre side effects that might have.
2021-04-27 20:35:58 +01:00
Dylan K. Taylor
ed80490234 Added more APIs to Skull
setRotation() is conditionally useless, but there's not much we can do about this right now; and exposing it like this is better than having plugins interacting with tiles.
2021-04-27 19:31:08 +01:00
Dylan K. Taylor
c9cf33b21b Skull: added block property APIs
I need these for my R13 block deserializer.
2021-04-27 19:22:45 +01:00
Dylan K. Taylor
0aa0d77307 Skull: recognize noDrops flag 2021-04-27 19:21:29 +01:00
Dylan K. Taylor
017ca55a58 Vine: use facing as both keys and values 2021-04-27 15:19:55 +01:00
Dylan K. Taylor
fc01735b6f Fixed infinite loop when placing two coral plants next to each other
the dead flag is not persisted in their metadata, so they forget their state when next read from the world.
2021-04-19 23:01:57 +01:00
Dylan K. Taylor
129c638e29 Remove unused import 2021-04-18 20:33:49 +01:00
Dylan K. Taylor
53ebe4f9f9 World: added getHighestAdjacentFullLightAt() 2021-04-18 20:20:08 +01:00
Mohamed
5dfa6a2296 Fix dragon egg teleporting in creative (#4180)
closes #4179
2021-04-17 19:11:10 +01:00
Dylan K. Taylor
a32eb4ebc3 Implemented coral and coral fans
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
Dylan K. Taylor
d5e1b4bd39 Furnace: Separate light/extinguish code into onStartSmelting() and onStopSmelting() hooks
this is a preparation for other kinds of furnaces which might not be plain old Furnaces.
2021-04-17 01:36:16 +01:00
Dylan K. Taylor
da51f106de ItemFactory/BlockFactory: give more specific class descriptions
these classes both have a very specific purpose now, which is much lesser than it was in PM3.
2021-04-16 21:27:28 +01:00
Dylan K. Taylor
c979ab8aa0 Be more specific with documentation of ItemFactory::register() and BlockFactory::register() 2021-04-16 21:24:16 +01:00
Dylan K. Taylor
6071746993 Mark ItemFactory::get() and BlockFactory::get() as @deprecated 2021-04-16 21:16:27 +01:00
Dylan K. Taylor
81ced66bd0 BlockIdentifier: variant parameter of constructor is now mandatory 2021-04-16 20:14:29 +01:00
Dylan K. Taylor
06f20234f7 Scrub unused imports 2021-03-26 22:56:09 +00:00
Dylan K. Taylor
5e9ce92b55 Explosion: don't depend on air having stateID 0 2021-03-25 23:17:33 +00:00
IceCruelStuff
8dd900a2c6 Sugarcane: allow placement on podzol (#4094) 2021-03-23 00:00:13 +00:00
Dylan K. Taylor
eb9b644447 PressurePlate: remove collision boxes, closes #4045 2021-03-22 21:54:27 +00:00
Dylan K. Taylor
49438d360d RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00