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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 00:07:30 +00:00
Eliminate some duplicated breakinfos
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parent
376d2c4cd4
commit
7968a72f0e
@ -223,11 +223,14 @@ class BlockFactory{
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$this->register(new Opaque(new BID(Ids::INFO_UPDATE, 0), "update!", $updateBlockBreakInfo));
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$this->register(new Opaque(new BID(Ids::INFO_UPDATE2, 0), "ate!upd", $updateBlockBreakInfo));
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$this->register(new Transparent(new BID(Ids::INVISIBLEBEDROCK, 0), "Invisible Bedrock", BlockBreakInfo::indestructible()));
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$this->register(new Opaque(new BID(Ids::IRON_BLOCK, 0), "Iron Block", new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel(), 30.0)));
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$this->register(new Thin(new BID(Ids::IRON_BARS, 0), "Iron Bars", new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0)));
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$this->register(new Door(new BID(Ids::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR), "Iron Door", new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 25.0)));
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$ironBreakInfo = new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel(), 30.0);
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$this->register(new Opaque(new BID(Ids::IRON_BLOCK, 0), "Iron Block", $ironBreakInfo));
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$this->register(new Thin(new BID(Ids::IRON_BARS, 0), "Iron Bars", $ironBreakInfo));
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$ironDoorBreakInfo = new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 25.0);
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$this->register(new Door(new BID(Ids::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR), "Iron Door", $ironDoorBreakInfo));
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$this->register(new Trapdoor(new BID(Ids::IRON_TRAPDOOR, 0), "Iron Trapdoor", $ironDoorBreakInfo));
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$this->register(new Opaque(new BID(Ids::IRON_ORE, 0), "Iron Ore", new BlockBreakInfo(3.0, BlockToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel())));
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$this->register(new Trapdoor(new BID(Ids::IRON_TRAPDOOR, 0), "Iron Trapdoor", new BlockBreakInfo(5.0, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 25.0)));
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$this->register(new ItemFrame(new BID(Ids::FRAME_BLOCK, 0, ItemIds::FRAME, TileItemFrame::class), "Item Frame", new BlockBreakInfo(0.25)));
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$this->register(new Jukebox(new BID(Ids::JUKEBOX, 0, ItemIds::JUKEBOX, TileJukebox::class), "Jukebox", new BlockBreakInfo(0.8, BlockToolType::AXE))); //TODO: in PC the hardness is 2.0, not 0.8, unsure if this is a MCPE bug or not
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$this->register(new Ladder(new BID(Ids::LADDER, 0), "Ladder", new BlockBreakInfo(0.4, BlockToolType::AXE)));
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@ -412,25 +415,20 @@ class BlockFactory{
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$this->register(new WeightedPressurePlateLight(new BID(Ids::LIGHT_WEIGHTED_PRESSURE_PLATE, 0), "Weighted Pressure Plate Light", $weightedPressurePlateBreakInfo));
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$this->register(new Wheat(new BID(Ids::WHEAT_BLOCK, 0), "Wheat Block", BlockBreakInfo::instant()));
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$fenceGateBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE);
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$leavesBreakInfo = new BlockBreakInfo(0.2, BlockToolType::SHEARS);
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$planksBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE, 0, 15.0);
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$leavesBreakInfo = new BlockBreakInfo(0.2, BlockToolType::SHEARS);
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$signBreakInfo = new BlockBreakInfo(1.0, BlockToolType::AXE);
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$logBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE);
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$woodenDoorBreakInfo = new BlockBreakInfo(3.0, BlockToolType::AXE);
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$woodenDoorBreakInfo = new BlockBreakInfo(3.0, BlockToolType::AXE, 0, 15.0);
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$woodenButtonBreakInfo = new BlockBreakInfo(0.5, BlockToolType::AXE);
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$woodenFenceBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE, 0, 15.0);
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$woodenPressurePlateBreakInfo = new BlockBreakInfo(0.5, BlockToolType::AXE);
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$woodenSlabBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE, 0, 15.0);
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$woodenStairsBreakInfo = new BlockBreakInfo(2.0, BlockToolType::AXE, 0, 15.0);
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$woodenTrapdoorBreakInfo = new BlockBreakInfo(3.0, BlockToolType::AXE, 0, 15.0);
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foreach(TreeType::getAll() as $treeType){
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$magicNumber = $treeType->getMagicNumber();
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$name = $treeType->getDisplayName();
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$this->register(new Planks(new BID(Ids::PLANKS, $magicNumber), $name . " Planks", $planksBreakInfo));
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$this->register(new Sapling(new BID(Ids::SAPLING, $magicNumber), $name . " Sapling", BlockBreakInfo::instant(), $treeType));
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$this->register(new WoodenFence(new BID(Ids::FENCE, $magicNumber), $name . " Fence", $woodenFenceBreakInfo));
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$this->register(new WoodenSlab(new BIDFlattened(Ids::WOODEN_SLAB, [Ids::DOUBLE_WOODEN_SLAB], $treeType->getMagicNumber()), $treeType->getDisplayName(), $woodenSlabBreakInfo));
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$this->register(new WoodenFence(new BID(Ids::FENCE, $magicNumber), $name . " Fence", $planksBreakInfo));
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$this->register(new WoodenSlab(new BIDFlattened(Ids::WOODEN_SLAB, [Ids::DOUBLE_WOODEN_SLAB], $treeType->getMagicNumber()), $treeType->getDisplayName(), $planksBreakInfo));
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//TODO: find a better way to deal with this split
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$this->register(new Leaves(new BID($magicNumber >= 4 ? Ids::LEAVES2 : Ids::LEAVES, $magicNumber & 0x03), $name . " Leaves", $leavesBreakInfo, $treeType));
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@ -441,13 +439,13 @@ class BlockFactory{
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$this->remap($magicNumber >= 4 ? Ids::LOG2 : Ids::LOG, ($magicNumber & 0x03) | 0b1100, $wood);
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$this->register(new Log(BlockLegacyIdHelper::getStrippedLogIdentifier($treeType), "Stripped " . $treeType->getDisplayName() . " Log", $logBreakInfo, $treeType, true));
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$this->register(new FenceGate(BlockLegacyIdHelper::getWoodenFenceIdentifier($treeType), $treeType->getDisplayName() . " Fence Gate", $fenceGateBreakInfo));
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$this->register(new WoodenStairs(BlockLegacyIdHelper::getWoodenStairsIdentifier($treeType), $treeType->getDisplayName() . " Stairs", $woodenStairsBreakInfo));
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$this->register(new FenceGate(BlockLegacyIdHelper::getWoodenFenceIdentifier($treeType), $treeType->getDisplayName() . " Fence Gate", $planksBreakInfo));
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$this->register(new WoodenStairs(BlockLegacyIdHelper::getWoodenStairsIdentifier($treeType), $treeType->getDisplayName() . " Stairs", $planksBreakInfo));
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$this->register(new WoodenDoor(BlockLegacyIdHelper::getWoodenDoorIdentifier($treeType), $treeType->getDisplayName() . " Door", $woodenDoorBreakInfo));
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$this->register(new WoodenButton(BlockLegacyIdHelper::getWoodenButtonIdentifier($treeType), $treeType->getDisplayName() . " Button", $woodenButtonBreakInfo));
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$this->register(new WoodenPressurePlate(BlockLegacyIdHelper::getWoodenPressurePlateIdentifier($treeType), $treeType->getDisplayName() . " Pressure Plate", $woodenPressurePlateBreakInfo));
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$this->register(new WoodenTrapdoor(BlockLegacyIdHelper::getWoodenTrapdoorIdentifier($treeType), $treeType->getDisplayName() . " Trapdoor", $woodenTrapdoorBreakInfo));
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$this->register(new WoodenTrapdoor(BlockLegacyIdHelper::getWoodenTrapdoorIdentifier($treeType), $treeType->getDisplayName() . " Trapdoor", $woodenDoorBreakInfo));
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$this->register(new FloorSign(BlockLegacyIdHelper::getWoodenFloorSignIdentifier($treeType), $treeType->getDisplayName() . " Sign", $signBreakInfo));
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$this->register(new WallSign(BlockLegacyIdHelper::getWoodenWallSignIdentifier($treeType), $treeType->getDisplayName() . " Wall Sign", $signBreakInfo));
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