Added a trait for blocks which face opposite their placing player

This commit is contained in:
Dylan K. Taylor 2021-04-27 21:28:26 +01:00
parent 72045b3d7e
commit 8a3df1212a
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GPG Key ID: 8927471A91CAFD3D
8 changed files with 59 additions and 71 deletions

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@ -24,14 +24,11 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class CarvedPumpkin extends Opaque{
use FacesOppositePlacingPlayerTrait;
use HorizontalFacingTrait;
public function readStateFromData(int $id, int $stateMeta) : void{
@ -45,11 +42,4 @@ class CarvedPumpkin extends Opaque{
public function getStateBitmask() : int{
return 0b11;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}

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@ -24,14 +24,15 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
final class ChemistryTable extends Opaque{
use FacesOppositePlacingPlayerTrait;
use HorizontalFacingTrait;
public function readStateFromData(int $id, int $stateMeta) : void{
@ -46,13 +47,6 @@ final class ChemistryTable extends Opaque{
return 0b0011;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
//TODO
return false;

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@ -24,15 +24,16 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Chest as TileChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Chest extends Transparent{
use FacesOppositePlacingPlayerTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
@ -47,14 +48,6 @@ class Chest extends Transparent{
return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onPostPlace() : void{
$tile = $this->pos->getWorld()->getTile($this->pos);
if($tile instanceof TileChest){

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@ -24,15 +24,13 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class EndPortalFrame extends Opaque{
use FacesOppositePlacingPlayerTrait;
use HorizontalFacingTrait;
/** @var bool */
@ -73,11 +71,4 @@ class EndPortalFrame extends Opaque{
protected function recalculateCollisionBoxes() : array{
return [AxisAlignedBB::one()->trim(Facing::UP, 3 / 16)];
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}

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@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\EnderChest as TileEnderChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
@ -31,9 +32,9 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class EnderChest extends Transparent{
use FacesOppositePlacingPlayerTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
@ -52,13 +53,6 @@ class EnderChest extends Transparent{
return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$enderChest = $this->pos->getWorld()->getTile($this->pos);

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@ -24,15 +24,15 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Furnace as TileFurnace;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Furnace extends Opaque{
use FacesOppositePlacingPlayerTrait;
use NormalHorizontalFacingInMetadataTrait {
readStateFromData as readFacingStateFromData;
}
@ -72,14 +72,6 @@ class Furnace extends Opaque{
return $this;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$furnace = $this->pos->getWorld()->getTile($this->pos);

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@ -23,26 +23,15 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class GlazedTerracotta extends Opaque{
use FacesOppositePlacingPlayerTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(1.4, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()));
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}

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@ -0,0 +1,45 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\utils;
use pocketmine\block\Block;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
trait FacesOppositePlacingPlayerTrait{
use HorizontalFacingTrait;
/**
* @see Block::place()
*/
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}