Make a trait for blocks which share the same horizontal facing metadata logic

This commit is contained in:
Dylan K. Taylor 2021-04-27 20:58:56 +01:00
parent 11263909ab
commit f204d6b3dd
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GPG Key ID: 8927471A91CAFD3D
8 changed files with 57 additions and 102 deletions

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@ -24,8 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Chest as TileChest;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
@ -34,24 +33,12 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Chest extends Transparent{
use HorizontalFacingTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(2.5, BlockToolType::AXE));
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
/**
* @return AxisAlignedBB[]
*/

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@ -24,8 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\EnderChest as TileEnderChest;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\math\AxisAlignedBB;
@ -35,24 +34,12 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class EnderChest extends Transparent{
use HorizontalFacingTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(22.5, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 3000.0));
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getLightLevel() : int{
return 7;
}

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@ -24,8 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Furnace as TileFurnace;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\math\Facing;
@ -34,7 +33,9 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Furnace extends Opaque{
use HorizontalFacingTrait;
use NormalHorizontalFacingInMetadataTrait {
readStateFromData as readFacingStateFromData;
}
/** @var BlockIdentifierFlattened */
protected $idInfo;
@ -50,19 +51,11 @@ class Furnace extends Opaque{
return $this->lit ? $this->idInfo->getSecondId() : parent::getId();
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
$this->readFacingStateFromData($id, $stateMeta);
$this->lit = $id === $this->idInfo->getSecondId();
}
public function getStateBitmask() : int{
return 0b111;
}
public function getLightLevel() : int{
return $this->lit ? 13 : 0;
}

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@ -23,8 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\math\Facing;
@ -33,24 +32,12 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class GlazedTerracotta extends Opaque{
use HorizontalFacingTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(1.4, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()));
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());

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@ -23,8 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\item\Item;
@ -36,24 +35,12 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Ladder extends Transparent{
use HorizontalFacingTrait;
use NormalHorizontalFacingInMetadataTrait;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.4, BlockToolType::AXE));
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function hasEntityCollision() : bool{
return true;
}

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@ -23,8 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\math\Axis;
use pocketmine\math\Facing;
@ -33,19 +32,7 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
final class WallBanner extends BaseBanner{
use HorizontalFacingTrait;
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
use NormalHorizontalFacingInMetadataTrait;
protected function getSupportingFace() : int{
return Facing::opposite($this->facing);

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@ -23,8 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\math\Axis;
use pocketmine\math\Facing;
@ -33,19 +32,7 @@ use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
final class WallSign extends BaseSign{
use HorizontalFacingTrait;
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
use NormalHorizontalFacingInMetadataTrait;
protected function getSupportingFace() : int{
return Facing::opposite($this->facing);

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@ -0,0 +1,40 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\utils;
trait NormalHorizontalFacingInMetadataTrait{
use HorizontalFacingTrait;
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeHorizontalFacing($this->facing);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
}